The ULTIMATE Classic Doom Review

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Published 2021-07-04
EVERY Classic Doom game reviewed here! This is my BIG Doom game review compilation, with The Ultimate Doom, Doom II, Final Doom, Master Levels for Doom II, Doom 64 AND MORE! #Doom #IdSoftware #DoomEternal

All Comments (21)
  • @markoftheslayer
    The first manned mission to Mars should take a shareware of DOOM with them to be the first video game played on Mars.
  • @markoftheslayer
    Over 25 years later and DOOM is still getting reviewed, modded, played, reiterated, and replayed… DOOM is Eternal 🔥🔥🔥
  • @wachimol
    I just remember being in first grade and seeing Doom II in our computer lab and I, not knowing what roman numerals were yet, thought "wow I can't believe there were eleven of these games already"
  • @TASTomusan
    Timestamps for this 3 hour SP (special) review: (Both on PC and Mobile users) 00:00 - Intro 02:16 - The Genius of Doom (1993) 36:25 - The Problems with Doom II 1:18:12 - The Insane Difficulty of Final Doom (TNT Evilution & Plutonia) 1:47:21 - The many expansions for Doom II (Master Levels, No Rest For The Living & Exclusive maps for Doom3 OG Xbox port) 2:16:54 - The Unofficially Released Doom Games (Perdition's Pay & Hell To Pay + The Lost Episodes of Doom) 2:39:03 - The Lasting Impact of Doom 64 (Last to tackle before ending the video) Additional thoughts: At the part (Doom 64) where FP said about The Terraformer map, I just "got there", meaning that I'm not alone. My backstory: Back in the late 2000's to early 2010's, in my home country (Philippines), I was one of the luckiest boys to obtain the American Nintendo 64 (that originally bought from my relatives, yes, my Filipino relatives in the US), and then tried playing that game (although take note that I played it under 18 years old - since that game is Rated M for Mature). At that time, I was neatly between 9 to 13 years of age). Yeah, I was just scared of the crushing ceiling but at the same time - really amazed (in good impressions) on how they'd worked in the game. And then, I just got a bit frustrated that eventually, turned off the system, and then I changed the game (e.g. Tony Hawk Pro Skater, Pokémon Puzzle League, Pokémon Snap, Star Wars Episode I: Racer, etc.), 'cause I just got sucked (being a "wuss", in other words). But yeah, as time passes, I fully acknowledged of my past mistakes, and then I got the point where I simply enjoyed, and having much more knowledge about the Doom maps structure/architecture on this day while it lasts (probably better this time). === End of backstory == Plus, recently, Doom 64: Retribution for PC (mod for Doom 2) is just stunning to play; how much modern times could possibly be. Another thing is, he (FP) missed to discuss the PSX (the PlayStation) version of Doom, whereas the ambience went there in the Doom 64 version (very big thanks to Aubrey Hodges' terrific masterpiece on making his music, for real) - although that was also the integrated part of Final Doom moments (plus OG Doom and Doom 2). Since then, Doom 64 is one of my favorite series so far, as I could imagine to be an aspiring "all-in-one" video game developer (not just programming, but also creating graphics, "test-play", making sound effects and so much more to deal with) in the future. By the way, very comprehensive and in-depth detail of this review so far, so good!
  • @savagegrant
    The word "doom" is mentioned exactly 487 times in this video. :O
  • @marasmusine
    One reason Doom works for me as a shooter because there's nothing that takes me out of the game flow. There are no quick-time events, stopping to read mission logs, scrutinizing over weapon mods, unlocking upgrades, and all that gamification crap.
  • @AlissonNaimayer
    The aestethics of episodes I, II and III, are great example of storytelling through level design. Knee Deep in the Dead: You're in a space station in Mars, so lots of tech textures and computers, the demonic imagery only in secret areas. Shores of Hell: The demons are merging Hell into the station, one room you're in a facility, another you're stepping into a cave with lava, in the end we come to find the base is actually floating over Hell. Inferno: Finally you are in Hell itself, so there is no shying away from the demonic imagery, gore and all the temples and weird structures.
  • @vazzeg
    One of the greatest videos not only on Doom, but on the entirety of YouTube. Thanks for this treat, watching/listening to it was a blast.
  • @fake_emperor365
    Holy shit, you ain't lying by "ultimate" with a THREE HOUR review
  • @connykomen4237
    when reviews of a classic become longer than the game itself
  • Three hours... If he doesn't say Doom Twoey I'm gonna start a riot. Jokes aside, just put the super shotgun in Doom 1 and it's my perfect game.
  • @ShadesMan
    Time to watch this 20 min---- THREE HOURS!?!? A review that takes longer than some playthroughs? I'm gonna haveta watch it in parts but I'm curious.
  • @GuisakiSoares
    48:15 So I just realized that those windows and the door below forms an imp face, I had never noticed that before D:
  • How you only have 13k subs is beyond me. This is so well edited, written, presented and entertaining. Good job
  • @Turbs94945
    This video would have been perfect if there was no texture filtering.
  • @chickenhawk3063
    I 100 percent agree with your opening statement "that it is one of the best fps of all time!" This classic franchise is so good in fact that i haven't even played doom eternal yet and purchased it on day one and the reason........it came with doom 64, haha! i got so preoccupied with playing a classic loaded with a brand new episode in celebration of the new game coming out that i didnt even play the new game! the NINTENDO 64 system didnt do the classic justice and I hardly finished on that system. now ive played it all the way through on pc and adding it my favorite classic doom games of all time list! anyways, i love revisting these classics with you and I think its great to hear what you consider are some of their flaws, as they definitely have em, no matter how good they are (especially in level design consistency!) anyways, your videos are spot on and i think we all appreciate your take on this game!