Lies of P: Absolutely Floored (Review)

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Published 2023-10-17
CORRECTION: Timestamp 37:42 when spoilers end.

This took way longer than it should have! We are back again for the latest soulslike in the world of Pinocchio....yes, you read that right. So how does developer Neowiz do on their first attempt? Find out as we review Lies of P, strap in boys and girls, and lets get down to business.

All rights to the Lies of P soundtrack belong to Neowiz.

All Comments (21)
  • @Zitiboi
    One thing I didn't mention in the review was the death system. If you die a second time in Lies of P before recovering your Ergo, it doesn't disappear forever, and instead each hit you take on the way back just decreases the amount you recover. I honestly don't have an opinion on this as I can take it or leave it. I'm genuinely curious what you guys think of this, am I the only one whose indifferent?
  • @cjames9320
    I would kill to see them do an Alice in Wonderland version of this
  • @kingofgames1220
    I died more to the platforming in the Cathedral than I did to enemies
  • @blueprinkle6965
    In your second playthrough the indecipherable puppet voices you hear are translated. Adding more lore and story.
  • @thehawkian
    So funny that Rising Dodge is now a default ability as of yesterday's patch, but they added in an unlockable perk we didn't even have access to before in its place. Incredible dev team.
  • @amystone7407
    One of my favorite details of the game is with Pinnochio's idle animation. His puppet arm twitches and flexes and contorts ever so slightly on its own with such a nice feeling of this precisely tuned clockwork motorization going on inside.
  • @An1metrev1n
    This game is a GOTY contender, I loved everything about the game. The ending has me excited for what's is next
  • @danivrd
    A few tidbits: - you can gain humanity by telling the truth, the game doesn't force you to lie all the time to get it. Also you can increase your humanity by listening the collected records in the hotel. - you don't have to fight with The Atoned if you defeat The Survivor in the factory and aquire the Stalker emote (sure, you will miss the conversation and foreshadowing from her, but there is an option to skip that fight) - you can learn about The White Lady from Subject 826 as well if you complete his quest in Chapter 11
  • @SuperArt7
    Maybe i should have gotten this instead of Lords of the Fallen 😢
  • @doomraven0
    Have watched over 30 Lies of P video reviews and yours was easily the most thoughtful, funny, and well-edited of the lot. Easy subscribe, appreciate the hard work and the laughs.
  • Holy shit, I missed out on Romeo's play foreshadowing the ultimate reveal. This game's storytelling really is great!
  • @Jaknife101
    40:08 While i agree that it shouldn't have been an unlock for the dodging. I believe (personally) that it is that way in the beginning to encourage the player to focus on getting better at deflecting.
  • @blinkachu5275
    Good review One thing to note that I notice from your footage is that you rarely parry Parry really is what makes this game great. Yes, you can dodge but parry is what builds up the enemy's "destruction" state and causes the white bar to glow white way faster The Eldest of the Black Rabbit Brotherhood you can basically get into a stagger after parrying 2 combos, he's legitimately easy once you learn his timings
  • @alenezi989a3
    After my third playthrough, I think every single boss is an S tier, I found out just like Sekiro after you get used to the perry timing the game gets extremely satisfying, and then I started to notice how well designed each boss is how each attack is perfectly perryable how there is literally no bs attacks at all, I think bosses in this game are at a much higher quality than EldenRing bosses maybe because I love standing still and perrying attack instead of rolling and jumping more, but the idea that every single attack can be learned mastered and perried is just amazing, it's as satisfying as perring in Sekiro or shooting a gun at an enemy just before an attack to stagger it in bloodborne, it's just so badass, I made three builds adavnce, motivity and technique and the game justflows smoothly with each build. Lies of P for me now is in the top tier of souls likes right there next to Sekiro and Bloodborne.
  • @toesniffer9452
    Walking onto the bridge goring to the cathedral and seeing the infected fighting with puppets was one of the most breathtaking moments I’ve had in gaming in a long time
  • The reason of dodging to be lock behind a skill tree could so that the player are force into learning the parry in the early game and later combine parry with dodging in the late game after you got the skill. I could see player relying too much on dodging of it was too good in the early game.
  • @Aignith
    Laxasia is the best boss fight
  • @ItsSimoneSays
    Its the first time a non-FromSoft title has re-created the magic of that first playthrough. The reveal of the petrificatiom disease and the carcass enemy type, especially in that mini cutscene where you open the door that leads to the bridge to the cathedral, is nothing short of wonderful. Incredible game.
  • @AegisKHAOS
    Lies of P is only the third Soulsborne/Soulslike I ever played, is indeed the most difficult one yet, and despite being a newb to these types of games, I loved it. One of my favorite parts of the game is the way the skill tree is implemented. The fact that even if you don't unlock a specific ability from your p-organ, you still receive buffs just by using your quartz and select said buff. It's sometimes why I just go back to the hotel and use up the quartz ASAP as I find those enhancements to have a greater impact. Than the main skill you're unlocking. Also, have to appreciate the overall presentation of the game. The title screen alone, particularly when it changes based on how far you progressed, was a pleasant surprise. Also, now that I know DJMAX exists, very cool of Neowiz to reuse a couple of their songs and put it into the game.
  • @Jaknife101
    Couldn't disagree more about Laxasia. I understand where you're coming from about the delayed attacks being frustrating, but seeing that this game wants you to learn how to deal with them since almost every fight has some form of delayed telegraphs, dealing with her combos was some of the most fun i had in the game. She's tied with Nameless Puppet as my favorite fight. Also disagree about Manus. Sorry man, but I felt the game had properly trained me to deal with his delayed combos also, plus the visual spectacle and how he makes you pay more attention to your positioning in phase 2 as well as dealing with his fun gap closer attacks (reminded me a lot of Godrick actually, lol).