Dead Rhythm Games - CROSSxBEATS

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Published 2021-09-27
In 2013, Capcom took their dive into the rhythm gaming market with the release of CROSSxBEATS on mobile devices. With the prowess of Naoki Maeda behind it, surely it was set up to blast onto the scene with a bang. However, the game rode under the radar for most of it's life. Learn about this dead rhythm game, CROSSxBEATS!

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All Comments (21)
  • @brandonbol9949
    Long time player here. The Mobile Game failed as it was a combination of a lot of things. The concept was doomed from the start as the initial ticketing system was a very freemium way of unlocking songs, especially if you come into the game later like I did. It can also be very unforgiving to those trying to do missions to unlock newer songs but not having the tickets to unlock them without paying. There was also a very unpopular unlocking method for content called Ransai Festival which during the majority of the games life span gave you a new unlockable song 0.001% of the time. Add this with the ticket system which only regenerated tickets at an hourly rate with a max of 10 you can have for "Free" and it just made things incredibly grindy. Eventually the new song percentage was raised for certain songs until the very end of the game's life span when they realized this was a terrible metric to begin with. Also over time, the novelty of the game wore down. The initial hype was with the game primarily being NAOKI and several old ex-BEMANI Composers creating content for the game as well as a decent license deal with GLAD. After the GLAD Licenses were removed, the game was in bad shape and most of the content coming out didn't live up to the hype of initial launch. Attack The Music tried their best with their own content and artists but it wasn't enough to drive more popularity of the Mobile Rhythm Game scene to CxB. Stuff like Arcaea, Lanota, and Cytus II were hitting their stride by that time. I can't speak on the arcade version as it was received ok, but from the mobile side of things there was a lot wrong with the game and it deserved it's death from the get go.
  • 7:42 Hate to be a bearer of bad news but Seven's Code is shutting down on June 30th. Which is a shame, this style of gameplay is truly unique. I've played CROSSxBEATS Rev Sunrise at my local Round1 a few times (after it went offline), never got the chance to play 7C cause every time I tried to download it on my phone, I was stuck on a loading screen. Games like this are kinda fun once you get the hang of it, I don't understand why games with this type of gameplay are cursed to be shut down in two years.
  • @imstupid880
    Just found an old Taishi song for this game, tried doing some research on it and this is exactly what I was looking for. Thanks for doing what no one else will.
  • @elecks96
    You should make a dead rhythm games video on reflec beat. It's frustrating what they did for the final entry.
  • @Ashura96
    I played CROSSxBEATS from day one of its release on the Japanese iTunes store. I got some friends into it who were already into iOS rhythm games like jubeat and reflec beat plus. We were very excited when the arcade version REV. was announced as a new arrival for US Round1 locations. We even held a small tournament for the game in early 2018, shortly before they announced the game would be going offline a few months later. One of the best parts of the game though was the lineup of original music, especially with NAOKI bringing in a lot of old familiar names from the older bemani days like SLAKE, DJ SIMON, and Pink Pong.
  • @Gaousensei
    I've played Otoranger shortly after the Golden Bomber collab ended. Aside from two Capcom collab songs, the charts in general were insanely easy and relied more on brute forcing the boss with strong units rather than doing good on a song. If you didn't KO the boss before the song ends, it repeats again with the boss' health lowered from your last run until you KO the boss or you run out of health. If you're able to get the oni biker unit from the descend boss events and 幻嬢・三途王 from the gacha, you've pretty much beaten the game aside from the "free play" mode that was added before EoS was announced and feels more like a proper rhythm game than the quest campaign and events. Between the easy songs gated by unit strength, using premium currency to just "brute force" the descend to get the oni biker and the whole Megaman Legends 3 Aero situation, it pretty much died in a year. At least the OST was pretty good and paved the way for more gacha rhythm games like SB69 and Lovelive to improve on what Otoranger messed up on.
  • Cross X Beats was pretty unique for it's time, sucks that it failed and that Naoki Maeda didn't find much success outside of Bemani and the DDR games. Naoki Maeda even made a spiritual successor to Cross X Beats called Seven's Code, which unfortunately wasn't commerically successful as well. Naoki Maeda as of right now is now working for Step Revolution (studio from the creators of In The Groove and Pump It Up Pro) making music for their game StepManiaX. Although some his music from his game Seven's Code would later crossover to StepManiaX. The latest song from Naoki Maeda to appear in StepManiaX is 403 (Tokyo 2021)
  • @LovelyMinmay
    I actually first played this game after its death. The machine used some sort of private server but since it asked for a Nesica card, which I lack, I didn't even committed to play more than twice. It helped that the machine was running freeplay though.
  • Naoki going nuts without the music for context was hilarious 😆btw I'm binging a bunch of your videos today
  • @SuperSmashDolls
    "In Ultimate Gauge you can full combo the song and still fail" Aah yes, the SiIvaGunner Friday Night Funkin rip meter
  • @-Poka-
    a Capcom rhythm game? That sounds good, would be cool to have remixes from DMC, Megaman series to be there.
  • @I_break_games
    Ever heard of kickbeat? No well it's an old rythem game I played on the psvita which I'm one of the top 10 players I believe I'm 7 or 6 idk my vita doesn't work anymore. It's on all devices I believe if want to check it out. Ps it uses HEAVY-DUTY copyright songs so yea
  • @useless4692
    Also, didn’t sevens code terminate service like a year ago?
  • @willyway2852
    i cant with the fact how small is the amount of views you get😭😭😭
  • @aflhabalafhabab
    Later during CROSSxBEATS’ lifespan, you could actually have up to 15 Tickets, with one regenerating every 10 minutes. This made the game a little better, but not by much. Also, Unlock Missions being removed from crossbeats REV SUNRISE feels like a letdown, since unlockable content may as well not be in the game anymore. P.S.: Am I the only one who thinks the GLAY Menu Skin in the mobile game has fantastic sound effects?