Why the limitations of the N64 and PS1 mattered

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Published 2024-04-15
The Sony PlayStation 1 and the Nintendo 64 generation was one of the most interesting era's in history. Both were early adopters of 3d technology, but their respective hardware architectures were vastly different from each other. The N64 and PS1 handled 3d and their games in different ways, and both systems limitations are ultimately what allowed for developers to come up with some of the very best video games ever made. In today's episode we take a closer look and what these limitations are and how ultimately, they became part of the fabric that defined these systems to so many fans around the world. Please Enjoy!

TimeStamps:

00:00 - 01:38 - Intro
01:39 - 13:10 - How developers worked around the limits of the N64 and PS1
13:11 - 14:52 - Outro

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#PS1 #N64

All Comments (21)
  • @jaytecx5942
    Technical limitations forced creativity in graphics and music compositions.
  • @Pilps
    “The enemy of art is the absence of limitation.” - Orson Welles
  • @mariopllumbi3748
    PS1 era: doing more with less. PS5 era : doing less with more.
  • @Alley00Cat
    All I want to say is I really miss 4-player games of the n64 era. Playing Golden Eye with your buddies was insane back in the day.
  • @DualBackdrop
    pros of n64:- Cartridges cons of n64:- Cartridges
  • @channeljan8529
    Sega Saturn, PlayStation, Nintendo 64, my favorite generation of gaming. There will never be another era quite like that one.
  • @joelman1989
    Late 90s to early 2000s was the peak of gaming innovation. The PS3/360 era would begin the graphics innovation era that we are still in today. All innovations are visual now.
  • @mightylink65
    Metal Gear Solid was absolutely insane how far ahead of it's time it was. Kojima tried to do a full cinematic experience at the earliest possible time and pulled it off. The characters lips may not move but the story telling and cinematics and everything being rendered in real time was amazing. It's also the first game that I recall having dozens of hours of fully voiced dialogue, so much that it required 2 discs just for the sound files alone.
  • @ante646
    the pre rendered backgrounds of digimon world are like a dream
  • @edwardcarlton
    One of the main things that has destroyed games is micro transactions, monthly, yearly subscription. I miss the old days.
  • @MarcelTega
    “Creativity is not thinking outside the box. It’s setting the box on fire and trying to find a way out” - One of my favorite quotes about limitations breeding creativity.
  • @totalgaara
    You forgot the fact that there were NO UPDATES capability, since no storage, so games were much better finalized and tested than they are today
  • @SuperDarthKelly
    Oh man I can't believe you didn't mention ps1's CD quality audio. That was such a huge deal back then
  • @agroed
    5th generation: using creativity to surpass the limitations of technology and make the best games ever. 9th generation: using the unlimited power of technology to squash creativity and destroy the medium.
  • @SlaughterDog
    I don’t think we’ve ever seen two competing machines that were so dramatically different! I’ve always been fascinated by how developers overcame the limitations of 16-bit consoles and earlier, so hadn’t even thought much about these consoles.
  • @gaetan4164
    It was wild. So much diversity, so many experiments on 3D, gameplay and how to make it all work. Modern gaming tropes solidified during the ps2 era.
  • @to_baldly_go
    I'm playing through Chrono Cross for the first time (Chrono Trigger being my favourite childhood game) and i cant express how refreshing, challenging and fun it is to play a game again where you don't have a big notification telling you where to go or what to do next. The UI is slow, the frame rate fluctuates, the graphics are old.. but.. the charm and atmosphere is beyond what some AAA games have today. Its like you know it was an uphill battle against the hardware limitations of the time but the developers didnt care and worked with the limitations to deliver their vision, gameplay and story.
  • @davidaitken8503
    Limitations in storage space kept the production costs in check. With lower costs came more risk taking. The biggest problem with modern games is too many of them are absurdly expensive to make.
  • @777JonT
    From time to time, you come across a video on YouTube that you just know is going to be comfort food in the future. A video you go back to, like rewatching Friends or The Office because there's just something about it. I can tell this is going to be that video for me. Incredible work, MVG. Thank you for this.