The Biggest Mistakes You Can Make in Commander | Commander Clash Podcast 149

Published 2024-05-28
Don't make these mistakes in Commander!

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0:00 Intro
3:30 When to play your commander
13:42 Assuming your deck will work
22:43 Being scary, not winning
27:32 Not playing enough lands
35:20 tEmPo
45:10 Relying on the table’s interaction
54:56 Bias threat assessment
1:02:20 Make smarter attacks
1:12:25 Outro

All Comments (21)
  • @RCCrisp
    Wonder if Richard is going to say "playing good cards so you annoy the rest of the table and get yourself killed."
  • @plaidpoet
    Guesses before watching: Seth: not playing enough Hedron archives. Tomer: a reasonable enough take ignored by the others. Richard: running any removal or wraths at all. Crim: playing forests.
  • @Zoggiii
    Being Phil, playing Sol Ring on Turn one & saying stuff like "Next Turn is gonna be huge" :D
  • Lol. Seth mentions waiting to cast Henzie one of the few creatures that gets better the more he dies.
  • Richard: Inkshield is unplayable Also Richard: I am fine not casting my commander and leaving all of my mana up
  • @NoNo-qt4ov
    Cant believe Richard showed a picture of the top 8 comments calling him and Seth out for their "your opponents will just kill you" argument and then just didnt really discuss it, only to them use the same argument this episode. Absolute classic 😂. Edit: Spelling
  • Crim is 100% right on the Faerie deck; Tempo is when you mix aggro and control, to edge out your win. You don't notice the aggro, because of the big life totals, and other, more distracting things happening, so it looks like Control only.
  • @jmnaccount
    I think a better way of putting Crim's point is distinguishing between your deck "doing the thing" and actually winning. Your deck can absolutely do it's thing without winning, and once you realize that, games get a lot more fun.
  • @OGTahoe3
    If a commander gets removed it only costs mana to get back. If anything else gets removed it usually costs a minimum of 1 card and mana to get back. So if you have a card in hand and commander that helps you draw then I'd rather use the commander because if it gets removed, there is 1 less removal for the next card
  • @dee-wreck
    The Tempo conversation just made me think I have no idea what people mean by Tempo. My best instruction of it was from a Rebell Lily video, where "Tempo is the effective mana's worth of effect you've invested in your board." Example, a Delver of Secrets is really good Tempo because it's a 1 mana investment that turns into a 4 mana value creature. With that frame of mind, I think Tempo is still valuable to learn to leverage. Slivers, for example, is a Tempo deck. You play a bunch of 2-3-4 manavalue creatures but your board ends up looking like a bunch of 5/6/7 mana value creatures.
  • @Bleuchz
    Crim is the voice of the comments today haha. Richard saying he doesn't need to run interaction is ABSOLUTELY only because other people at the table do.
  • @Savagely1
    There should be a week where the pod all plays past Richard decks (including Richard), then we can see whether it's correct to play no interaction.
  • @ethancoyne7059
    Richard at this point your gonna just need an entire podcast about the topic the comment was talking about or its just gonna be the top comment every week forever
  • @sixfourteen614
    They gotta rename this podcast to the "Dunk-on-Phil-Cast"
  • @LunarWingCloud
    I love Tomer's rants this episode. Peak Tomer this episode, we love to see it
  • I feel too many people will have decks and not run sufficient redundancy. I play Henzie and I’ll have other creature cost reductions, I’ll play sneak attack to have the same haste plays and EOT death triggers, and otherwise. In Talrand I run poppet stitcher and the new Geralf and the Ravnica wizard that makes birds, etc. Unless your commander is entirely unique, play more redundancy.
  • Seth "I don't want to feel guilty about attacking people". What is this guilt thing? I feel no remorse.
  • @cheesehuffa9791
    Biggest mistake is building a deck that doesn't fit your playgroup. Fun is the most important part of commander!
  • @alancrow7325
    Crim's comment about baiting out removal using your commander is something I agree with and do often. Yes I lose the commander and it is taxed, but at least I can recast it for 2 more. I prefer to let my recurrable threats to eat removal