Math for Game Devs [2022, part 3] • Matrix4x4 & Cross Product

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Published 2022-10-26

All Comments (21)
  • Blessed be the queen of programing, my here shining light touch all our source codes.
  • @PaulKingIII
    I fell asleep and I woke up and this was playing
  • @Ludrien
    Really high quality content. Love your lectures!
  • @Horoprime
    It's really hard to navigate without chapters/timecodes, could you please add them? Overall it's a great course, thank you very much!
  • @nigeltan7766
    do transformation matrices need to have orthogonal basis vectors? that is, do the basis vectors of local space have to be orthogonal for our local-to-world transformation?
  • @itsm0saan
    Hey, I would like to say thank you^^
  • @juliopolo7216
    That game looks similar to Data Wing. Love that one. Great video, I learnt a lot.
  • @SuthernHunter
    Does anyone know where you can buy those 3D axis models she showed? Having a physical thing I can use as reference always helps and I can't draw 3D space to save my life.
  • @xhivo97
    Love how unread engine is on its own on the coordinate system chart 😂 (to be fair it's the most intuitive for me too, since probably im guessing xy on 2d and xy on 3d games is the same)
  • @MertowVA
    Even though I know my matrices it's nice to see the way you implement code. These are great!
  • @vima9046
    At minute 52:12 the explanation is a little bit confusing because i think if we want to do what you are explaning (find a relative direction from us) we should use "InverseTransformDirection" instead and not TranformDirection. Using TransformDirection would be true only if the object that is calling TranformDirection is not rotated.
  • @jasonlaw4659
    Another remarkable representation of life and the world we live in. The more knowledge we accumulate the greater our abilities become to go on and do great things.
  • @Oryxide
    Do the contents of a rotation matrix change depending on if Y is up instead of Z?
  • @vima9046
    Hello Freya! There is one thing that i don't understand. Maybe it's just because i don't have much experience with this stuff. My question is in the exemple as the minute 49:30 why should we calculate the offset in local space using the appropriate functions and than find the position in world space instead doing everything in global coordinates? (In short i don't undesrand if is necessary switching from local to global system). Thanks in advance!