Minecraft Survivors VS Deep Dark Hunters Rematch

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Publicado 2022-02-22
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Minecraft Survivors VS Sculk Invasion Rematch. Three months ago, I made a mod based on the Deep Dark for the Wild Update showcased in Minecraft Live 2021 where players can actually become similar to the warden, hearing vibrations and seeing movement only! This mod is a unique take on manhunt, with the speed runner / speedrunner or runners need to collect ender eyes through catalysts, and where the hunter assassins are part of the deep dark sculk. You guys enjoyed the first match we had so we decided to do a rematch, this time around with proximity chat and sound physics so it's even more intense, thrilling and unpredictable!
PS: The fact this video released a few days after the 1.19 Deep Dark experimental snapshot is pretty funny and a coincidence, given it was a long time coming.

If you want to play the mod yourself, here it is:
āž¤ Sculkhunt: www.curseforge.com/minecraft/mc-mods/sculkhunt

Socials:
āž¤ Twitter: twitter.com/doctor4t_
āž¤ Discord: discord.gg/rattiestgang
āž¤ Twitch: www.twitch.tv/doctor4t

#Minecraft #MinecraftManhunt #MinecraftChallenge

Todos los comentarios (21)
  • @username4835
    Start of the video ā€œItā€™s laggier than usual.ā€ End of the video ā€œLetā€™s set this jungle on fire.ā€
  • @DenisChonkplenkov
    I love how everything he added looks like it should actually be in Minecraft.
  • @zenphir9051
    Imagine the potential this would have as an SMP style sorta thing. But with it being less of a manhunt, and the skulk sorta just being there to cause tension.
  • @Kizaco
    This is fire, but it reminded me of the ā€œhow many kindergarteners could you fight at onceā€ question, because while the skulk deal like .5 hearts and die in 1-2 hits, they can respawn and keep on coming.
  • @lasercraft32
    Because of the Sculk team being able to hear the dynamic voice chat, this one didn't have the cool tricks like using the noise makers or eggs... the Sculk team pretty much knew exactly where they were the whole time (at least that's how it feels) and there wasn't a lot of sneaking around... The Sculk guys showed up, they battled, and then they died. That's it. The first video was a lot more entertaining because of this. Maybe that's partially just because we didn't get to see the Sculk pov in this one.
  • @mattdraft
    Suggestion: keep the same idea just replace the current catalyst in the mod with a new sculk block like the sculk impetus, so that it is different from the normal catalyst when it comes out in 1.19. Just an idea tho, love the mod anyway so much fun!
  • @lina_o9947
    This was so incredibly intense wat Especially when it looked like they would get Eight
  • @CupidGTag
    add the warden as smth playable, it moves slowly, hits like a truck, and theres a rare chance a player could respawn as it. only 1 person could be the warden at a time but it does alot of damage
  • @thehunor
    i'm already getting intense flashbacks to the time we playtested this like it's a great mod but nerve wracking to play o.o
  • @BobzBlue
    I love how simple voice chat and sound physics are becoming staples.
  • @celestialturtle6839
    If you win by entering the end, that makes it seem like a safe haven, so what if you made a version of this where the skulk are attacking the end and you have to survive a specific amount of waves
  • @snowyvillager
    Eight: getting chased by Sculk Trackers Rat: This is a good time to casually rickroll Eight, the Trackers, and the audience!
  • @magenty_m_axol
    I like that in the middle of a game Arathain just finds pillar of cobblestone made by eight and asks why it exists. 5:48
  • @theapexsurvivor9538
    This would work so well with the old super secret setting "Sobel" being applied to the hunters.
  • @ahsaasinator2840
    Finally u got recognised for the work u do and got a sponsor :3