The Timeless Beauty of Pre Rendered Graphics
937,520
Published 2024-04-24
Youtube footage referenced:
• Robin Hood The Legend of Sherwood - F...
• The Computer Chronicles - Computer Ga...
• The Computer Chronicles - Greatest Ga...
• The Making of Age of Empires II (1999)
• The Making Of Stronghold
• Pillars of Eternity Update 79: Graphi...
• The Computer Chronicles - PC Gaming (...
• Nvidia E3 2004 Demo
• Stronghold: Definitive Edition - Dev ...
• MetaHuman Creator: High-Fidelity Digi...
Music in order of appearance:
Sim City 4 OST - By The Bay
Sim City 4 OST - Epicenter
June - Bobby Richards
Fingerprint - Mini Vandals
Swimming Lessons - Bail Bonds
Timestamps:
00:00 Introduction
00:15 Timeless Beauty
01:05 The Golden Age
02:33 The Rise of Real-time 3D
03:29 The Comeback
04:32 Closing Thoughts & Recommendations
All Comments (21)
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List recommended by GameTalesHQ at the end of the video: Desperados: Wanted dead or alive (2001) Commandos: Behind enemy lines (1998) Commandos: Men of courage (2001) Beach life (2002) Stronghold (2001) Stronghold: Crusader (2002) The sims (2000) Sim city 4 (2003) The settlers 4 (2001) Anno 1602 (1998) Robin Hood: The legend of Sherwood (2002) Gangsters: Organized crime (1998) Diablo 2 (2000) Sudden strike (2001) America: No peace beyond the line (2001) Age of empires (1997) Age of empires: Age of kings (1999) American conquest: Fight back (2003) Rollercoaster tycoon 2 (2002) Zoo tycoon (2001) Sanitarium (1998) Baldur's gate 2 (2000) Planetscape: Torment (1999) Fallout 2 (1998)
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Hardware limitations made video games better.
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That opening montage was sick!
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Something I always loved about the prerendered isometrics style, especially for RPGs, is that it felt like you were playing a tabletop game on the most AMAZING terrain ever. The late 90's prerendered stuff absolutely DID age better than older polygon stuff, it's not even close.
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I fell in love with PC gaming as a kid in the mid-late 90s, so these pre-rendered graphics give me a warm fuzzy feeling inside. I wish they could have a rebirth like the 90s retro FPS are experiencing.
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Late 90s and early 2000s will forever be my favorite era of gaming
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The big advantage and why this type of graphic is so nice is that everything you see, every sprite was carefully made, balanced with color/contrast/hue. In real real 3d since there you dont know from which angle will they looking the action, its much more hard.
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One amazing thing about Robin Hood: The Legends of Sherwood is that the scenery was largely not rendered, but hand-made.
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Tropico 1 (2001) is also a beautiful example of pre rendered graphics video game ❤ good memories
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I just love how it looks and the atmosphere these types of graphics create. No ammount of advanced 3D graphics on isometric games or attempts at emulating it did it for me.
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There is something magical about these older games.
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Man, I wish your video would be longer, appreciate what you did here. It's like going back to the 2000s and enjoying video games for no reason but fun.
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Short video but very informative and entertaining to watch. So much nostalgia watching those old games. Thank you
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Nice to see Robin Hood: The Legend of Sherwood on the list. One of my childhood favorites, for sure.
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Very cool video. But i REALLY appreciate that you were respectful on my time. Too many youtubers nowadays feel it is their sacred duty to turn every video idea into a 28 minute essay nowadays. I don't have the time, lads ... no one does anymore. Cheers from france
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youve really opened my eyes to the beauty of this art style. Great vid!
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super beautiful and concise video man. I love how amazing this video is and that it isn't 20 minutes long for no reason. Great work
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I agree with this being an underrated artstyle; it offers a certain clarity and style, and has a sort of diorama-like quality to it that you don't get with other types of graphical methods. I'm actually developing an RTS that uses this method, as well as some modern techniques that weren't possible with that era of late 90s/early 00s isometric, like using normal and specularity sprites to allow for fully 3D lighting and shadow-casting on otherwise completely 2D sprites.
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Pre-rendered graphics made games look like you was living in that world and made the games look modern as if they were made in 2015 back in 1996-2005.
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This video really hit the spot. Thanks for making this and conjuring up sweet memories of this era in gaming, when I was between ages 11-14. The games you’ve mentioned are a real treasure. Only just discovered your channel and looking forward to watching more of you.