1998 [60fps] Street Fighter EX2 (USA) Ryu Hardest ALL

Published 2024-08-06
ストリートファイターEX2 / Street Fighter EX2 (USA 980526) Arika / Capcom 1998 hardest ryu Player gheb 収録Ver wolfmame0.254

Game replay site replayburners.blog.jp/

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ストリートファイターEX2

発売年:1998.05
開発元:アリカ 発売元:カプコン
ジャンル:対戦格闘アクション
コントローラ:8方向レバー+6ボタン
システムボード:ソニー ZN-2
CPU構成[PSX CPU, Z80] 音源チップ[SPU, QSound]

ストリートファイターEXシリーズの2作目。前作同様「ガードブレイク」「スーパーキャンセル」などのシステムを継承しているが、一定時間操作や状況、条件が変化する「EXCEL(エクセル)」や、必殺技やスーパーコンボのスキをキャンセルしてガードブレイクを出すことができる「キャンセルブレイク」といった新しいゲームシステムが登場。使用できるキャラクターもスト2シリーズに登場したキャラクターを中心に追加されている。

ストーリー:
さまざまな思いを胸に闘いをくり返す戦士たちを待ち受けるのは、殺意の波動に食われた者の魂の象徴-ガルダ。彼と向き合うことは、果たして戦士たちに何をもたらすのか?そして、己の血にもてあそばれる哀しき兄妹-ほくととカイリの運命は?
[出典:ストリートファイターEX2 公式HP(カプコン)]

Street Fighter EX2 (c) 1998 Capcom.

A 3-D game, in the normally-2-D Street Fighter game series.

- TECHNICAL -

Sony ZN-2 hardware

Main CPU : PSX (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6
= [1] LP, [2] MP, [3] HP
= [4] LK, [5] MK, [6] HK

- TRIVIA -

Street Fighter EX2 was shown at the 1998 AOU Amusement Expo show (February 1998), in Japan. It was then released in March 1998 in most regions; this game did not appear in the United States until May 1998.

Developed by Arika.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter EX2 - PCCB-00322) on June 17, 1998.

- TIPS AND TRICKS -

* Play as Kairi and Shadowgeist :
Player's code - The total of each entry in the Score Ranking should be equal or more than 500,000 points (one character per entry so all characters must be in the ranking with 500,000 points each).
Operator's code - Turn on the machine and go to Test Mode, go to the Color Menu and input the following button sequence using the Player1 side : HP, LP, LK, HK, MP, LP, LK, MK, LK, MK, MP, LP, HK, MK, MP, HP once input, this message pops at the bottom of the screen : 'HERE COMES A NEW CHALLENGER' this message confirms that the code was input properly and Kairi and Shadowgeist are activated upon restart.

* Play as Nanase and Garuda : These extra characters can only be activated only after Kairi and Shadowgeist are activated.
Player's code - The total accumulated points of all entries in the Score Ranking should add up to equal or more than 28,000,000 points (including Kairi and Shadowgeist).
Operator's code - Turn on the machine and go to the Test Mode screen, go to the Color Menu and input the following button sequence using the Player1 side : MK, HK, HP, MP, LK, HK, HP, LP, HK, LK, LP, HP, MK, LK, LP, MP once input, this message pops at the bottom of the screen : 'HERE COMES A NEW CHALLENGER' this message confirms that the code was input properly and Nanase and Garuda are activated upon restart.

* Play as Unmasked Vega : Select Vega as your character and at every VS screen before the fight, hold Start+LP+MK+HP and when the match begins Vega will not be wearing a mask during the next fight.

- SERIES -

1. Street Fighter EX (1996)
2. Street Fighter EX Plus (1997)
3. Street Fighter EX2 (1998)
4. Street Fighter EX2 Plus (1999)
5. Street Fighter EX3 (2001, Sony PlayStation 2)

- STAFF -

Director : Akira Nishitani (Nin)
Planner : Shinzi Watanabe, Hiroshi Okuda, Kiminori Tsubouchi
Programmers : Hiroyasu OD.Hassssy, Gara, S.Masuda M.K, Yoshiyuki Nagata, Akira Okubo, Akira K.
Modeling designer : Jun Matsumura
Motion designers : Noritaka Funamizu (Poo), Masaaki Tanaka Japan, Kazuko Kawanaka.Inko, Tadashi Aoki, Hitoshi Yamaguchi (Kani), Yoshikatsu Yamamoto
B.G designers : Motokazu Sakai, Kaori Matsumoto, Yoko Funato, Miroshi Chiba, Younosuke Naito
Sound creators : Shinji Hosoe, Takayuki Aihara, Ayako Saso
Technical support : Noriyuki Takahashi, Kumapu, Masahito Kurihara, Kimiaki Kazamatsuri

- SOURCES -

Game's rom.

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