The Legend of Zelda: Tears of the Kingdom – Mr. Aonuma Gameplay Demonstration

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Published 2023-03-28
Get an introduction to Link’s new abilities in this gameplay demonstration of The Legend of Zelda: Tears of the Kingdom presented by series producer, Eiji Aonuma.

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All Comments (21)
  • I can hear every other open-world game dev crying bitter tears about how hard it's gonna be to steal that fusion mechanic -R
  • @JustPineapple
    I really like how the fuse ability make monster parts a lot more useful than mass selling to Beedle
  • @Meliodas1999
    Anyone watching this in March 2024? Unbelievable that it is almost a year since this game has been released. Time flies too fast.
  • @Imperial_Inc
    11:48 the water droplets getting splashed so high up in the air since the fall was so high is just such a cool detail to show the amazing physics of this game…I mean realistically Link would be dead but I don’t mind
  • @Quadraxis
    I love that the fusion hand ability basically tells us that they saw players making flying machines with boxes and minekarts and went "Write that down! WRITE THAT DOWN!!"
  • @enrique122112
    Nintendo saw that people were flying around by using multiple objects together, so they decided to embrace the idea and add the Fuse ability. Absolutely incredible. The sheer amount of crazy inventions we'll see from that ability is going to be nuts.
  • @ImNexusss
    A video game that actually finshes production before releasing it. 10/10 just for that
  • The last game had runes that had very wide applications in the world of the game. Like stasis was for puzzles but it could also be used for combat, etc. I'm excited to see what ridiculous uses we find for all these new tools too.
  • One thing that struck me with the first game was just how unbelievably creative the fans were. Between electric flying minecarts and sneaking on enemy's heads to jump, people were able to come up with a super incredible range of ideas that I never would've thought of. I'm so glad this game seems to be catering to and encouraging that out of the box thinking.
  • @DUHRIZEO
    I love how the fuse ability opens your ENTIRE inventory up to creative possibilities. What was previously reserved for cooking now also creates a homing missile?! That's so fun!
  • @sylm5374
    I can't even imagine how speed runs are going to look now. These new abilities are insane
  • It’s nice to see a game that focuses on physics and interaction with the world.
  • @GotA-do4ob
    They saw all the "flying vehicles" people were managing to make by glitching guardians or the physics mechanics and just said "hey wait a minute, that's a good idea!" They 100% leaned in to how people were actually playing the game and it looks like they have given us mechanics that will play into that. Well done!
  • @Seavsta
    With the Ascend ability, imagine a completely sealed secret cavern: You’re in a cave, you want to go to the mountaintop, so you use Ascend. But instead of popping up at the top, you pop up in a secret sealed cavern that you didn’t know was above you the whole time. Imagine a dungeon or quest with puzzles that gives you clues to where these secret caverns are located.
  • @Mid_knight0
    Bro I remember watching this and crying from how good it was
  • I love how they saw players using thinks like octobaloons, boats, mine carts, stasis, and the general physics engine (as well as other materials and abilities) to make weird machines and mechanisms and just went “yeah, let’s put that in the game” It looks incredible and I’m so excited to make the weirdest mechanisms imaginable!
  • @Geedly
    The new abilities are going to make speedruns of this hilarious - can’t wait to see what people come up with
  • I love the way they don't change the gameplay too much in compare with botw. 6 years ago they created the best handheld open world RPG game and no one have ever close to match it even until 6 years later. Don't change if it's not broken, but enhance it.
  • @lucashall3470
    Who’s watching this after you beat the game already but feel nostalgic for the hype we had before it came out