Hell Let Looses Biggest Issues (and how to fix them)

Published 2024-07-23
How can we get hell let loose out of its current disaster spiral? Well here are the biggest issues with the game

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All Comments (21)
  • @alper6599
    Before you bring the Pacific into the game, you first have to make it possible for you to carry out melee attacks with bayonets and for soldiers in the game to shout things or give orders on their own, like they already do in Red Orchestra 2
  • @varnishvarnish
    I'd like to see: Node/resource overhaul Mortars replace artillery More 50 vs 50 game modes Existing map reworks More british maps
  • I’m tired of people bitching about El Alamein. It’s fun because the map plays different with other strategies. Seeing your opponents far away and out maneuvering them is great. The buildable field gun is great on this map. Smoke arty is useful, same with map positioning based on verticality.
  • What to fix: Replace arty with mortars Make arty a commander ability Bipods fixed Optimization Thompson sights (us faction) Flamethrower rework Tanks need a rework What to add: Bren carrier Sub factions for all maps like how El Alamein currently is More maps for The UK and Soviet Union: Berlin, Leningrad, Rzhev, Seelow heights, Anzio, Caen, Sword beach, Factions: Italy 🇮🇹- Gela, Mareth Line, Operation compass battle of the camps Japan 🇯🇵- Okinawa, Guadalcanal, Pelilu Canada 🇨🇦 - Juno beach, st lambert, ortona
  • @leobold0612
    I agree that artillery needs to become mobile, but I don’t think it necessarily needs to be mechanised. I’d like to also see towed artillery being moved around by driving a supply truck, and then being deployed (or reattached to the truck) by an engineer using resources. The new mechanic would be to locate and then destroy the enemy artillery (sometimes with counter-battery fire from your own artillery). This is an important tactic in real war, and it would be cool to see it replicated in the game.
  • T17 stated the British content was done by the old developers as mortain was the first map they actually did themselves. They likely saw what blackmatter had for the British and rushed it however
  • @alper6599
    the charackters need to speak in game like in red orchestra. the bullets of mp‘s need to be more realistic (one shot at deadly body area). fixed garrisons. more maps like •berlin •leningrad Before they bring the Pacific into the game, you first have to make it possible for you to carry out melee attacks with bayonets and for soldiers in the game to shout things or give orders on their own, like they already do in Red Orchestra 2
  • Notice how they broke the loudout screen, just so they could have the skins for purchased uniforms up front (locked on mine of course). So now that's broken and it takes ten seconds to open the loudout, click the janky scroll, click again because it's backwards, and find the right unit. Breaking the functions, because you wanted to update something no one asked for is a bad sign.
  • @nobby6969
    T17 didn’t make the British maps, they were done by Blackmatter. But were ready to go and released pretty much as soon as T17 took over.
  • @Wulfjager
    Other than the obvious lag issues on the map, i dont get why people complain about el alamein and not foy, i consider foy a much worse version when it comes to entirely too big and too open. For anyone who loves foy id like to hear what your thoughts are
  • I like the mobile arty idea. It would be cool if it was a supply truck with arty hitched that could unhitch anywhere and then drop supply boxes to use as ammo, now that may be a bit much for hll but even your idea of just a arty vehicle itself is 100x better than the current artillery system
  • @stefanjerzy5034
    +200h in the game and the problem I have are the maps. Playing the same one over and over it's getting boring eventually. New weather or day time would help a bit lie with Omaha at night. We need something FRESH in this game.
  • They could make artillery cost 5 instead of 3. Or even 10. Currently it's just very cheap to fire it endlessly. If the artillery had to be reduced to "fire ten shots from each gun on this mark" as a standing order, then that would work. (Making it 300 munitions). Then the recon would have no reason to camp, as the enemy needs to wait to afford to fire another barrage.
  • One of the biggest downfalls of HLL in my opinion is its lack of user controlled Airplanes which would be the counter to everything. However if they added them you'd have to beg some random dude for one and a crew to fly it so is the juice worth the squeeze?
  • @wesleys4507
    HLL map El Alamein could work if it was a Squad 44 game. because weapons require more skill with that game. HLL its just aim and shoot.
  • @gregepp3082
    I think you are right about mobile arti, I would also like to see motor teams. I think this would be a great addition at the squad level or as there own group.
  • What they really need to fix is the blur/pixelation that happens when you are running through vegetation/bushes/tall grass. It’s almost like the servers can’t keep up with the buffering from the vegetation. If it’s a night time map with a ton of woods… it’s almost unplayable on most servers.
  • @trollusa3206
    I’m so glad they added skirmish because a lot of non mic players go there lmao! 😊