Pathways & Roads using RVTs [UE4/UE5]

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Published 2022-01-29
Hey team! Today we're looking at how I've been handling roads and pathways in Prismatica by using RVTs (Runtime Virtual Textures) and Spline Components! I love this method because it allows for a lot of control over the look of each individual pathway, and they get printed directly to the Landscape so you don't have to worry about alignment. It can also be used with my Grass Occlusion method so it automatically gets rid of the grass very accurately.

Spline Blueprint: blueprintue.com/blueprint/aa_wf3nm/

Pathway Material: blueprintue.com/blueprint/zofqoxqz/

Circular Brick Material: blueprintue.com/blueprint/wggo-qu7/

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Discord: discord.gg/HUacdHUaXq
YouTube: youtube.com/c/prismaticadev
Twitch: twitch.tv/prismaticadev
Patreon: patreon.com/prismaticadev
Twitter: twitter.com/prismaticadev

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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's

Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)

Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key

My lovely cats names are Boycat, Girlcat and Ladycat :)

All Comments (21)
  • @SanderAgelink
    I don't know how you do it, but every video on this channel is exactly what I want to learn in Unreal. No other channel comes close with how precious these tips are!!
  • @brandonjacksoon
    Charlie! Amazing tutorial! You always showing a really useful and interesting tutorial! Thank you!
  • @ThePeurderien
    Amazing tutorial as always ! I love the teasing at the end to change actual landscape heights… and now i want to know more on this :D
  • @LivingRealms
    Thank you for sharing! Hands down my favorite UE tutorial creator.
  • @tylerbeaumont
    This has been a lifesaver! Trying to line up mesh paths with doors and bridges is damn near impossible, so this method has genuinely saved hours of my life! I cannot thank you enough for this series. It has improved my environments beyond belief
  • @cgmoe8441
    this channel is really great, i learned a lot of stuff even though im not a game dev
  • @shannenmr
    You can also use RVT's for Decal's to remove the Draw Call required for them, Interlakes on YT videos on how to do this and even how to dynamically add them randomly / procedurally
  • @klimaluky
    Really cool stuff Charlie as always! I use really close methods to "bake" fields to landscape :o]] But you improve it as always, so I maybe little bit refactoring it. TY!
  • @t3hpwninat0r
    Charlie: Lettuce now look at the material! Lettuce: I'm looking already.
  • @RazixStyle
    Heyhey! I have been able to set up the BP as well as the material but when I add the BP to my map there is no projection to the terrain.
  • @kettenotter
    While watching this video I got an idea: instead of projecting the material from the spline road onto the virtual texture you could project the UVs and then use them in the landscape material to map the textures.