'The Last of Us: Part I' - A Skeptical Review

360,462
0
Published 2022-08-31
The Last of Us: Part 1 is just as good as it's ever been. But it's no better than before, and that's a problem for returning players who are being asked to spend $70... Thank you to Playstation for the review code!
[EXPAND FOR SOCIALS]
---
đź’ĄALL MY LINKS: linktr.ee/LukeStephensđź’Ą
---
Cool Videos:

- The Little Nightmares Series - A Critique:
   • The Little Nightmares Series - A Crit...  

- The Forgotten City: It Could Steal GOTY:
   • The Forgotten City: It Could Steal 'G...  

- The Tragedy of Assassin's Creed Unity:
   • The Tragedy Of Assassin's Creed: Unit...  

- Mafia: Definitive Edition Did Something Incredible:
   • Mafia: Definitive Edition Did Somethi...  

- Assassin's Creed: Valhalla Makes Me Sad:
   • Assassin's Creed: Valhalla Makes Me S...  

- Cyberpunk 2077 - Truly WASTED Potential:
   • Cyberpunk 2077 - Truly WASTED Potenti...  
---
Send me something:
Luke Stephens
P.O. Box 13
Milliken, CO 80543, USA
---
Subscribe and I'll be your bestest friend!
#thelastofus #thelastofusparti #ps5

All Comments (21)
  • @HarryIndeed
    Quick turn around is literally one of the first things you do in first last of us. It’s not a gameplay element added from TLOU2. Just thought I’d mention that.
  • @sillythygoose
    One of the main arguments I’ve seen made for not having dodge and prone is that part 1 was not designed with those mechanics in mind so they would have to go back and rework a bunch of level design to make it fit in. Kind of like what they would do if it was a remake.... oh wait, it is.
  • @ChengTeoh
    That guy being blown apart with the shotgun feels like a most realistic depiction of the fourth rank of the Blood Mess perk in Fallout 4.
  • @DodgaOfficial
    The mirror in her room is not Ray traced, it's just a camera pointing out from the angle of the mirror, then it's rendered and applied as a texture to the mirror surface. This is the way reflections were done in games for a really long time.
  • @Tombbistol
    I’m overall really impressed by the graphics and everything , but for the moment I don’t feel like getting it for full price again . I’m just not very excited about paying 70 bucks for a game that I’ve already played soooo many times before .
  • @Aceboy270
    Joel’s daughters reflection in the screen door is actually in the ps3 version too, I was so blown away at the time that I played that actually stuck out for me. It’s a very low resolution reflection but still very cool for attempting at least.
  • @joshulas4361
    Maybe I am a loser but this remake actually blew my mind and reignited my love for this game and I think it was a very worthy 70$ for me
  • We need more games that pushes gore like this, I'm tired of shooters games scaring away from gore and blood.
  • @Sasha-lf8bu
    At that price, they should have bundled it with Part 2.
  • @yunatuna6011
    So let me get this straight: Crash Bandicoot N'sane Trilogy / Spyro Reignited Trilogy - remakes of over 20 year old trilogies, with new voices and osts, bonus levels and improved gameplay - 40$ Final Fantasy 7 Remake / Resident Evil 2 Remake - a total reimagining of the original, over 20 year old games, with new gameplay, music and voices, making it a new experience without making original games obsolete - 60$ Mass Effect Legendary Edition - a whole trilogy, with all DLCs, better graphics, and improved gameplay - 60$ The Last of Us. Part 1 - new models + one DLC - 70$
  • I've been playing through this game and Ellie still runs into the field of view of human enemies. What in the hell does this tell us about the so called AI improvement? This game isn't built from the ground up. Its actually a play on words.
  • @cjbrewermusic
    There are a few inconsistencies in what he said about the bow and glass breaking: the bow reticle can be switched in the HUD settings and you can break glass in certain levels and areas - just depends on where you are.
  • @Henlak-
    I appreciate that alot of work went into this but there is nothing that is going to change the fact that this is the same game. They didn't have to go through years of story boarding to write a new story, didn't need to pay Voice actors and write a script again, didn't have to desighn the areas from the ground up and didn't have to throw 5+years at it to make it happen Why is ÂŁ70 (more than it cost a decade ago) justifiable for this product.
  • @J.B.333.
    To be honest, I’m impressed with how great everything looks. It’s my favorite game of all time and I would’ve loved to pay $10 for the ps5 upgrade. But to try to charge me $70 to play the game again is just a slap in the face. Improved graphics, enemy/buddy AI, and accessibility features are not worth more than the original game. Some of the people defending the $70 price tag talked shit about rockstar releasing gta5 for the 3rd time and I’ve found that fucking hilarious.
  • @JaymeSplendid
    It took 15+ versions of Skyrim till people complained.
  • I really appreciate the overall honesty in this review despite having received a review code. Many creators are tempted to succumb into blind positivity when receiving a code so that makes it very easy to recommend you. Love the work and the breakdowns you do!
  • I agree with everything you have said, you absolutely nailed it. If the price was $40 I could over look 99% of the lack of additions but at $70 forget it Sony.
  • @Pedro-xz6wt
    my dude got a code and still gave it a stern review. good job, luke. for me, no prone and dodging are the worst sins; those two changes alone would convince me to replay part 1, since they made part 2 so much better for me. EDIT: oh and you forgot to mention if the enemies scream out each other's names when they die. judging from the state of things, i'm guessing that they don't.
  • Overall, I find the the graphics upgrade to be amazing, I love a lot of the changes they made in the facial expressions. Much like you Luke I am also upset they didn’t bring over dodge and prone over from tlou2. Now one thing I also liked was the weapons upgrade. I really loved that system from part 2 so much I nerd over it every time I played through it. I think it’s a system that needs to be implemented into most games. But I really liked how they utilized the tools and combined that with the same upgrade system they had in part 2. Best idea they had. If they are going to make a part 3. They need this this system.