When you see it... | 3 Scary Games

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Published 2023-02-15

All Comments (21)
  • @pison1000
    "For security reasons, don't leave your keys in severed hands at your back door." I don't know, man. If I was robbing a place and saw their spare key kept in a severed hand out back, I'd probably move on.
  • @llamachai
    This feels like a golden renaissance of Jacksepticeye. I get so giddy when he uploads and I'm like where's my blanket and what's he gonna play this time lol.
  • About Elevated Dread-- The fact that they gave you the OPTION to hide, despite you NEVER ACTUALLY NEEDING TO. Is genius! It guarantees that the player will have one clean playthrough of the game, but still instills that sense of fear of being caught even if that danger is not truly there. Utter genius!
  • @ava196
    30:58 "Uh-oh, Grandma's home and she's hammered" I can only hope to upkeep these vibes
  • @Kit.Fisto.
    Sean: I hate this thing that’s happening up here. The tongue and eyes in his inventory: 👅 👀
  • Not sure what's more amusing. Jack's genuine screams of terror (35:32) or the comments a character makes while being chased by a madman. "Tomorrow I will clean all these dishes..."
  • @marinaaziz175
    I like it when Sean uses big words when he’s surprised Sean: Is that a giant naked person sauntering across??
  • @Roo_Bear
    If it wasn't already scary enough, when a game tells you "press SHIFT to run" you know shits about to get even more real
  • @icetide9411
    One thing I love about the last game is that it gives you game mechanics you don't actually need just to freak you out. "Shift to run" when there's nothing to run from. A closet to hide in on an empty floor, turns out you don't need to hide. Really makes you freak yourself out.
  • @jackrabbit.
    The dialogue of the first one is set up SOOO well. It's such a good way to help progress the story
  • @4nn13h7
    I Can See You is another one of those indie horror games where the horror premise is basically just “being a lady after dark.”
  • I'm just imagining Evelien in another room when she hears him scream "BOOB GOD!!" while playing the second game lmao
  • @GodKoalaa
    First time ive ever heard someone describes boobs as "ballistic missiles"
  • @SamusAranon
    To me the first game felt like someone explaining their dreams to a therapist, like, ohh i saw some foot prints "did you follow them" yeah, then there was a house "did you go in" it was locked.
  • @brianna6087
    About the last game (elevated dread), it is absolutely genius that they trained you to not want to go into the apartments (after you do it once and get jumpscared by scary shadow man) and then FORCE you to do it right after. That part was so unsettling and in a way got me more than any of the jumpscares (And the added touch of making you think for a moment that you might be able to choose not to go in.. Well done)
  • I love when the character in the second game stabs the burglar and he's just like "ow ouchie"
  • Ive heard of that before: Don't follow footsteps in dreams. Much like don't listen if you hear voices when walking the tundra. The brain is a weird thing, I wouldn't be surprised if getting trapped in dreams is a real deal coping mechanism
  • @xmaster6576
    when Jack filled up the fuel can and said "is this free??" my thoughts exactly, this dream world suddenly looking kinda appealing
  • @RandyCrime
    "Well that's not gonna help. There's no message!" Had me laughing harder than I should've.