Beating 1 level from EACH VERSION!

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Published 2024-01-27

All Comments (21)
  • @kixaggd
    "Beating levels of each update":

    Proceeds to beat gd main levels
  • @zombody1183
    17:55 The creators using the swastika for orb decoration is wild💀
  • @jaxpianoteacher
    11:11 Ooh these structures are... intresting

    13:46 Some of these structures are really intresting your right

    17:56 WHATS UP WITH THIS DECO DUDE
  • @TrickeryGMD
    Welcome to Tride raging and spending 20 minutes on a 4 star.
  • @LightmareShadow
    30:40 in 2.0 I do feel like there was a very big variety between the types of levels created at the start of the update and the types of level made near 2.1. Early 2.0 was definitely more similar to 1.9, but over time people started experimented with bosses, or using the editor's tools and decorations to make new aesthetics completely different from the base-game.
  • @Leo-nf2cc
    Tride : chooses a hard demon

    Also Tride : "What the hell? This is really difficult"
  • @burnv06
    A brief list of gameplay features added in each update for reference:

    1.1 mirror portals
    1.2 ball
    1.3 blue orbs and pads
    1.4 sawblades and mini portal
    1.5 ufo and pink orbs/pads
    1.6 invisible spikes, breakable blocks, and fake spikes
    1.7 speed changes
    1.8 slopes and dual mode
    1.9 wave
    2.0 green orbs, teleport portals, robot and moving objects
    2.1 dash orbs, red and black orbs, red pads, spider and rotating objects
    2.2 reverse trigger, arrow trigger, camera controls, random trigger, swing, purple orbs/pads, teleport orbs, scale trigger, platformer mode, etc.
  • @The_Jayman
    Crazy to see everything having progressed so much
  • @sspraynn
    Yo another long video! I usualy like building videos but this one was Great! Cant wait for more