Tyranids Deep Dive - The Great Devourer | Warhammer 40K Lore

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Published 2023-08-25
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creepy mystery (Hive fleet Tiamat video)
   • HORRIFYING 40K Mysteries Part 2. | Wa...  

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Time Stamps
0:00 intro
2:34 Tacticus
4:00 The Great Devourer Awakens
9:58 What are the Tyranids
17:14 Tyranid Weapons
20:26 Tyranid Ground Units
32:17 Tyranid Hive Ships
40:00 What does a Tyranid Invasion look like?
56:10 Hive Fleets. A Brief History
1:10:33 What is the Hive Mind?
1:17:49 Closing Thoughts


*Warhammer 40,000 is an IP owned by Games Workshop. All assets contained within this video are property of their respective owners. The video is made for educational purposes only and is protected under fair use.
Opinions stated in the video belong solely to Weshammer and Lore forge LLC. and are in no way shape or form reflective of those held by Games Workshop. Weshammer and Lore forge LLC are not associated with Games Workshop.

All Comments (21)
  • Everyone else is playing a strategy game. The Tyranids are doing a chews your own adventure.
  • @TheCyKnight
    I think we can all just deeply appreciate what it takes for him to find and compile all of this lore into Deepdives as well as the background imagery that brings his videos even more to life! Thank you WesHammer!!! Also, does anyone know the names of the different soundtracks used throughout his video?
  • @axios4702
    I really like the lore bits around Hive Fleet Cronos. They mainly use psykers, ranged bioforms and artillery because any battles against Chaos are a net loss for the 'nids and it attempts to minimise loses in a total subversion of usual tyranid tactics. When it needs to recover from it's engagements with Chaos, other hive fleets escort Cronos to defenseless worlds and allow it to consume their biomass in their stead.
  • My personal headcanon is that the Great Game was made for 5 players, but malice didn't really want to play, so the God Emperor is the game's NPC fill in, and the Tyranids exist as the turn counter/timer until the game ends
  • @loopgru
    "In the grim darkness of the far future, there is only food." This was an epic line to close on- well done. The manic nuttery of the orks make them my first love in the setting, but nids are awesome- I love them as the ultimate expression of evolution, just natural process run to its utter apogee. (And if they are ever explained away as an engineered bioweapon I will riot.)
  • @NiceDice-ho1vm
    As someone just got into warhammer and is to lazy to read all the book, thank you. I love these hour long lore deep dives. The tyranids are my favorite faction. Love your channel. May the god emperor’s light shine on you.
  • @brandondoane332
    No matter how much the tyranids evolve, or how far they spread, they will never be able to penetrate humanity's plot armor.
  • @dangregoire
    I was just explaining the tyranids to my coworker because he was interested in space marine 2. A few minutes later, Wes does it better than I ever could lol what mad lad. Keep it up battle brother!
  • I think the scariest Tyranid is Cyrax. He's got bugs crawling on him, he wields a stylus covered in his own poop, and his rage would make korhn think he needs anger management.
  • @BunAndDun
    Majorkill did the nyds dirty saying that no matter what they couldn't take terra, but I'm so glad that you actually give them the respect they deserve. They are so amazingly terrifying and only you and Leutin do them justice. Thank you Wes!
  • @CmdrBernhardt
    What is super terrifying is that it has taken the Tyranids around 400 years to reach the middle of the Milky Way. This is 50,000 light years so an average speed of 125 light years per annum. Given that setting off the Pharos device around 10,000 years ago in M31 is the canon reason for the Tyranids coming to the Milky Way that gives them a travel distance or 1,250,000 light years. Even factoring 10% tolerance for error the furthest away they came from is 1,500,000 light years. Why is this terrifying? Well, the nearest true galaxy to the Milky Way (Barnard’s Galaxy) is 1,760,000 light years away. Therefore the Tyranids had already reached the satellite mini galaxies of the Milky Way and given they are coming from above, below and both sides in M42 they must have already surrounded the Milky Way before the Pharos device was triggered. They are everywhere. They are legion. They are coming. Drums. Drums in the deep.
  • @Rubberbucket0038
    Wes! You killed it this time! Thank you so much! This video definitely deserves more likes, stay healthy
  • @Rogerv1032
    One thing to note is that since Kronos doesn’t get much or any biomass with fighting chaos, leviathan will actually be nearby and give a portion of its biomass to help replenish their losses. Which to me seems like leviathan considers Kronos a valuable asset in order to make the invasion and consumption of planets easier without the interruption of chaos.
  • @AKadir8
    The reason why I love Tyranids the most is because their capabilities are only as limited as the things they can eat and absorb, which is limitless. They're like chaos factions, but not bound to worship or motives of the Chaos Gods. And no, I don't count the Tyranid cultists which are just wololo'd human pawns that can merely grasp the idea of hive mind let alone being a part of it. Every other faction needs to work real hard just to act in unity while they're just one big mind altogether. I'd say the center or the living embodiment of the hive mind is stronger, wiser and older than the God Emperor himself since nobody knows their origin and keep in mind that they entered the 40K universe from ALL angles, which means they're multidimensional and have knowledge of god knows how many other universes and beings waay beyond the comprehension of even the big G. They're not unholy, they're not holy. They just are. An ever-evolving hive mind with ever-evolving, endless swarms of biological tools.
  • @CommonBovine
    I love these deep dives. Factions like the Tyranids and Flood have always been fascinating to me. There is something about the manifestation of mortality for seemingly god like races that is both terrifying and beautiful.
  • @FatBadgerStudios
    I played tyranid too. Made my own splinter fleet: Barghest, had a focus on psychological warfare, attacking preferably in the dark, with dark colouration but with markings down the centre of their carapace, making them seem much more numerous than they were when attacking, hit and run (was the intention) tactics use of howls in the night, keeping their prey alert until they are too exhausted to fight at full power... Almost always lost my matches but i liked the splinter i had created.
  • @dirtycrewman
    You and Luetin really do an excellent job of conveying the lore to a much larger audience without being a smartass (looking at you, MajorKill). I dare say this is way more entertaining than the billion dollar failures Hollywood craps out. Love from The Netherlands and keep it up.