Bloodborne Lore Hunting ► The Beast Hunt

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Published 2015-04-07
Now that this standard beast-hunting stuff is out of the way, we can move on to the crazy lovecraftian good stuff. Yesssssssssssssssssssss
►Things You Missed in Central Yharnam:    • Bloodborne ► Things You Missed in Cen...  

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All Comments (21)
  • @natecorsn9097
    Well, now we know that ludwig's transformation was even worse than the cleric beast.
  • Comments: 1% I like your voice 3% Normal discussion 96% Ludwig is not the cleric beast
  • @adade321
    we are born of the lore, made men by the lore, undone by the lore.
  • @espen990
    Notice how most coffins lying around are tightly chained shut, might the scourge take hold of someone even after death?
  • I'm still waiting for the item description that explains how Yarnham ever had a functioning economy when the place is like 90% churches :p
  • @incap6038
    I don't see the Cleric Beast being Ludwig, because otherwise he'd drop the Radiant Sword Hunter badge which gives you access his sword and rifle. I think he's passed on, and the beast we fight is actually the current captain since we only gain the Chief's Emblem, Kirk Hammer and repeating pistol from this fight, weapons of the church, but not Ludwig.
  • @sal5418
    I was confused as to why you thought Ludwig was cleric beast and not the rape horse in Old Hunters DLC then I realized this was made before the DLC.
  • @Sparty450
    It's a shame that Bloodborne lore shut down so fast. This is the only lore hunt we got on the main game, and the "Things you Missed" series only had three episodes. :/
  • @howiryadoon
    This game would be easier if you could carry around a lamp with that incense
  • @aghostshell
    A nice touch I like with the Blood Vials animation is it acts like an auto injector, used to administer medicine quickly, an example would be Epinephrine (Epi pens).  It works by taking the safety cap off one side which enables the other side of the pen that's loaded with a one inch needle to become active or loaded.  If you were to touch the loaded side the needle shoots out and injects the medication, and it's commonly used on the lateral (away from the mid line of the body) side of the thigh, were there's mostly muscle, which is what your character does every time they heal themselves with Blood Vials.
  • @cptntrash1387
    Ah I remember the good old days when people thought Ludwig was the Cleric Beast
  • @MrDynogames
    Vaati I've noticed alot of people saying that Gascoigne killed his wife. I don't think this to be true. When you enter the boss fight, Gascoigne is cutting into some Yharnamites. Probably beasts, not his wife. His wife is flung up on a carriage in the corner. Now we know from their younger daughter that Gascoigne's wife went out searching for him after he didn't come home when they expected him to. But where would she go to look for him?  WE know that Gascoigne was over by the central Yharnam bridge, we can summon him to fight the cleric beast. But Viola doesn't know that, so where would she go to find Gascoigne? Perhaps she went to the chapel where likely they met when Gascoigne was a member of the church, but what she instead found there were wild Yharnemites who then killed her and just tossed her corpse onto that carriage. Then Gascoigne comes along after finishing up with the Cleric beast and finds the men brutalizing and murdering his wife, and he just snaps. The 1 light in his life that keeps him sane is snuffed out right before his eyes and he goes and slaughters the beasts. But the damage is done, he can't be sane anymore after that, because being sane means he has to remember his wife and child. He wants to just be a beast who hunts beasts for blood, which is what he becomes. We know that playing the music box hurts him because we're forcing him to think of Viola, something his mind can't cope with.  TLDR; I don't believe Gacoigne killed his wife.
  • @TelenTerror
    I think you missed something here: The Night of the Hunt is the night of a full moon. The Yharnamites you talk to early on refer to the hunt like it's something that's an inconvenience. They're not worried until it's night and the hunt isn't dying down. I think the scourge was so feared because every full moon, the afflicted grew hairier--except for the ones too far gone. They probably didn't change back and rampaged. Plus the full moon works with the classic werewolf lore and ties into the influence of the Moon Presence in the game.
  • @VerlixStone
    I can't wait till you cover Micolash. He basically tells you everything, but in such a way that still leaves you guessing. Grant us eyes, Vaati! GRANT US EYES!
  • @makubexnas4484
    Ahhh,Kos..or some say Kosm,, Did you hear about our prayer ? No, VaatiVidya will not abandon the lore..  No one can catch him! No one can stop him now! Aaahahahahaaaa.....
  • @MadChassie
    Thoughts on the transformation of the villagers: It seems to me that only the men transform and become beast-like. Take Gascoigne's wife for example. Her corpse is completely human compared to the beast-like bodies littering the graveyard around her. Even the wild and wonderful witches of Hemwick, and the bell ringers stay human (but seem to be murderously insane). I feel that there is something to this considering the number of female NPCs in the game that all retain their humanity and how towards the end of the game their... "anatomy" we'll say, plays an integral part in the plot line/lore. Of course, Vicar Amelia transforms and could squash the whole idea, but she is an exception being a member of the church and being directly exposed to the blood, or one would think. Another crazy theory: I believe the Lovecraftian Elder Gods need the women to remain as they are for incubation via the blood red moonlight (see: every normal woman's behavior shift during this time) so that they may become surrogates to the Gods.
  • @xarlev
    Someone should do a parody of "Tainted Love" with "Tainted Blood"
  • @Xenophon122088
    I appreciate your attention to detail, the sequence and pacing of your video, and that you support your lore ideas with in-game item descriptions and NPC dialogue. Keep doing what you do so well!