The most RIDICULOUS Myths in Apex

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Published 2022-08-26
Did you know about these Apex Legends Myths?

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🔵This makes no sense…:   • This makes no sense...  

Just list any game, Apex Legends has a lot of rumors and myths surrounding the game, gameplay and what’s possible in the game. Ottr goes mythbusting to find out which apex legends myths are true and which are fake, did you know some of these weren’t real? knowing which myths are real could push you into the next rank or skill level.

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All Comments (21)
  • @mikecooke231
    12:19 Correction: ALL shotguns have a tighter spread when you ads EXCEPT the Eva 8. Before the choke was integrated into the Peacekeeper, adsing would tighten the spread, but now that it’s integrated into the weapon, the only time the PK spread won’t tighten when you ads, is if you have the choke disabled. The Mozam and more importantly the Mastiff BOTH have a tighter spread when you ads.
  • 11:00 in season 1 and 2, Heavy Ammo Types Slowed More than Light, Energy didn't slow at all and had faster Bullet Velocity. This was to make the guns more different in their respective categories, but when they did the re-work of just about everything in season 3, it changed.
  • @gatorb8610
    “Do some legends climb higher than others” that would be revenant lol
  • @slaugth8136
    For the legend speed thing, I've heard this one thing that said, "Wraith is like a 30mph go cart while gibby is like a 30mph 18 wheeler"
  • @kbgh4
    If ammo type doesn't effect slow damage, then I'm even more confused on why the spitfire is light ammo now
  • @Doggoe12
    What i learned: Gibby is even more OP than i thought Fortified is even more OP than i thought (on average, using no abilities, considering all gameplay, fortified legends are faster than all other legends, due to their lack of bullet slow)
  • @zenios
    Fun fact that I would add : you can rebound Maggie’s ultimate by sending Mirage’s decoys towards it, it also work with his ultimate which will just deflect the ball
  • @109_hassy
    5:07 I just realised the things in the bottom left and right show the shield recharging
  • They should totally make it that Ash's arc snare can be charged. Making it fly faster would come at a cost. In that case you need to keep the button pressed, with means more things to keep in mind and it would mean you have to wait longer before you can throw it. Sounds fair to me.
  • @peres9559
    So Mad Maggie ult is deflected by his shield, but dome is destroyed xD
  • @missingsemi
    5:17 back when octane double jump was new, any abilities thrown onto the pad would actually bounce an extra three or four times in the air. This has been patched for a while now, but it was pretty funny while it lasted.
  • @MrTr3sL3wis
    Thanks man, enjoy the long, yet informative play. Other content creators want 20, almost 30 min vids but you hit the sweet spot while making every second worth it! Once more thank you from the states
  • @jos7496
    Bunnyhop healing is still technically possible btw, just severely nerfed from it's previous power. You have to actually air strafe between jumps to make it work, and you do not go AS fast as normally slide bunny hopping, but both bunny hopping (standing up) and slide hopping while popping a heal does in fact work, and is actually faster than just walking while healing, though it does take quite a lot of practice and precision to implement effectively.
  • Correction to the 2nd one at 0:45, you can still cancel falling velocity by punching a wall or something of similar geometry, as punch boosting was only removed for things below you (I don't know how it was removed but IK it still works for things like walls and a decent handful of other map geometry) and hence you still gain momentum from punching walls...
  • 6:01 I'm pretty sure the reason that the Bocek gives you a higher velocity is that it's definetly not as heavy as other marksman rifles.
  • I remember being told (at the beginning of the game at least) when tracking footsteps as Bloodhound, the ravens would show up at about the end of the trail. So they were referred to as an "omen" of sorts, that enemies could be nearby.
  • @Ag3ntP_
    @5:35 Yes you keep the aimdown sight recoil for a few bullets; you can tell by the spreading of the crosshairs once you fire after ads.
  • @bigboy6941
    The mastiff also has a tighter spread by default while ads-ing, as the mozam
  • I've noticed the ravens are to signal a squad out side the passives 80 second range by around 10-15 seconds. Just my own personal observation on that