Is It POSSIBLE to Beat Five Nights at Freddy's 3 WITHOUT the Maintenance Panel? (No Fixing Errors)

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Published 2023-04-09
Welcome to my purgatory, today I want to see if it's possible for Five Nights at Freddy's 3 be beaten without fixing any errors? Five Nights at Freddy's 3 is a popular survival horror game where you play as a night guard tasked with surviving against the relentless animatronics in a haunted pizzeria.

In this video, I'm going to take on the challenge of beating the game without fixing any errors. Normally, fixing errors/using the maintenance panel is a crucial part of gameplay as it helps to prevent the animatronics from reaching you, helps you to see the animatronics and also generally helps you not lose. However, I'll be attempting to survive every night without using this essential tool.

Join me as I face the daunting task of outsmarting the animatronics, utilizing my skills, and strategic gameplay to stay alive without fixing any errors. It's going to be an intense experience as I navigate through the dark and eerie pizzeria, relying solely on my wits and ingenuity.

Can it be done? Let's find out together in this thrilling gameplay video. I'll be sharing my tips, reactions, and gameplay experience with you as I attempt to beat the game using alternative strategies. Don't forget to like and subscribe for more gaming content, and let me know in the comments if you think it's possible to beat Five Nights at Freddy's 3 without fixing any errors. Get ready for a heart-pounding challenge!

Timestamps:
Intro - 00:00
Gameplay Explanation - 02:07
Night 1 - 03:13
Night 2 - 05:46
Night 3 - 09:18
Night 4 - 13:25
Night 5 - 18:05
Nightmare (Night 6) - 21:27
Outro - 27:17

All Comments (21)
  • @emeraldything
    (11:04) The reason Springtrap walks to the audio lures is because the Spring Bonnie animatronic is programmed to move towards the sounds of children, so they wouldn't wander away from the crowd. Because William died to a springlock failure, the suit is in animatronic mode, and is forced to walk to sounds of children against William's will. William is smart enough to know there isn't actually anyone there except for the employee.
  • If Michael canonically did this, it means he has more of a deathwish than he already does.
  • @TheBi4ds
    I love challenge runs from a lore perspective. Because the idea of a security guard who maybe isn't taking things seriously, burning through all their resources in the first hour, thinking they can chill out the rest of the night. Only to then realize the danger of the animatronics, and scrape by on sheer paranoia is so good.
  • @bula-zi1if
    Seeing how the AI works is really interesting and shows how good scott was as a game dev. Especially to make all these games by himself. As someone who does computer science as a GCSE, this is sick.
  • @PeachSSGSS
    This is literally the first time I’m hearing about the hallucinations that aren’t the Phantoms. It genuinely caught me by surprise
  • I can imagine Foxy just chilling the entire night, trying to convince you to look at them and failing terribly
  • @philipp04
    Just realized that you don't get vent errors passively in night 6 just due to an oversight. The counter thing works exactly as you described, except it isn't tied to the night number, but rather the AI: Scott set that counter to decrease by 1 every 12 seconds iff AI == 2, every 10 seconds if AI == 3, every 9 seconds if AI == 4, every 8 seconds if AI == 5 and every 6 seconds if AI == 6 (there's only one AI value in this game Springtrap's AI value affects all phantoms too). Trouble is, AI never equals 6, AI = 7 on night 6, so none of these conditions apply and the counter never decreases. Either he set AI to be the night number earlier in the game and then changed it but didn't notice that it affected the passive vent errors, or he forgot that AI is 7 and not 6 on night 6. You can still get a vent error from a phantom animatronic jumpscare or from not looking at the cameras nor the maintenance panel for too long though.

    I can also tell you that if you ever see Springtrap in the vent, then you're looking at the real Springtrap. Springtrap hallucinations only occur on the top layer cameras (1 — 10), and never in the vent cameras or if you aren't looking at the cameras at all
  • @krystofsobotka3069
    11:09 This is actually cause the suit is still active, and makes William walk around. The suit is either attracted to the pure sound, or is looking for a kid to help or entertain them.
  • @NightAsterisk
    Every new vid in this "Beating fnaf without ___" series, has taught me something new about each respective game that I didn't know. With this episode bringing up the hallucination system which I didn't even know was a thing until now.
  • The reason Springtrap moves towards the audio lure is explianed in this quote form the Night 2 training tape: " For ease of operation the animatronics are set to turn and walk towards sound, giving an easy and hands free approach, to making sure the animatronics stay where the children are, for maximum entertainment/crowd pleasing value."
  • @EJuke153
    Did anyone else notice how he professionally aligned the end of his explanation and the end of night one perfectly at the time 5:48 (the length of one night)
  • If you don't get ventilation errors in Night 6 from anything besides phantom scares, staring at Springtrap at the window will surely be viable for a longer period of time.
  • @No0b_1337
    I'm amazed that so many people are unaware of the danger ambiance in FNAF3, its a breathy whistle that plays when Springtrap is in cameras: 5, 4, 3, 2, 1, or anywhere in between, and it gets louder the closer he is, unluckily this sound also plays when Phantom Freddy is walking by
  • one more important sound to mention: the "danger whistle." it plays when springtrap is in cams 05-04-03-02-01 and in the hallway to your office. the louder it gets, the closer he is.
    25:10 could have been prevented if you'd known to listen for it. the whistling didn't stop, so he had to be in 04.

    edit: just remembered it also plays when phantom chica is in the office lol. i don't blame you if you just tuned it out.
    it does get louder when springtrap is nearby, so it's still worth your attention in a challenge like this.
  • @mxboxlocks
    I just noticed Scott talks about the development of FNAF as a franchise in the newspaper clipping at the end, back when he thought it was gonna be just a trilogy. That's super sweet, actually
  • @OMEGA_3541
    Anyone gonna admire markaplier for being the only person so far not to insult chicien ninja and instead gave him actual challenge ideas

    Good on you markaplier
  • @ciboria1
    For the next challenge:
    FNAF 4 without sound?
    It seems impossible to me, but you'll never know if the RNG gods is on your side
  • @horridJ
    Despite not playing FNAF, this series is awesome. I’ve been loving these videos chicken :)
  • @Owenisapro363
    The amount of effort this man puts in to his videos is honestly insane and the challenges alongside it and the fact this man only has 182k subscribers is sad you deserve way more credit dude