I Made Portal 3 Because Valve Wouldn't

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Publicado 2020-10-02
I Made Portal 3 Because Valve Wouldn't... Since Valve doesn’t seem to be making a new Portal game anytime soon, I decided to make Portal 3 myself using Unity. But honestly, who knows what might happen with Valve. They recently just put out an update for Left 4 Dead 2 after having nothing for like 8 years, so anything is possible at this point. Portal 3 may be right around the corner, but until then all we can do is make it ourselves.

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Second Channel: youtube.com/c/CodyCantEatThisToo
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Coding Adventure: Portals - Sebastian Lague
   • Coding Adventure: Portals  

ConeCast - walterellisfun: github.com/walterellisfun/ConeCast

Portal Wiki: theportalwiki.com/wiki/Main_Page

3D models I used:
Chell Model - Mm123:
sketchfab.com/3d-models/chell-3b239db8827e49d5aabd…
Portal Gun Model - Habofro:
sketchfab.com/3d-models/portal-gun-with-download-7…
Portal Cube - bobbyrazo:
sketchfab.com/3d-models/portal-cube-b67becc862054d…
Companion Cube - MrMobi:
sketchfab.com/3d-models/weighted-companion-cube-po…
Portal Cube on Button - Asc4:
sketchfab.com/3d-models/portal-cube-on-button-95ad…
Portal Test Room - Far0s:
sketchfab.com/3d-models/portal-2-test-room-d2bc3fd…
Portal 2 Turret - fran.airone26:
sketchfab.com/3d-models/turret-portal-2-25baf93dbc…

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Music:
"Rynos Theme", "Overworld", "Plaint", "Mega Hyper Ultrastorm", "Cruising for Goblins", "Bit Shift", "Cyborg Ninja"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0/

Todos los comentarios (21)
  • @mrchivalrous2387
    I swear to god the community for all valve games is literally like “fine I’ll do it myself”
  • @Gamer_io1298
    "So i grabed some Portal 2 textures from Roblox"
  • @ToastyV_
    The paint gun is the gun used in “Aperture Tag” /aka/ a Portal 2 mod made by the community and Valve bought it to put it on steam.
  • @senoscar
    1:47 I mean... why not? Portal 2 ended with Chell getting outside of the facility along with her companion cube. I mean it would be a totally different experience if Portal 3 would be about getting back to civilisation through a gigantic forest filled with demolished bits of the Aperture Science test chambers.
  • @Omega-jg4oq
    Damn, Valve really should makes more games cause we are dying for another one to the point we are making games, your work is been appreciated my dude, good job
  • @smithyboats283
    At 1:30 the issue of different camera angles based on where the portal was placed could honetsly be fleshed out as its own type of portal game. For example imagine if gravity shifted with the change in camera angle, then not only would you have portal based puzzles but gravity changing ones as well.
  • @jd_kreeper2799
    Honestly what I think would be an interesting plot would be for Chell to voluntarily return to the facility out of boredom and/or lack of resources at the surface. The first few "levels" would be simply navigating the facility with the aid of the companion cube given to her upon her exit of the facility. At some point Chell locates GLaDOS's lair, and then something happens. EDIT: this has to be the worst writing I've ever done. I'm a writer now and I lead an entire modding studio, and my writing has greatly, GREATLY improved since I posted this.
  • @SebastianLague
    Why am I only seeing this now, YouTube?! Really nice work, and I'm happy the portals were a help :)
  • @freshmoor9357
    When i heard the ringing start at around 2:40 i thpught my darn tinnitus was acting up again. Thats uh.... accurate sounding
  • @plutototoh
    This is such a cool experiment! Nicely done, this feels like the kind of creativity that must have gone into the mainline Portal games
  • @leonardoraele
    Next step in this project is to create a level editor and start the perpetual testing initiative.
  • @monke4044
    I swear, almost every game community have this moment where the dev's update took too long(or rather never released) that the members made one themself..
  • Okay, make a gel that reflects portal shots like a laser in a mirror. There, that is my contribution
  • @NEWahn
    Story Pitch: After escaping Aperture at the end of Portal 2, Chell learns about the Combine invasion. The tutorial would be a chase sequence with no portal gun, as it wouldn't work without moon dust. Chell has to run away from some Combine, until she eventually makes her way to a new Aperture facility. Once she enters, an AI is notified. (Either GLaDOS or a new AI. Either way, the AI will know about her from the events of the previous 2 games.) When Chell makes it in, so do the Combine, to the AI's chagrin. The AI agrees to help Chell if Chell gets rid of the Combine in the facility. It turns out, this facility is a warehouse for experiments that were scrapped by some safety organization. Chell has to go through the 4 gel tests to get the gel attachment for her gun. Once she grabs it, Combine bust into the room, and Chell has to use portals and the gels to defeat them. The following chambers will feature her using the test environments to defeat Combine, as well as completing the test to advance. The AI will be directing her to the sections of the facility that need to be cleared out, meaning the game can be either linear or have some limited open-world within the facility. The AI discovers that it can only stall the Combine because their computer system is too advanced, but then realizes that a virus could shut their systems down. However, the AI doesn't have a virus powerful enough, and comes to the conclusion that rather than trying to outsmart the Combine, they need to make the Combine so dumb that they become self-destructive. They need a computer program designed to be so stupid, that its presence actively corrupts the intelligence of any other computer program. The only thing that can do that however...is in space. The final level is Chell using the portal gun to defend a space shuttle as it retrieves Wheatley, so the AI can upload Wheatley into the Combine network...maybe say Wheatley drifted into an asteroid or debris field, and Chell needs to first retrieve the space core from the moon or something to fly the shuttle. Once Wheatley is collected, Chell has to bring Wheatley to the main facility to extract his data from the core and upload it. GLaDOS greets them passive-agressively, uploads Wheatley to the Combine network, and the Combine are defeated. Then, we get the final cutscene. GLaDOS: Last time we saw each other, I told you that the best way to go about something is sometimes the easiest. Let me tell you, rebuilding this facility by myself has not been easy. I kept testing, but I realized that there was no goal in mind. The tests became as meaningless as the two bucketheads performing them. Aperture needs direction...I need direction...and so do a lot of people up there. (Things start to seem more active, as the panels, arms, and other machines in the base appear to be preparing something.) GLaDOS: The easiest way going forward seems to be the way that kills three birds with one stone. I need direction, Aperture needs tests, and you need purpose. If I'm being honest for once, you were the best tester this facility ever had. You outsmarted every experiment, even me. So...are you ready for one last test? (The panels reveal a door. As Chell approaches, it slides open. The room within looks like an office. There's a desk with only three things on it. A computer, a portal gun stand, and a nametag which reads C. Johnson, CEO. There's also a companion cube next to the desk. Chell sets the portal gun on the stand, and takes a seat. When she does, confetti bursts from the ceiling, and a pedestal raises up from the floor, revealing a cake.) GLaDOS: Congratulations, Ms. Johnson. Now, where do we begin?
  • @deddrz2549
    7:50 as almost all of the concepts of the gels were based on the game "Tag: the Power of Paint", I assume the paint gun was meant to function similar to the the main gun of that game, which just allowed you to spray each type of paint/gel at will.