How Geometry Dash Became the World's Hardest Game

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Publicado 2024-05-06
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How has Geometry Dash been able to stay relevant for so long, when most games in the same category fizzle out so quickly? Well, in this video I explain the game's genius strategy for longevity.

these videos helped a lot with research:
   • How Geometry Dash Surpassed the Game ...  
   • The History of Geometry Dash's Hardes...  

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Todos los comentarios (21)
  • @StallionGD
    Not me knowing all of this already but watching it all the way through so that I can boost it in the algorithm, causing less people to think I’m crazy when I tell them that I play Geometry Dash for a living
  • @ALJGD123
    “Kept updating the game on a regular basis” Shows update 2.0 2.1 and 2.2 the three longest updates which combined make up like 90% of the games lifetime
  • @AnImmortalBean
    As a GD player, here are all the mistakes 6:21 - It was 1.1 that added mirror portals 7:05 - Customization was in 1.0 10:56 - Demon levels were added in 1.3, 1.6 just added the first official one 13:12 - 2.1 added object rotation, 2.0 added object movement 13:55 It was a remake, not a buff 14:54 It was not made in the editor, rather by having code modify the games savefile to place objects more precisely
  • @Sketarofficial
    1.0-2.1 - $1.99 2.2- $2.99 Geometry Flation hit hard
  • @ruthkatz1998
    The ordering of events in this video is really weird
  • @artplayzz4273
    "he continued updating the game FREQUENTLY" proceeds to show update 2.2 as if no wait whatsoever had happened
  • @GDColon
    Very well put together video! Glad to see some Everyplay appreciation since lots of people don't even think about that anymore. Worth noting that I recently asked RobTop what he thinks made this game successful in an AMA and he claims it's the editor (ESPECIALLY how easy it is to share/browse levels, even without an account at first) and custom music (so levels don't just use the same songs over and over). Also worth noting that unlike the Impossible Game there's actually an incentive to play online levels - most of the game's rewards are tied to them
  • @dromitos3294
    honestly i appreciate how, despite this guy not being in the gd community understands how hard the game actually is. like normally when you show someone gd they think its just a super simple and easy cube game where you just jump over a spike and they think that its difficulty is nothing compared to the generic first person shooters released today
  • @Zerelz
    WE'VE BEEN SUMMONED BY THE ALGORITHM >:3
  • @ver7ic155
    "Geometry dash is simply a 2d cube jumping game" Spu7nix: ok Bli: ok Voxicat: ok
  • @Savio038
    As a geometry dash player this is truly a magnificent moment
  • @zonkers84
    Some of the information is wrong tbh, demon difficulty was added in 1.3, not 1.6. Also at 11:40, it wasn't only because of demon levels, its one of the reasons why the game stayed alive but it was also because of the community that the game stayed alive.
  • @Cobgd
    banger video. couldnt stop mewing to it
  • @MatMart
    Well this is a pleasant surprise
  • @zCoats
    Great video overall, but as a person who has been playing GD consistently for 5 or 6 years at this point. I'd like to point out some mistakes you made in this video. 1. Mirror portals were added in 1.1. 2. Custom levels have been a thing ever since 1.0. 3. Demons were added in 1.3, 1.6 just introduced the first official demon level. 4. Rotate triggers were added in 2.1, move triggers were added in 2.0. 5. Bloodlust was a remake, not just a buff. 6. WHAT wasn't entirely made in the editor, a lot of it was made with the help of a programming language that the creator of the level Spu7nix wrote and a script that managed to turn video into GD objects by simulating evolution. I'd also like to point out the usage of gameplay by GuitarHeroStyles/AdvyStyles since he's done terrible stuff and doesn't deserve any recognition due to his actions so using footage recorded by him doesn't really feel right.
  • @cyrix6165
    Have you ever heard of this thing called the Level Editor? It’s the main reason why Geometry Dash refuses to die so easily
  • @lnvald
    The difference is that the impossible game wasn't made with love, and didn't have a level editor btw mirror portals came in 1.1, not 1.2 also don't forget the custom songs, one of the most important features of 1.9