RAILGUNNER vs JUGGERNAUT | TDX (Roblox)

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Published 2023-12-16
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All Comments (21)
  • Railgunner dominates on long maps and bosses. Juggernaut can shred Tanky enemies with a higher DPS but with lower range. Honestly, you should get Juggernaut first bcuz of how lenient it is in mid game to late game but railgunner can be used for the Nightmare modes and upcoming events. Edit: Might was well we add some more popular towers to this comment since people still see it Laser Gunner: Extremely versatile having Stealth Detection, Armour Piercing, and Clean damage to any type of enemy(meaning it won’t get its damage reduced by Bullet or explosive resistant enemies.) Your go to tower for expert mode as stealth and Armour are way more frequent, resulting to Juggernaut struggling way more. Additionally the range of top path and the Cheap price of bottom path makes it shine on expert. Downsides are its damage being in numbers, making it harder to maintain and micro, horrible cost efficiency against normal enemies with no resistances. Toxicnator: In light of recent nerfs, this things garbage lol. Just kidding, its bottom path is good for hard waves such as 30, 31 and 33. Top path USED to be extremely risky and rewarding for speed-running on expert but a monkey came and crippled it. Use it for early game to shave off a minute I guess. Although the bottom path has good use on bosses such as the Exo-Santas and Erad. Artillery: due to popular demand(and me actually using it) Artillery is one of the best towers to have assured control, meaning you can easily choose what enemies to kill and avoid. Top path for quick and fast splash damage, use fuel for speedrunning expert but no stealth detection once top path is reached. Bottom path arti will pull an Oppenheimer and eviscerate anything in its radius. Downsides are its long reload time, Jammers that disable you from reaiming it, and you have to constantly monitor and micro it(for both paths until Ofc, 5-2 arti) Warship: Mix Juggernauts DPS, Railgunner‘s range, Artillery’s splash damage and snipers bottom path and you’ll get an absolute behemoth of a tower, if we can call it a tower. This behemoth is very special, that it can only be placed on VERY VERY VERY large oceans of water, only found outside the map. However, it has GLOBAL range so it can easily target and deal constant damage to an enemy with ease. Top path boasts extreme crowd control albeit no stealth detection(LG & sniper save us). Bottom path turns it into a splash damage railgunner, with convenient stealth detection. One of the best towers ever added. Armoured factory: TBA. And so concludes all of the endgame towers. If you want me to list any other towers, feel free to reply. Of course there’s no Perfect tower, everyone has their flaws but every tower can synergise and help one another to win.
  • @Kiano_East
    Nice I was waiting for someone to post this. This helped me decide witch to buy
  • @bronze_hardstuck
    i hate how yt comments are npc comments like i/ i didnt like my own comment or stopping kids from saying… etc. instead of telling what they actually feel about the video yk what i mean? edit: idgaf about the haters in my replies keep yapping
  • @bix8172
    I'd say, Jug is overall better than railgunner. Yes, I'd agree that in terms of boss shredding, railgunner would beat it. However, jug is overall more useful throughout the whole game. Railgunner's main drawback is that it is slow. Jug doesn't have such issue, while still maintaining one the highest DPS in the game. You'd generally have more use for it throughout the four modes we currently have. Plus, hordes would mess you up if you mainly rely on rail.
  • @Guyglowbe
    Good video elite, best part of this video is where yoy explain briefly through the towers, cons and pros. love heart this comment if you can or comment so i would feel like i actually support.
  • @IZO_9
    Good stuff! Can't wait to watch this video, Elite!
  • @ItsTangerine
    Elite you always help me out with seeing what towers are good and your other content! You make my day!
  • @tpcito52
    Giving that bot jugg has more dps than top rail (while also being affected by edj way better, having stealth detection, dealing with swarms with or without tanky enemies but without having that much range), you can probably do better with jugg against bosses if you set them all to strong while dealing with swarms with something else (top path lg spam, artillery, perhaps bottom missile...)
  • @TM999
    thank you elite for pumping us nonstop with your juicy content
  • @MidazCanHandleIt
    Personally my thoughts that railgunner is best for damaging a boss/high hp boss whereas juggernaut is best for crowd control
  • @justatroll777
    Just to let you know that the reason edj doesn’t help that much is because the bottom path rail gunners have that 11 sec aim time that can’t be buffed so while the reload got cut by .30 of a sec it doesn’t matter.
  • It Is so sad that everyone forgets about top path jug having armor pierce And lotta range with it also being cheaper cause Its actually good/must have in expert cause else you're probably dead
  • @dekumidoria4252
    Elite I love your content so much I've been watching for 2 years now! You got me into TDS and other tower defense! Thank you for bringing me into this community!
  • This is like the “is accel better than enginner” dilemma. It’s kinda hard to tell and it’s kinda both cuz u don’t want to lose juggernaut but u also don’t want to lose railgunner
  • @TheRealGam
    Credit should be given where it's due, range matters a lot for bosses, especially for Eradicator and its MK2 counterpart as they have close range attacks that decimate your towers and having the ability to just place your DPS towers halfway across the map on a cliff while still attacking the boss at all times is super valuable so you have to spend less money overall as the towers will stay alive much longer and *effectively have more DPS and better price efficiency.
  • Ok so Jugg is an good defense at early to end game but has lower range than Art and Rail but in raw power Jugg takes it just because he is reliable to kill zombies and Rail is more for boss takedown but need another tower to finish the job if theres an enemy with more hp than the dying boss it goes good on early and endgame (same has Jugg) Art he has good aoe for early has good splash on late game and same thing has Jugg and Rail good for early game but you gonna need some dmg support. Overhaul these 3 towers need to be used on the lategame because *Jugg*: has low range but extremelly strong shredds bosses easily but if an enemy escapes from his range theres where Rail enter *Rail*: has huge range but takes a long time to attack so its more for an boss takedown from afar but need support if theres an enemy with more hp than the boss theres where Jugg helps *Art*: best splash on the game (excluding battleship because still on development) good splash dmg huge range so he is better for strong spam of enemys does not have an good dps on his own and theres when Jugg or Rail or even both enter
  • Railgunner atleast for me Is a bit better, take in mind you got More towers to support It early on, like snipers or laser gunners, they just shred away a boss and the rest of your towers get a cakewalk literally