Only $845 to Beat a Moab in BTD6!

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Published 2023-03-20
Only $845 to BEAT a MOAB in BTD6!?
How do you even think to make a Bloons TD 6 challenge this difficult!
Using VERY Limited Money we will try to beat a MOAB in BTD6
This is one of the most UNIQUE answers you will see in Bloons TD 6
Were you able to beat this BTD6 challenge before I did?
Thank you to ‪@SupremeAvocadoBloons‬ for your Bloons Wisdom!

#bloonstd6 #btd6

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bloons td 6, btd6

All Comments (21)
  • even in high rounds, especially there at like round 300 or so, mortar bottom path strips the armor of everything up to zomgs i believe. even if it sucks damage wise
  • Mortars can remove fortifications from MOAB class bloons. They can also claim a screen wipe and set things on fire. Plus, it can work as a good crowd control monkey.
  • @HeresTheMusicName
    here’s the reason why mortar is good: Set target to a crater in the moon map and spam the mortars, specifically the artillery battery ones
  • I really like your attitude about not being the best, it is very refreshing and encouraging to hear someone just go. I will never be the best, but that is okay. We really need more people like that in the world
  • God damnit, you guys win CAN YOU STOP TELLING ME 4-2-0 IS BETTER THAN 4-0-2 NOW? Thank you
  • @Funcrashmalej
    The first challenge was once an advanced challenge. You needed to use 100 sniper and micro to pop cerams and Pink bloons and Then pop remaining red bloons
  • Welp, the $845 for a moab is now the daily challenge. Bet Ethan Reid’s gonna steal thie solution LOL
  • @Lebolg
    The bigger bombs only make the bomb splash radius bigger
  • @mrtophatguy
    “Oh he leaked a single pink” The 628 greens behind it:
  • "how much little money that is" "That was really good though if it wasn't so bad"
  • @19hun
    Supreme's brain is so tall bruh, probably did this challenge in a couple tries. Like dude who tf thinks of that??? Such a creative solution
  • @KLIXORthe
    Mortars, in general, are good for a few things. One big one is adding in more AOE/pierce in a curvy area where another strong tower can't fit. Another is abusing their remote targeting alongside village buffs. The last one is using their ability to change targets for maps with alternating lanes or just to move your main pierce later down the route. Standout strengths of the towers upgrades are as such. The value that the fire damage can provide when you focus your other towers on fragmenting stronger bloons is immense. And unlike glue corrosion the DOT can be applied before or after baloons fragment into weaker and more numerous targets. Top path is also excellent against regular bloons, especially since the stun synergizes with other stuns, slows, and freeze, which in turn synergizes with the mortar itself. The middle path can be great for tight curves, but I don't use it much. IDK if these are obvious, as I'm not that into BTD6, but Mortar is one of my favorite towers.
  • @superbaas8822
    Just look at ISAB almost doing Bazaar chimps (minus the BAD) with a 5-0-2 biggest one before they added the stun to biggest one.
  • about mortars, they are a very specific in their use case the only place where they are really good is when there is a small area where a baloon walks over multiple time while having a fair amount of space to set them up (examples are as following:) the middle of four circles, near the end of town center, the middle of underground, the loops of in the loop, the edges of winter park, in a lot of place on logs, everywhere that's not the end of firing range, the first and smallest square of resort, some parts of cubism, the circles of candy falls, the creators in moon landing, and while not tested, a crap ton of places in balance, that one spot in monkey medows where balloons need to cross multiple times (you can start to envision these type of spots yourself now) it's perpose is to increase the pressure in those tiny spots even more then normally possible unrestricted by range. is it perfect? no it's rather not i would make some changes, like making it so that it universally attacks camo balloons (the thing is just dropping bombs in a set place why does it need to see camo for the bomb to do damage?) i would also combine signal flare and burny stuff (if ninja's counter espionage cost 500 and is T2 i don't see a reason for signal flare to be a T3 when it's the exact same thing on an explosion, losing camo is not that useful it needs it's own upgrade tier) as for what to place in 0-0-3 mortar? idk something else. lastly i would reduce it's main cost to 600 (from the 750 it has now) this means with advanced logistics it will be 570$, with military conscription it's 400$ and with both it will be 380$ on MEDIUM there might be more we can do but there are my suggestions
  • @duhzuala1779
    huge respect for completing it with a smile, that would've broke me