How I Would NERF Every Smash Ultimate Character

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Published 2024-08-05
I saw ‪@LarryLurr‬ do this, so now I'm going to do it to; how would I balance every character in Smash Ultimate by nerfing them? Expect me to be as harsh as possible to these characters too.

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🕹 Games: Super Smash Bros. Ultimate, Guilty Gear Strive, Super Smash Bros. Melee, Street Fighter V, FGC, Anime Fighters, Chess, Speedrunning, Dragon Ball FighterZ

Super Smash Bros. Ultimate on the Nintendo Switch brings together everyone’s favorite Nintendo characters such as Mario (Super Mario Bros.), Link (The Legend of Zelda), Samus (Metroid), and Pikachu (Pokemon) in one of the most popular fighting games ever made! The series is further set apart by including a selection of 3rd party video game characters from different franchises such as Persona’s Joker, Street Fighter’s Ryu, Final Fantasy VII’s Cloud and Sephiroth, and Sega’s Sonic The Hedgehog. Most recently the game has been updated to Version 13.0 where Square Enix’s Sora from Kingdom Hearts has been added as DLC to the game!

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All Comments (21)
  • @onlinewhy
    1:55 is Marss admitting that Zelda has the strongest classical spike in the game???
  • @Matpit18
    Make it so Steve starts with nothing at the beginning of every game or make it so he loses everything after he dies, just like Minecraft
  • I was with you when you nerfed [character I hate] but you went too far when you nerfed [character I like].
  • @Kilerz081
    Needed more of this red background Marss content and he delivered
  • @Chip10591
    For Olimar, why tf does whistle have armor on frame 2, make the current pikmin take damage or even straight up just die, he gets an escape option with low endlag at the cost of his pikmin. No pikmin, no armor
  • @willow1601
    Steve nerf should be each tool level is taken down to the previous one's power. Diamond --> Iron etc. And wood should start by doing sheik damage
  • @Alibaba-id1cs
    I just want Steve Minecart command grab to not even exist People trying to justify its existence as a grab is actually insane At best Steve should go back in his cart after throwing it out, making your opponent get in a checkmate scenario even with a perfect mash and a slow ass character is just not fun at all I don’t even mind minecart killing me at 70 Just delete the grab PLEASE
  • When are we going to admit that Dr. Mario has the best traditional gimp in the game?
  • Jigglypuff falling faster would actually make her a lot better, one of her worst problems is trying to land because she falls so slow
  • @ven01-sa
    Steve shouldn't be able to put blocks in the air, even in Minecraft he can't, why sakurai
  • @egtoonster
    as a wii fit main that deep breathing nerf is NASTY, holy crap. I think if you wanted to nerf that move, then I'd increase the end lag when you succeed/fail.
  • @omlett6482
    You know what i'd do to nerf Steve? /keep inventory off As for Kazuya? Remove the NAir spike.
  • @juanoshigeru
    yoshi's uptilt already doesnt hit in front of him so i dunno what hes on about haha
  • @BeauMec6Pack
    The fact that you said mewtoo doesn't need any nerfs makes me feel good. He is my main i started playing 1 year ago and the more i play the more i feel like he's a pain in the ass to play
  • @calex5591
    Many ok they way they are also. Little Mac so limited w recovery disproportionately that I would leave that punch alone bc it’s kinda all he has and you’re may more off the ledge than having access to that punch that you still have to connect with.
  • @maryo8039
    As a doc player, you should make it that if he hits 3 pills in a row he should get %20 for malpractice
  • 17:03 So fun fact, Steve's neutral air actually isn't the move you see being comboed into forward air, what you're actually seeing is Steve's shorthop macro forward air. So really, nerfing his neutral air wouldn't do anything to Steve.