Sound Intensity and the FNaF Series

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Published 2021-04-25
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This is a follow-up to a previous video I made about the first Five Nights at Freddy's game, which you can watch here:    • How Audio Enhances the Horror of Five...  
Thanks to my friends Wolfgang and DerEineSchwarzeRabe for helping me with writing this script!

In this video, I share a spoiler-free look at several sequels in the Five Nights at Freddy's franchise, and explain different ways that they use sound effects to intensify gameplay! There are many ways a sound can become "intense," and each game has something unique to highlight! Hopefully I can deliver all this info concisely, before all the animatronics in this video make their way into my studio...

{ ? I ♥ }

All Comments (21)
  • I just realized that they're all walking metal but somehow stealthily get to your office in under 10 seconds. Then there's bonnie who just teleports across the area and foxy who sounds like he's running across carpet before a jar of lemonade spills on the floor.
  • @Tiffany-jw5tj
    Fnaf 4 is really quiet.. But when they jumpscare you.. Oh boy, bye bye ears
  • I like to call noise intensity the “microwave at 12am” effect. When trying to not wake up everyone in the house, using the microwave suddenly seems to become the loudest thing known to mankind
  • The fact that security breach doesn't do that kind of stuff for the most part is probably another reason it's not nearly as scary as the older ones.
  • @tylerchang571
    “There is gonna be no jump scares” Scruffy: Do you trust me? Fans: With every cell of my body
  • @alexmann9370
    6:19 I feel like we NEED to talk about the detail of Aftons bottom jaw falling in delay after the springbonnie suit's mouth opens. That right there feels like an uncomfortable amount of immersive editing and I love it.
  • @Argyle117
    I don’t know who did the 3D rendering and outlining, but that whole video’s editing was absolutely flawless
  • @hyl1an
    Theory: Springtrap follows Balloon Boy’s voice in fnaf 3 cuz he’s had enough of his laugh like we have and wants to beat the crap out of him
  • @squidfrackr
    There's something about scruffys presence that makes me trust him when he says there's no jumpscares
  • @cozmiccle
    I like his slight worried tone of voice. Really escalates that he is technically a sound designer.
  • @irrelevant7782
    I find it absolutely amazing that he's able to sound uneasy throughout the entire video just to stay committed to the lore of it. Not enough to impact my enjoyment, but enough for me to notice, which is an incredibly thin line to walk. Amazing.
  • @sniddler9114
    The fnaf 2 "alarm" is such a meme nowadays that i don't find it creepy or intense at all
  • @Liverator
    I think weirdly enough, a good amount of these principles can be found with Subnautica’s Reaper Leviathan given the circumstances that you encounter them. The Dunes and the Crash Zone, the most common places to find Reaper Leviathans both lack substantial ambience music. They’re extremely quiet so you can listen for the distant roars of the Leviathan to detect if they are nearby since the biomes themselves are too murky for you to spot them. Then, having the eerily quiet ambience suddenly interrupted by that same deep roar you’ve heard in the distance, but clear instead of muffled; thousands of times louder; and much longer (signifying that the Reaper is now chasing you), instills a sense of panic that even usurps some horror games.
  • @Lolsterz33
    I’m sure someones mentioned this already, but I’d like to point it out anyways. Since our antagonist in fnaf 3 is William Afton, the infamous “purple guy” who murdered the children, this plays in to the balloon boy sounds. When you play the audio clips, it lures springtrap away from you. It’s not very chilling until you think about the fact that you are trapped in a small building with a child murderer who will only go away from you when he hears the noises of children laughing or saying “hello”. Springtrap is LITERALLY following the noises of CHILDREN AT *PLAY*, believing he has more prey to capture, lives to alter, birthdays to ruin, parents to concern, etc. he’s still the same man he was before death.
  • @am_002
    "This video has no jumpscares, I promise" give this man a raise
  • @pillowowl1357
    The FNAF 2 sounds at 3:55 during the cutscenes always creeped me out and gave me goosebumps, also the sounds are like children playing and screaming but distorted. Its so well made though but sooo damn creepy and unsettling.
  • De-intensifying a sound : In FNAF security breach When you're being chased by Moondrop, you're not their first priority. It's more important for them to clean up the mess you made. So, your only chance of survival, as stealth isn't an option, is to knock down as many things as you can to buy time in order to activate the 5 emergency generators. So if you hear their creepy voice, saying, with an angry tone, « Clean up...! » then you're safe. But if you hear their sweet voice saying « Goodnight » then you haven't made a big enough mess, and you're their next target. You need to jump down, making you vulnerable, to knock something down so you have time to knock something else down. The animatronic is faster than you, but it cleans up slower and you clean down faster. So, hearing « Clean up...! » means you still have enough time. However, if instead you hear, say, « Bad children should be punished ! » then you instantly know that you've got to run.