14 Subtle Differences between Paper Mario: The Thousand-Year Door for Switch and GameCube (Part 2)

49,982
0
Published 2024-05-28

All Comments (21)
  • @Polarweebqc38
    I prefer the new animation for the curse, less strain on the eyes
  • @AbeM.
    The chest demon also does a happy face after cursing Mario now..
  • @TheNoWayOut85
    “Acquired some thickness” is my new favorite expression lmao
  • @blueocten
    Anybody else kinda feel like this is one of those "remade to be as good as you thought it was" kind of remakes? I never thought the original was bad by any means, but the vast majority of these new changes and tweaks feel so natural that I'm actually surprised when I'm reminded that they weren't in the original. The new animation frames especially feel like such a good fit for all the different characters.
  • @PyroSirBrad
    Another difference is that some cutscenes include all buddies. An example is when you’re getting the next star location at the door and you’re surrounded by all your buddies. Another cutscene I’ve noticed is when you going to Glitzville it’ll show everyone with Mario in the blimp. This is a nice touch because I like all my buddies be involved. Showing more inclusion of everyone and not just who you got selected makes it feel like everyone is together with Mario on an adventure to help save the day. I just got to Glitzville but I hope there’s more of these cutscenes where everyone is there.
  • @SonicTheCutehog
    The added animations really make the remake feel more alive
  • @nicolasn12
    Small thing I realised is that enemies do a little animation when entering battle, which is absent in the original.
  • "Come on, Goombella! Get in-a de bucket-a!" "Mario, why are we doing this? Shouldn't we be looking for the Crystal Sta-" "Get. In-a. De bucket-a."
  • @Ultranger
    I assume Lord Crump's position after the crowd clears in the remake is more in line with where he is before the ambush starts
  • @ryannakao7265
    There's an interesting detail in the 2nd doopliss fight in chapter 4 at creepy steeple: if you one-shot doopliss he ACTUALLY USES A LIFE SHROOM! it's there since the developers didn't want you to skip the vivian cutscene during the fight.
  • @chiptuni
    They removed the 2 flies, literally unplayable
  • @PrinceLuigii
    Honestly, while I do have the original and love it to death. . . I hate to say it, but this is an instance where I actually will state the Remake is the Definitive Version of TTYD. The Lighting, the animations, the updated UI, it's just better than the original not by a small amount but by a large amount. Typically I will always side with the original because I grew up with them, but this is a rare first for me
  • the flies are no longer there cause the toad didn't "die" there in the remake (and the international release). maybe?
  • @MegaMikeStrike
    The curse flashing was changed for people with epilepsy. Also there was a fuction on gc, that in a conversation, by pressing z i think, you could go back to the previous line. Too bad they removed it :(
  • @GalekC
    aww, no mention of the toad-victim crime-scene. i suppose that footage of the JP GCN version is hard to come by
  • @TheRealBatabii
    I always thought the professor frankly sign was kind of a silly choice. It would have made more sense to have a magnifying glass or a map or a book or something
  • @charliep7112
    I am glad TTYD Remake exists as TTYD is now more accessible to a wider audience. Unfortunately there are some changes I'm not necessarily a fan of, one of the worst changes being the nerf of Koops' first strike hitbox. In the original, Koops' shell can first strike an enemy whenever active, of course yoy shoot the shell and this allows you to first strike enemies from a distance, which is nice, but the beauty comes from holding the shell in place to set up traps, you can bait the enemy to walk into the shell, which wasn't hard to do because the enemies were kind dumb, but not only that, and releasing the shell led to just wacky first strike scenarios, Koops was a first striking powerhouse, the insanely sick and powerful first strikes you can do in the OG version made Koops a versatile and underrated first striking option, whenever I play TTYD, I have Yoshi kid (who I name Bobbert) out to go fast, and when there's enemies, I bring out Koops. Unfortunately this remake removes the first strike hitbox when you hold the shell and release, the first strike hitbox is only active when you shoot the shell, when you hold and release, the first strike hitbox disappears, which is an awful change, awhile Koops is still amazing for first striking due to the range of his shell, Koops' first striking ability is a shell of it's former self. Unfriendly because of this nerf and some other changes like the slower text boxes, I cannot say the Switch version is the definitive version, if Nintendo patches TTYD Remake, they have to restore Koops' first strike hitbox to what it once was, please Nintendo I beg you.
  • I don’t know if this discussed in a different episode, but the trash can in Professor Franklyn’s house is if you miss a tattle on a boss or someone you can’t fight again. There will be a scrap of paper in the trash can so you can get it later.
  • Im sure a person who enjoyed ttyd on the gamecube could easily spot most of these differences mentioned but the game did just release. i do look forward to seeing what other interactions and stuff got changed. Im sure you guys will find some really interesting easter eggs that may have been added or features that might changed or slightly altered