Old World Battle Report 1500 pts Bretonnia vs Dark Elves! #warhammertheoldworld

Published 2024-04-21
#bretonnia #theoldworld #battlereport

While we’re away at Warhammer World playing The Old World, we have this video ready for you! Welcome back to another battle report from Mediocre Hobbies! This time we decided to bring you the glorious Bretonnians, fighting for the Lady, with all the knights you’ve seen in painting tutorials over the last few months. They face off against Tim’s Dark Elves, which is a pdf Legacy army in The Old World…but will that matter? Hope you enjoy the report and let us know who you’d like to see right next! Oh and everything we got wrong as well!

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All Comments (21)
  • @7nineofspades5
    You don't panic from stand and shoot deaths, and you DO stop when you catch a fleeing enemy unit
  • @ironbreaker82
    A charging unit must move by the shortest route possible. Your Pegasus knights would not have moved to the other end of that unit to attack the sorceress.
  • @DrVitoti
    21:30 what kind of move was that? moving backwards and pivoting out of difficult terrain? there is no way the hydra can do that in 1 move.
  • @mitchcowan1446
    You lances still get the lance bonus as they count as charging when you pursue vs a unit that falls back in good order. They don't for giving ground though. As per recent FaQ it was clarified.
  • @trippward
    My favorite part was when Tim barked behind the camera. I wish I could bark like that! 🐶
  • After destroying the cold ones you need to make a "restrain and reform" leadership test unless the grail knights have a rule that makes them automatically pass Ld tests. Great batrep btw.
  • @stoephil
    Thanks a lot for the report ! Eager to watch it. :D
  • @jmc7034
    Great to see an Old World battle report❤
  • @robertsnook7443
    Looks like a fun game! - maybe I’m just a big nerd but the movement is making me twitch lol Make sure you’re precise or you could give yourself an unfair advantage!
  • @stoephil
    When you destroyed the unit of knights on dinosaurs, the unit next to them should have make a panic test. That's "nearby friend destroyed", page 161. No panic test is required when taking losses during a charge. That's page 120. Your unit of knights of the realm did not flee. However the kills from stand and shoot would have counted in combat resolution. Remember than a wound saved with regeneration still counts for combat resolution. That's page 176. That was a lovely battle report ! For the Lady ! Did you try fielding units of 10 knights (I always see you with lances of 6). That's less hurtful to lose 4 of them with shooting than when fielding 6 of them, having a wound buffer like that. But that's less units overall, so a tradeoff. I like choices. Did you envision the possibility to issue a challenge with your duke when charged by executioners to avoid the rain of attacks with cleaving blow ?
  • @ddanblack.
    Questing knights still have shields for shooting attacks, you made plenty of those armour saves from the magic missile
  • @dairewoods2544
    Excellent game, inspiration to finish painting my first 500 points of Brets
  • @fooddoof20
    Great video! Love to see more of it! Question through, can you target characters/unit champs outside of challenges? i don't think this is the case?
  • @ismael9914
    Love the video (and the editing) Old World isn't for my smoth brain, but watching gameplay is fun than 40K and equivalents for some reason. PS: If you somehow get a unit of them (or 3D print them, people price them like they are made of gold), I would love to see you paint Dark Elf Knights on cold ones, for me they are one of the best "old" models GW designed.
  • Lances do have armour bane 1 so when your grail knights rolled 2 6s it should of been -3 instead of -2, your damsel can still cast and dispel whilst the unit is in combat and doesnt have to be on the outside of the formation, heres the rule for pursuit and catching the enemy Catching The Curs! Once the unit being pursued has completed its move, the pursuing unit is moved. If the pursuing unit makes contact with the pursued unit, it has caught its enemy and halts: • If the enemy unit is fleeing, it is hacked to pieces and immediately removed from play, exactly as if it had been run down by a charging unit. The pursuing unit may then attempt to reform, as described on page 129. • If the enemy unit Fell Back in Good Order, the units become engaged in combat once more, becoming locked in place until the next player’s turn when the combat will continue. During the next turn, the pursuing unit counts as having charged. So Tim was right when you chased him down, you stop when you reach them