I Built an Airport of Suffering Where Nobody Is Safe - SimAirport

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Published 2020-04-27
PRO AIRPORT TIP: As SimAirport properly demonstrates, the best airports are the ones where you physically can't leave. Ever.

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I Built an Airport of Suffering Where Nobody Is Safe - SimAirport - Let's Game It Out

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Check out the game here: store.steampowered.com/app/598330/SimAirport/

About SimAirport:

You control everything, from the cruise-altitude decisions to the smallest ground-level details.

Challenge yourself to create an efficient & profitable international hub in Career Mode, or create an artistic masterpiece without credit rating worries in Sandbox Mode.

Construct your terminal, hire staff, sign airline contracts, tweak the daily flight schedule, configure standby gate availability, plan & design your infrastructure -- bag handling systems, roads & taxiways, fuel systems, runways, gates, hangars, service vehicles, and everything in between. Deeply simulated gameplay where each detail makes an impact -- down to the trash cans.

Simple & familiar controls for a smooth takeoff
The starter airport helps get aircraft landing & cash flowing almost immediately. Aim for profitability by scaling up, but remember: more passengers, more problems! Getting 2,000 pax out is easy. Avoiding bottlenecks for 10k+ pax will likely require different tactics!

Large & complex airports require extremely smart designs.
Moving walkways, multi-story structures, additional terminals, one-way taxiways, staggered schedules, and careful standby gate allocation -- these are but a sampling of the concepts you'll leverage on your way to truly mastering the art of large-scale airport operations.

One size does NOT fit all.
It seems simple, placing restrooms or retail areas for instance -- but it's more than meets the eye! Pax may become distracted when seating or interesting services require a long walk or are far from their gate! Carefully consider the details to truly maximize your efficiency and reap the profits.

Happy Pax, Happy Airline.
Getting flights out on-time is only part of the battle. Ensuring passengers catch their flight is another. When operations run smoothly & pax are all happily catching their flights you can be pretty sure that the airlines are probably satisfied, too! If you keep the airlines happy you can probably raise prices without creating too much fuss -- and that leads to bigger profits!

Core Gameplay
Career Mode & Sandbox Mode (unlimited funds)
16+ Aircraft, turboprop to turbine. 15 Airlines with realistic high-quality textures.
15+ research items to obtain improved transit, reporting, expansion, and other capabilities

Comprehensive Fuel System Simulation
Fuel can be a profitable saving grace or you may even decide to sell at-or-below cost as a loss-leader tactic in your effort to gain favor with airlines. Leverage the Fuel Marketplace as much as you can, too -- with enough capacity you may be able to cash in on any arbitrage opportunities that present themselves which can provide a welcome capital infusion.

Deeply Simulated Baggage Handling Systems
Conveyor to carousel, every single bag is tracked -- watch as each piece of luggage makes its journey. Losing bags is a sure way to upset an individual pax, but it also starts causing issues with the airline when occurring often. Bag handling systems can be quite complicated and you definitely don't want to become a case study like KDEN has! Take it slow and plan ahead -- building a highly efficient baggage handling operation is no easy task and requires careful planning!

Pax Info Systems
Info displays, kiosks, and public address speaker systems complete with Electronics zones to house the required amplifiers. Keep pax informed and they'll have a greater sense of urgency as their departure time nears and they're be far less likely to needlessly wander from their gate.

Robust Queues
Extremely powerful queue system provides you with full control. Supports numerous configurations include 'one-to-many' desks, to assign a single queue to multiple service stations. Optionally allows restrictions to be set per queue to allow/restrict certain types of people from using the queue (First Class, Coach, and Flight Crew) which you can leverage to create expedited queues for operational efficiency purposes.

All Comments (21)
  • @LetsGameItOut
    My favorite part was when the people, planes, airport, and frame rate suffered.
  • @JamesHock
    "I don't like that the plane arrived on time and left on time so we're going to fix that" A true airport manager.
  • Imagine sitting down in an airplane, the PA crackles to life, and the first words out of the captain's mouth are, "Hey there it's Josh."
  • airport chime "Attention passengers, this is your captain speaking..." seatbelt light goes on "Check this out" 9:38
  • @fastlane250
    22:11 if the PA system suddenly came on and started talking directly to me in the restroom, my pants would change color too.
  • @ajipurwanto3743
    Josh : "Is there a limit....?" Innocent games : *screaming intensively
  • @TheBoomamatic
    I've come to learn that whenever Josh says "is there a limit" even if the game does have a limit, he somehow manages to exceed it
  • I'm glad video games exist so Josh can work out these fantasies on virtual people instead of the real ones.
  • @victorjozek5384
    You know Josh is a genius when he finds out ways to play the game that end up being more complex and strategic than playing the game how it was originally intended to.
  • @annamizzi4718
    I love how on 12:03 he’s like “Hey, it’s not my job to care. You want it, I build it” I work in construction, and I will say that we 100% do this.
  • @bakbak4960
    whenever he says: "can I do .... ?" "how much can I ..... ?" "I wonder if I can ....... ?" "is there a limit to this ?" "what happens if ..... ?" you KNOW something good is about to happen.
  • @JacobPlays136
    10:40 the even better time to force departure is right after baggage is loaded and no one gets on.
  • @KainceeYT
    One thing I've learned about Josh: If you're making a tycoon game and you need a beta tester, let him play it.
  • @futureme6943
    This man needs to be a beta tester. He would find every single glitch
  • @ambozz3726
    "Hell of an office sir, almost better than my car legs!" is probably the greatest sentence ever said in the history of this channel.
  • @caret_shell
    3:14 THIS is what happens when you don't reticulate your splines.
  • I also noticed the runway has numbers 18 and 36. The game devs were paying attention in airport design class.
  • @art_by_doof
    "What kind of paint do you use?" Josh - " CONSTRUCTION WORKERS"
  • @marcosc1676
    I can't imagine how hilarious would it be for game devs to see their games being broken here
  • @Vanq22114
    The construction worker blob genuinely gave me an idea for some horror stuff I plan to write at some point. Thank you, Josh.