10 Worst Video Game Remakes And Remasters

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Published 2021-03-16
On paper, it must be pretty easy to do a remake or remaster correctly. Keep everything that people enjoyed about the original game, remove or improve what didn’t work the first time around, slap in some haptic feedback and you’re set. Nice and simple! I mean, there’s probably some design and coding and stuff like that involved, but I can’t imagine that’s very difficult. And, sure enough, a good deal of remakes and remasters are received quite well by their intended audiences. What’s more, all gamers seem to have a list of fantasy remakes and remasters in their heads, hoping each E3 that they’ll see some evidence that a beloved game from their past will rise from the dead. Let’s just hope that when they do finally get their wish, it’s not anything like the ten games on this list, which didn’t seem to get the memo that video games – remade or not – are supposed to be, y’know, good.

VO: Ben Potter (@Confused_Dude)
Script: Tyler Bramley (@TylerBramley3)
Video Editor: Lean Bacalzo (@LeanBacalzo)

#XIII #Remake #WarcraftIIIReforged

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All Comments (21)
  • @ashtonkatu7316
    If there’s ever a part 2, gta definitive edition would definitely be on the list
  • @MylesMusic94
    I remember downloading the demo for Tony Hawk Pro Skater HD. It was horrible, because as you know, you get 2 minutes to play on each map. The demo would crap out and tell you to buy it after like 1 minute. You legit could not play for the 2 minutes.
  • @MattVSin
    *Searches for Silent Hill HD Collection on list *Sees its #1 All is right in the world.
  • @lcoyle1998
    The remake for XIII might be the single most heartbreaking release in the last couple of years 💔 Next to no one ever expected a remake in the first place but seeing one that not only tonnes of features from the original but lost all the original's style while being a buggy, broken mess is unforgiveable
  • @paulgraves1392
    I'm honestly shocked that you didn't mention Half Life: Source, which inspired a far better remake called Black Mesa.
  • @efftee
    The GTA San Andreas 'HD' remake on the Xbox 360 & PS3 is notoriously bad, it was essentially a port of the mobile version and replaced the original xbox version. Vadim M has a great video on it.
  • @dyljaymac
    As far as GoldenEye goes, it's not that bad at all. Nothing would've lived up to the hype and fame of the original (not even it's spiritual successor Perfect Dark) and considering it seemed to be compensation for GEXBLA getting cancelled, it's bland, but perfectly fine considering
  • @Lt_meancat
    XIII hit hard man. I loved that game when I was a kid and I bought it out of "Oh I loved that game can't wait to show my family that never got to play it!" I didn't even get passed Winslow Bank it was such a disappointment
  • I literally experienced none of those issues playing the Mafia remake. I loved it Edit: seeing Salieri in the video had my brain thinking it was the first Mafia remake
  • @dalekplatypus
    Gotta disagree here “and that’s okay” - loved golden eye 007 on the Wii. It was super fun both story wise and in the multiplayer.
  • @Marc_Araujo
    Silent Hill 4: The Room is a criminally underrated game. I was really annoyed when Konami announced their Silent Hill HD Collection without it...really really annoyed.
  • 11th list: GTA SA Remastered which is atrocious remaster from android later ported on old consoles.
  • Chop Till You Drop is actually a pretty unique version of Dead Rising. It uses the Resident Evil 4 Wii engine for shooting, and the gun models are the same. So you fight psychopaths as another version of Leon. It was a fun thing to play at the time.
  • You probably should have mentioned that Dead Rising Chop 'till you Drop was running on the same engine as RE4 did on the Wii. I wouldn't call DRCTYD a Remaster or a Remake. But just a very.. Interesting port.
  • @topeconhello
    I'm also sure that James Bond in turn is either based off books of the same name or is an interpretation of a set books of a different name.
  • @GrizzlyTank
    Goldeneye on the Wii was actually really fun, mostly because the motion controls made the game feel really immersive. There was so much wasted potential for shooters on the Wii and I had pretty low expectations when the game was announced, but I ended up being pleasantly surprised when it came out. Using motion controls to line up headshots with the silenced pistol, swinging your arms around for melee kills, holding the remote up to your ear to answer phone calls, snapping pictures with a spy camera, pretty much everything was implemented so well with the wiimote and nunchuck. No other FPS on the system felt quite as good as this game did, it's what I always hoped a shooter on the Wii should feel like. Unfortunately that didn't translate all too well on other consoles, and given the Wii's technical limitations a port to more powerful systems simply felt like a graphical downgrade from powerhouses like COD and Halo.