Helldivers 2 – Everything You Need To Know About the New Throwing Knives

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Published 2024-06-14
Tested out everything i could think of thats relevant about the throwing knife!


Enjoy!

Timestamps:
0:00 Intro
0:23 Armor Penetration & What It Damages
2:25 Throwing Knife 4 Shots Chargers
2:48 Damage Breakdown
7:10 Tips, Tricks & Facts
8:49 Armor Set Impact
10:05 Overall Thoughts




#helldivers #helldivers2 #helldiver

All Comments (21)
  • While the knife isn't very good, it is funny to note it does almost double the durable damage of the new mech.
  • @LagiacrusHunter
    Anecdotal evidence from Reddit claims that knives ignore shields (i.e. the Shield Generator backpack strat), so they're potentially much more useful than grenades once the Illuminate join the war
  • @rosco1409
    In my opinion, u should be able to pick the knives up after throwing them
  • saw a reddit post that someone used the throwing knife on a teammate and it went right though the persona shield generator. That led a lot of people to speculate that the knives are really meant for illuminate faction since in HD1 they used a lot of shields that you had to take out before damaging them directly.
  • @KingFourth
    Instead of taking up a grenade slot, it would be so cool if there was a melee slot to override the usual buttstock punch. I'd even be fine with it having limited uses as it does now, but when you're "out" you start swinging with a knife instead of throwing. That would give some fun options to create different melee weapons later on like power gloves or archaic weapons like swords and spears.
  • @BazzBrother
    the knife should have a gimmick, like "Magnetized, so it returns to your hand when pressing fire again" or "Inflicts shock/burn/stun helping against priority threats", or maybe "homing beacon, nearby stratagems now track the knife to drop directly on it" or "Armorer breaking, Places hit with the knife counts as exposed armor, allowing you to shoot into the knifes spot to inflict direct damage" If its damage/DPS isn't useful, it should have synergistic utility
  • @Darkwater1886
    The fact this warbond didn't let Old Painless out of the bag should be a crime.
  • @Starlit-Music
    I honestly feel the throwing knife would've been better as a secondary rather than a grenade, along with having much more if them to help it fit that role. They're slower than other current secondaries, but they also don't need to be reloaded at all and are completely silent so they'd still find use in said role rather than taking up a valuable grenade slot.
  • @Jawshuah
    BUFF THE ARMOR PENETRATION. Imagine seeing a knife in the face of a hulk as it explodes
  • @nickquang1996
    Missed opportunity to not allow melee with the knife
  • @icata12345
    Getting extra armor pen so we 2-3 shot hulks to the face WOULD BE HELLA FUN!
  • @berserkerpride
    I can’t see any way to make a knife competitive to a grenade. The knife should be a free backup you get when grenades run out.
  • @eq2lornick
    They should make it so that when you throw them, you can pick them back up. You should also deal double damage with melee attacks imho (as long as you have at least 1 knife available). The new armor set passive should apply to throwing knives too. Even with those changes you wouldn't call them "good". Feels like a big missed opportunity.
  • @dezmondo007
    It completely makes sense in terms of realism that it wouldn’t damage certain armour but they are going to need to give us a massive capacity of knives to make them viable. Also retrievable knives, lots of stagger so we can use them as a single target stun grenade and maybe gives us a damage buff if you ricochet the knife to a second enemy?
  • @gamermagnum
    It needs: re pick up and possibly the bleeding effect if hit by one.
  • They're alright for stealth. I pretty much expected them to be exactly this strong. But I did think they'd go with 12 instead of 8, due to how much versatility you lose out on.
  • Man, I appreciate the armor value being as high as it is, but being able to melee with it and pick it up should definitely be a standard thing
  • @lekarabbit5181
    It feels like you should have more knifes I really don't think 2 knives are doing the work of a single grenade. But it is possible there may be a really high skill cap on them with the bounce. You really should be able to stab it's a freaking knife and knifes should also be able to be picked up. On the other end they could make the knifes a little weaker but give you infinite of them.