Microsoft Never Wanted Talent. They Wanted Call of Duty

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Published 2024-05-12
Microsoft never wanted talent. They wanted Call of Duty.

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#callofduty #gaming #xbox

All Comments (21)
  • @NostraSamus
    Microsoft did not deserve Tango GameWorks at all…They squander everything they touch.
  • @ReinMixTape
    Microsoft: We need a Japanese presence. MIcrosoft: buys a Japanese studio (Tango) and closes it right away after it releases a banger hit that gets them a lot of praise. Microsoft: Bethesda and all of our developers who're trained to make long complex games need to make short games like Tango did. We need more short fun games. World: Collective Face palm
  • @gilibrasil
    I was discussing this few days ago and a guy came and said I was pretending being a businessman. I said: - I don’t need to be a businessman to know when a company delivers a bad service. Same as you don’t need to be a tire repairman to know when your tire is flat.
  • @sharpester7277
    How ironic that the plot of Hi-Fi Rush involves the heroes uniting to takedown a mega corporation, yet the developer Tango Gameworks went under.
  • The realization that psycologist were the most important part of a game developer was the beggining of something awful.
  • @Cyborg_Ninja_13
    "We want brainless games with zero passion and it will bring us Alot of money" - Microsoft HQ probably
  • @Gwubbby
    I definitively think that Microsoft thinks they can buy their way out of their problems. I don't think Call of Duty is gonna save them at ALL.
  • @joseaca1010
    The last time Microsoft allowed talent to slip throw their fingers, they kept Halo and Gears, and turned them into almost worthless franchises while Epic made Fortnite and Bungie made Destiny I really dont get these moronic suits, they want big franchises but dont care about the talent, my guy when has an incompetent studio ever made a blockbuster franchise?
  • @that_damn_kiddo
    Good leadership is taking a pay cut when you're at the top to prevent from having to fire people, like Satori Iwata did back in the day when Nintendo was struggling. Phill Spencer is a coward. Incredible first video by the way!
  • @lammyjammer6670
    I'm convinced Hi-Fi Rush was quietly released because MS didn't believe in the game nor the studio. It sucks that even after proving themselves with one of the best releases of 2023, MS still didn't GAF.
  • @bellissimo4520
    Compare this Tango Studios disaster with Sony's handling of the development of "The Last Guardian"... they saw it through to the end, even though this game jumped platform (originally intended for PS3), and the lead designer Ueda jumped ship and quit Team Ico halfway through it, and it took far, FAR longer to develop than originally planned - and with its somewhat strange concept, it was never going to be a massive super-hit anyway. But they still didn't abandon it.
  • @ericshun2552
    People forget Sony pulled back in the later half of the Ps3 life cycle cause they were willing to foster talent. Uncharted 1 was by numbers was a failure for them. Instead of closing them down, we got Uncharted 2 and the rest of the series was spectacular. Then Naughty Dog made Last of Us which was a critical hit. Imagine being shut down just because of one failure. Tango didn't even fail, Microsoft failed it
  • @theghostoftom
    Tango GameWorks: "Lets do something new" 😊 Microsoft, a grossly obese king, covered in ostentatious jewellery and grease stains, struggling to raise a finger "Execute them" joules wobbling.
  • @faranaka9294
    I will never forget what they did with Sunset Overdrive
  • @snowthewolf9816
    I hope the talented folks at Tango create a indie team, yes small but i want them to continue their passion. Hi Fi Rush was a breath of fresh air.
  • @AllieRX
    Toys For Bob made the right call to go indie. I wish Tango Gameworks did the same.
  • I said it on other videos. Microsoft wanted Gamepass to become as ubiquitous as Netflix and Uber so that once it was a standard they’d start raising prices and offering tiers and when that didn’t happen and they had to account for their massive buyout of Activison, they can’t afford it now and it bit them in the ass. This is the worst management of a console since the Dreamcast and at least the DC had cool, unique games.
  • @user-pr7ol6qj8f
    Microsoft always wanted Halo to be a yearly franchise like Madden was and now Call of Duty. I remember when Halo 2 was delayed 20 years ago the executives at Xbox couldn’t understand that video games were a creative art form and took time to create. Now they have their cash cow!
  • @masson5775
    this is why indie games are becoming bigger and bigger, compared to earlier time when the focus was all on the AAA titles. At that time, the studios with a lot of money were the ones that could innovate and would do so to sell more. Nowadays tho, it’s easier for them to stick to what makes money, since creating masterpieces will probably end up getting them less money than just realeasing a new CoD. So now we basically depend on indie studios to come up with creative and actually good games.