Yu-Gi-Oh! - Gate Guardian [Of The Labyrinth] Archetype

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Published 2023-12-04

All Comments (21)
  • @TGSAnime
    This is an Updated Version of the Old Gate Guardian Video now featuring all the new cards that got announced like one month after I made the first video.
  • A little surprised how long it took for this archetype to get more support. It was pretty iconic and little bummed we never got additional Guardian Pieces. Like a Fire piece, Earth, Dark, etc.
  • @jayzee9164
    We’re getting old but these classic cards never gets old.
  • @makairidah8354
    Kinda funny that this could be considered the original concept of a Maximum monster from rush duels
  • @masterripper5409
    It's nice to not only see Gate Guardian gets support cards but also the Labyrinth cards get upgrades too.
  • @LennyShawn-by3gz
    Fun fact: in some of yugioh video games gate Guardian is treated as a Ritual monster
  • @tyrelllowery2074
    I haven’t played yugioh in YEARS. This might be what brings me back. I love the gate guardian cards, and I’ve always wanted to use them. They were just SO BAD!! The new support looks awesome!
  • @filipvadas7602
    1. I'm genuinely suprised to this day that this and the Yubel archetype weren't a thing like 15 years ago! 2. Credit where its due to the design team to be honest. They took full advantage of how much the game has evolved over the years and took one of the worst boss monsters in its history and turned it into a cohesive, fun strategy with an actual win condition that also doesn't sacrifice the unique flavor of the original monster/s that helped make them so iconic to begin with. Them remastering the Labyrinth/Paradox Brothers cards to also give the deck consistency is much appreciated
  • I really like that Konami decided to retrain old bad, but iconic archetypes into new form, keeping original flaw but better suited for nowadays meta. Looking forward for new Yugi deck review!
  • @rainbowdragon168
    The Gate Guardian archetype definitely deserved the upgrade it got and it makes the archetype a bit better than before. I like how the Fusions are made up of two pieces and the attack is half of the combined attack of the two pieces they’re made up of. It’s really unique in my opinion
  • @ThePuff18
    Fun fact: the best combination monster (in my opinion) functions very similarly to Anime Gate Guardian: the boss monster of the White Aura fish archetype, White Aura Bihamut. It’s a giant fish with a WICKED high attack, and its card art has two heads. This is represented with this part of its effect: During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Also, it’s got a Hydra-type effect: Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense Position. Seriously, if you are making a WATER deck, try Bihamut out. Even if you don’t use the whole (or any other members) archetype, Bihamut is a BEAST, and since they’ve been getting more support, maybe we can get a whole deck?
  • @anonluxor470
    I remember how much of a pain gate Guardian was in forbidden memories
  • @SirFailsalot91
    I was so happy to see the support from Maze of Memories, it only made sense to make a monster that's made from other monsters to be a Fusion monster, and the amount of special summons you can make with them can get ridiculous - and the support just making it super easy to summon them was the icing on the cake (unfortunately no Monster Tamer and Dungeon Worm retrains yet.)
  • So a very small detail that I find interesting is these new fusions seem to have Kazejin with its limbs intact. Original Gate Guardian Kazejin was just the middle section as just a ball even after it was destroyed in the anime it still remained JUST that ball with a mouth and cheeks , but each of the new fusions you can see his hands or arms still there. I thought it was a cool little detail.
  • @rsookchand919
    I know Bandit Keith got his modern retrains with Barrel Dragon, but I still want an update for Machine King ( or at least tie it with Nezbitt)
  • Ok, so we got retrains for Gate Guardian and various lesser combo fusions between 2 of the 3 components… BUT what we didn’t get were retrains of "Sanga of the Thunder", "Kazejin", and "Suijin", whom all have the shared effect of Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only. I’d personally like to bounce off some retain ideas for each GG component monster that A: Play around with the above original effect, B: Help get the other components out faster, C: Provide some passive support for their respective attributes, and D: Tie into the Paradox Brothers “Labyrinth” archetype: SO, for each of them: Suijin of the Gate Guardian (WATER) Level 7 Spellcaster/Effect This card's name is always also treated as "Suijin". Can be normal summoned without tributes while you control a face-up “Labyrinth Wall” card. If this card is summoned, or inflicts battle damage to your opponent, you can add 1 Level 7 LIGHT or WIND monster to your hand (from your deck or GY). While this card is face-up on the field, players can use WATER monsters in their hand as tributes for their normal summon/set of a monster. If an opponent’s monster declares an attack: You can decrease that monster’s ATK or DEF by 2500. ATK/2500 DEF/2400 Sanga of the Gate Guardian (LIGHT) Level 7 Thunder/Effect This card's name is always also treated as "Sanga of the Thunder". Can be normal summoned without tributes while you control a face-up “Labyrinth Wall” card. If this card is summoned, or inflicts battle damage to your opponent, you can add 1 Level 7 WATER or WIND monster to your hand (from your deck or GY). While this card is face-up on the field, players can use LIGHT monsters in their hand as tributes for their normal summon/set of a monster. If an opponent’s monster declares an attack: You can decrease that monster’s ATK or DEF by 2600. ATK/2600 DEF/2200 Kazejin of the Gate Guardian (WIND) Level 7 Thunder/Effect This card's name is always also treated as "Kazejin". Can be normal summoned without tributes while you control a face-up “Labyrinth Wall” card. If this card is summoned, or inflicts battle damage to your opponent, you can add 1 Level 7 LIGHT or WATER monster to your hand (from your deck or GY). While this card is face-up on the field, players can use WIND monsters in their hand as tributes for their normal summon/set of a monster. If an opponent’s monster declares an attack: You can decrease that monster’s ATK or DEF by 2400. ATK/2400 DEF/2200
  • @larrytod9790
    I love how Suijin gets completely Screw over in terms of design😂
  • @PricefieldPunk
    I wish they made a game outta the actual concept of Labyrinth Wall turning a game into like a table top game. That concept always intrigued me.
  • @Evixyn
    It is good to see gate guardian finally able to be good and anime accurate.
  • @ItsPForPea
    3:35 By the way, the same is true for Blue-eyes Ultimate Dragon also (although the DEF is supposed to be 3750, not 3800) and it might be a common theme for fusions back in the early era of Yu-Gi-Oh. I need to fact-check this though.