3D Models That Will END Your Career

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Published 2023-04-27
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๐ŸŸข 3D PIPESSSSS: store.chocofur.com/3d-models-that-will-end-your-caโ€ฆ
๐ŸŸข Subdiv Modeling 01 (old but cool): learn.chocofur.com/subdivision-modeling-basics-tecโ€ฆ
๐ŸŸข Subdiv Modeling 02 (old but cool): learn.chocofur.com/subdivision-modeling-intermediaโ€ฆ

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00:00 Step 01: Base Shape
01:59 Step 02: Subdivision Modeling
03:24 Step 03: Adding Details
04:55 Step 04: Modeling Corners
06:57 Step 05: Mesh Smoothing
07:58 Step 06: Corner Patching
09:51 Step 07: Ex

All Comments (21)
  • Pixar: Alright, the next movie will be about a character living in sewer pipes. 3D Modelers: *nervous sweating*
  • @MelvilleG
    Hardcore, bruteforce modelling - exactly how I like it. No addon crap - just pure geometry and perfect edgeflow. It is hard to explain to a normal human how satisfying this watching of perfect topology can be. Thank you
  • I love good topology and your humor is 10/10. Thank you for the video!
  • @robster7787
    On engineering CAD software, this is insanely easy to make. However, what separates Blender from the rest is that it must be made completely by using only surface modeling, which even in CAD is annoying to do properly.
  • @nigellill3222
    Great tutorial, love your channel. This is one of those rare times in 3d modelling where perception of "real world" & "3d world" collide & the graphic artist gets it wrong ! I'm an engineer & the fact is a 3 way metal pipe like this would never be so perfect in the joins. Essentially the individual pieces are cut & then TIG or MIG welded together leaving a noticeable ridge in the junction. If the pipe were plastic it will probably have a "spur" & injection marks over the surface & in the junction from the molding process & quite possibly a molding mark around the outside. The intro model is more realistic than the polished end result which, unless you're going for a polished, honed immaculate finish is not "real world"
  • @Fxnarji
    for the last one, i found it easier to use a Quadsphere instead of a UV sphere. This is made easier by one of the pre-shipped addons, but you can also create a quadsphere from scratch in default Blender. Take a Cube, add subD modifier, add cast modifier, change it to sphere and set the value to 1. Advantage of the Quadsphere is that you have the exact corner topology you need and no need for all that merging of vertecies :)
  • @els3SiDfunK
    Instead of using a UV Sphere use a Cube with subdivision surface modifier applied. Then use Mesh > Transform > To Sphere to make it truly spherical. Scale it to fill the gap and cut it. Then just join and merge the vertices by distance. You will need to recalculate the normals but it will result in clean topology.
  • @AnarGusto
    I'm surprised that you didn't use Chamfers, not even once. Using chamfers is a very useful and handy way to quickly add edge loops from a selection, and it also has the benefit to provide EVENLY SPACED control edge, which would be nearly impossible by hand.
  • @gabe2252
    Clean topology is so beautiful. Thanks for sharing!
  • @pixeldods
    fun fact, if you don't want the extra edges on the model for the subdivision bevels, you can just use shift+e while subdividing
  • @fiveoneecho
    CTRL + B to bevel is a really useful keybind for this workflow. You can both multiply edges on flat surfaces and sharpen corners very uniformly. It's called "bevel" but the operator actually just splits edges into multiple loops that are evenly spaced, so you can imagine all the things you can do with that...
  • @Rurumeto
    I know nothing about 3D modeling but this sure looks like a thing.
  • @vldnsp1606
    A thing to add, if you are watching with the idea of working in the gaming industry, cylinders need to have number of separations that can be divided by 4. Reason for that is if you need to optimize it later you can cut every other edge and stay with a perfect circle.
  • @VasylNovorok
    If this models can end career, i'll have bad news.
  • @sylorgy
    Maybe a nice advice for you: after pressing GG, press E(and then F), so you wonโ€™t have to slide verts in and they will be aligned as needed. And for the 4th method you can use shear tool end extrude, after that you cab add loops near the corner and use percentage bevel so the inner part bevel will be smaller than an outer
  • @perkele1989
    For the first one; use the solidify modifier in the stack below subdivision instead. Also extra edge loops can often be worked around by using edge crease
  • @sounddrone8
    I felt like I was modeling in a weird way, but seeing you do what I do, but in a faster more optimized way, makes me very happy!
  • @TheDartFrog
    I never expected to have SO MUCH FUN modelling an L shape pipe!! watched the tutorial first, slept on it a few nights, then tried doing it myself (with some minor checks from the vid for specific spots) and I feel like I've actually learnt a lot! amazing vid :D
  • @sandnerdaniel
    You are showing great tricks in the video. Must see for Blender beginners (and even for advanced)!
  • I hate the clickbait but these are some incredibly good topology tutorials. I've seen the first method and used it myself, but never done the other two.