How Video Games Come To Life

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Published 2021-05-28
As motion capture technology progresses, video games are not only becoming more realistic, but much more cinematic and the line that separates a video game and a blockbuster movie is starting to become even more blurred as time goes on. This is not just down to the fact that video games have cutting edge technology, but also some of Hollywood’s biggest stars performing for them, all capture photo-realistically in game. To make a movie more cinematic and realistic and to incorporate a star into the framework authentically, video games have relied heavily on one major form of technology - motion capture. While motion capture is used in many different social sectors, it’s the entertainment industry that it’s best known for, with it being used in the likes of Lord of the Rings and the latest Planet of the Apes trilogy. Of course it is also heavily used in video games, and has become increasingly more prevalent as time has gone on.

In this video we are going to take a look behind the scenes of motion capture - how it was invented and it’s earliest usage, how it’s done and how the video games capture performances and movements so authentically, what this means for video games and how the technology is improving even more and how the future of the games industry will look. This is how motion capture technology video games come to life.

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Chapters:
0:00 Intro
1:45 The Past
10:12 The Present
12:37 The Future

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Written by: Aiden M
Narrated by: Michael Keene
Edited by: Ben Bromley

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All Comments (21)
  • @StretchSense
    If you look at our content at 02:35-02:43 that is pure motion capture - we added texture in Maya and used Optitrack for positioning in space but there is zero clean up in that footage. It's straight data from our gloves.
  • @spookah_hhhh
    Guys I worked really hard in this from Gameboy to Nintendo Switch they got so much detail from motion capture.
  • After watching this video, I was surprised that the efforts of CIG using many of these tactics to make Star Citizen & Squadron 42 was not mentioned even once. Which was quite a shame.
  • Watching this while writing about doing this for Uni is weird but really helpful. Great video as it has a lot of good information
  • 16:40 Yes... One day. About 3-4 Years ago. lol (Well, less for full Motion Capture and even less for Performance Capture)
  • Oh hey I'm in this lmfao glad to see mocap getting much more exposure, everyone always thinks its "the green suit with the ping pong balls right?!"
  • @TheN0odles
    Actua Soccer was one of the first games to use mocap.
  • @ygny1116
    Better title would be "How video games want to be movie"
  • @ashbradford
    It seems fairly criminal to talk about the history of performance capture and not once mention James Cameron, seeing as he created it...
  • @Necr0Mancer666
    Mo Cap only creates the mesh work. What about sub scatter reflections, real time raytracing, global illumination etc? These are what makes the game come alive!