The Cloud Giant Build: A Tricksy Barbarian Rogue Multiclass | D&D 5e

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Published 2024-03-09
The Cloud Giant is a D&D 5e character build focused on emulating a cloud giant in their tricksy behavior as well as their overwhelming physical strength. This build utilizes the Ancestral Guardians Barbarian along with the Arcane Trickster Rogue to accomplish this. This build also introduces the Strike of the Giant's and Guild of the Cloud Giants feats and uses them to the fullest.

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#dnd #dungeonsanddragons #5e #dms #dnd5e #dndbarbarian #dndrogue #rogue #barbarian #multiclass #characterbuild #charactercreation #flavorbuild #giants

All Comments (17)
  • @collinw9792
    Just a note to remember, unless you also take the hide action, the enemies will still know where you are when you are invisible. They would have disadvantage to attack you, and you would have advantage on your attacks, but through sounds you make and footprints you leave the enemies will still know exactly where you are. So the enemies will probably, especially if they already have disadvantage to attack your allies through the barb subclass, just choose to attack you
  • @elliotbryant3459
    Since you have the prerequisite spellcasting feature from arcane trickster, I would take eldritch adept for either Misty Visions or Mask of Many Faces for at will silent image or disguise self, increases the mileage of your spellcasting since the AT's casting progression is so slow [only have 3 level 1 slots per long rest until level 7]. Alternatively, if you can squeeze in 13 charisma, warlock 2 or 3 could be good for additional slots and taking both of these invocations. Since you DC is low, great old one might be the most useful for free telepathy, celestial for a couple of heals or undead for form of dread's fear immunity.
  • @darkspearow1501
    Great idea, would love it if you'd cover other giants als well. I'd be interesting how the other gisnt types would play out
  • @futurecaredesign
    I absolutely LOVE this character build! It combines some of my favorite features of a combat forward character with very decent out of combat utility. One thing I would add is that the second Expertise should go to Athletics, so that if you are ever in the need to grapple or knock someone prone/back you are doing so with advantage AND expertise.
  • Using invisibility for a reaction attack is awesome. I used the firbolg as a Echo Knight. Sentinel feat Baby! I had The use of presidentation use it in a way to confuse the combatant In thinking I had left the area.
  • @L0K1TV
    I like this since I just debuted a Giff Rogue/Barbarian in my current campaign. Good ideas!
  • @pederw4900
    You could also use the Goliath from the onednd playtest, it can trade in the Stone’s Endurance for a ba teleport and also get big sometimes starting at 5th level
  • @jugglejunk
    I would definitely sacrifice 3 rogue lvls for a rune knight dip. And probably soul knife, swashbuckler or phantom rogue as I enjoy their features more. If I pick phantom however I might ditch the runeknight lvls to reach rogue 13, 6 barbarian and 1 lvl of undead warlock, because it's fun to fear them teleport away and they can't approach.
  • @Blaidd101
    Just found your channel a week ago and I really enjoy your builds. Best so far is the shadow ronin. The theme is awesome.
  • @CivilWarMan
    Personally, I would focus on Strength, then Charisma, then Constitution, put 5-8 levels into Rune Knight, depending on the level of the campaign, and then have the rest go into College of Whispers Bard. The Rune Knight Cloud Rune gives advantage on Sleight of Hand and Deception checks, plus the ability to redirect incoming attacks to have them hit someone else. And Bard has a ton of trickster-y spells, plus Whispers gives the ability to do a kind of psychic Sneak Attack and an ability that allows them to impersonate people. For the Rune Knight runes, from Fighter 3-6 the most flavorful options are probably Cloud and Stone, and then if able to get Fighter 7-8 probably add Storm, and maybe swap out Stone for Hill depending on the campaign.
  • Don’t sneak attacks need to use dexterity based attack rolls? And the rage damage bonus is only for strength weapons
  • @clintjohnson1045
    Ayo why are you in my head lol just made this multi class this morning. I did Beast and Soul Knife. Your able to 4 attacks with the claws or psychic blades( their doing the same damage, just gotta make sure one is with the claws and one with the blades) plus the firblog allows you ensure sneak attack by giving up the bonus attack, plus you get to add your rage modifier, cunning actions on 40ft of movement speed, it’s kinda hard to beat that. On a rogue that’s halving damage with evasion plus at higher levels your essentially a barb that can rage and use misty step by using the blades ability
  • @dakkon74
    Maybe I missed it, but at what point is this build picking up the Strike of the Giants feat?