Island evolution: diverging paths (🧬Evolution Simulated #6)

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Published 2024-05-03
Another video in the 'Evolution Simulated' series, showcasing simulation videogame The Sapling, where we follow one planet for a longer time. We study all the ecosystems that all evolve, and how they change over time.

Frequently asked questions: thesaplinggame.com/faq

Steam: store.steampowered.com/app/997380/The_Sapling/
Itch: woseseltops.itch.io/thesapling
Twitter: twitter.com/thesaplinggame
Website: thesaplinggame.com/

Fan initiatives:
* Discord discord.gg/Dg87jbWkPQ
* the-sapling-encyclopedia.fandom.com/wiki/The_Sapli…
* Reddit reddit.com/r/thesapling

0:00 intro and recap
0:38 reaching new lands
1:20 aquatic carnivores
2:32 genetic drift south of the ring
3:28 western island ecosystem
5:12 nut eaters
5:49 old and new herbivores
6:45 the first land carnivore
7:09 planet overview

All Comments (21)
  • @j.w.-
    Some cool insticts I would love to see: -Territorial behaviour -Defending similar species, maybe based on colour or pheromones -Hunting in packs -Migrational behaviour (Changing seasons involved maybe?) -Go dormant to preserve heat during changing seasons, requiring less food while dormant -Changing colours maybe???
  • @Chareddragon
    So I’ve noticed that the system has a preference for bipedal terrestrial land animals. Is there a way to tweak the system to allow for more variety in body length and limb appearance going from aquatic to terrestrial
  • I think bugs and flowers could really complete the ecosystem in this game
  • @Deathlawli
    I really love the "rage island": one family joined late the race to the lands and on that one island they evolved they ended up as crazy beasts that attack everyone around them when they hurt their toes !
  • @reiteration6273
    The animal designs in this game make me think of Spore, but this game actually seems to deliver what Spore was originally supposed to. Of course, that game was made almost 2 decades ago, and technology has advanced a lot since then. Still, to think that an indie developer can produce something on this scale today is amazing. I'd love to see what this guy could do with the resources of a major game studio to support his vision.
  • @ryanmarks9746
    Just bought the game on a non gaming pc and although I can’t do super long intense simulations I’ve still enjoyed this as an adult who was a kid who enjoyed spore
  • Moons would be a good addition to allow tides to shift allowing for animals from the ocean to move into the inland lakes (I did post this on a previous video but I Rlly want this to be added)
  • @matterhorn731
    Between this and Biblaridion's final Alien Biospheres episode, today is a good day for fans of speculative evolution!
  • @dier7144
    My man is ABSOLUTELY SMASHING THESE OUT! Keep it up dude, love your game so much :D *FOR THE MILK BUG *🥛🥛🥛🥛🥛
  • @samueltrusik3251
    Love it as always! What really lacks in this game is the organisms changing the environment. While I do not expect atmosphere changes anytime soon, I do think it would be nice making it so that trees block the sunlight, preventing grass growth under them, creating true forests, and algal blooms on the surface that block the sunlight from algae on the bottom. Other than that, some more tips for the player on the performance would be appreciated. For example, warning players about the potential lag increase if they set the mutation chance too high, and other such in-game tips.
  • @Commentsarecool
    I love this game. Here are some suggestions! 1.Editable wings, legs, and arms, just like seeds. 2.Hunting in packs 3. Different sandbox scenarios: what if animals had to survive after a nuke or something? 4. More playable platforms: this game is phenomenal and I love playing it, and the people I introduced it to love it as well. I’m sure this game will gain more of a fan base if it was supported on more platforms. Thank you!
  • @armbones8519
    See you in a few months with the next update. Godspeed.
  • @HmmMemes
    The sapling in 3057: The creatures I created went to a galactic civil war with it's farthest cousin
  • @ibadibadaba1819
    if sees this comment could you like it so the dev can see it, thanks. Ive moticed with the aquatic predators take over that theres no insticts for animals to guard and protect their eggs. I feel like adding an instict to protect eggs in a future update would 1. Make the game feel more alive and 2. Make it to where predators targeting eggs doesnt just wipe out all other animals like it did in tbe video.
  • @coryman125
    Always love this series! Just wondering, is there a system in place to map out where certain species live? If not, that could be a really nice feature, if it's feasible to add :)
  • @j.w.-
    I would love to see something of funghi in this game, since they are soo intrstrumental. Or invertebrate animals, different types of movements. Maybe a bit ambitious. I think new body parts would be a good step forward now. Still, very engaging series. Love it
  • @luckyno.9371
    Would be cool to see a branching evolutionary tree for this archipelago series, either in the community tab or every couple videos, just to see where life went as a whole, where lineages dead-ended ect. ect.