These Towers Need a Buff NOW.. | TDS

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Published 2024-01-17
the worst? towers in tds.. but not in the traditional sense. Like sub star code e
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All Comments (21)
  • A commando buff would be really nice as it is like a trophy for the early tds supporters who actually beat the event.
  • @lpmatthews7387
    Engineer is really weird since it kinda fills the niche of a 2nd end-game dps tower, particularly in modes that give you lots of extra money, as well as being able to save you some money early game. It also fills a role of un-stunable dps like heli and ace, but works far worse due to medic's presence. It's mostly just a "bring it if you can" scenario, where it's not actively trying to be in the spotlight, but just kind of there to fill loadout slots which are already highly contested by only having 5 slots to work with
  • I understand they had to nerf commando equal to how easy the event for it was (seriously you should not get the best dps tower at the time from an event you could solo at only a mid level) but it’s really sad they just killed it’s usage and said “Ight let’s forget about it” which is stupid cause we all know they are gonna plop it up on sale to make it obtainable again someday It’s pretty much just a “I was here back in the old days” trophy
  • @snap9067
    Necromancer really needs a buff, it has decent damage and the summons can be useful in certain conditions, but its very underwhelming for a tower with its price, its simply not worth it
  • @bruhda7469
    I remember back when I started playing EVERYBODY use to use commando. It was good back then. To bad the devs literally massacred nearly every old event tower and never bothered to rework them
  • @SadDrifter
    Engineer feels like it’s suppose to be a jack of all trades but in all reality it constantly gets overshadowed, in early game you would also use something like golden scout, for mid game you’d probably use accel or maybe even g mini, for late game you would almost always use accel instead. I don’t think that engineer should be just a straight upgrade from accelerator but a rework idea would be to do something like give perm camo detection for other towers and sentries starting from level 2 or smth and also that upgrade would be pretty nice if it gave flying detection for sentries aswell so it could be used for hardcore, and buffing it’s early game power so it wouldn’t be overshadowed by g scout or even g solider like for example reduce the starting price or buff the starting sentries.
  • Engineer: (Opt. 1) Make it fire burst or have a magazine before reloading like actual nail guns (the tower can make war-machines with missiles but can’t upgrade the specs of its own weapon.) Engineer: (Opt. 2) Make max level sentries have 2 gun barrels like those from tf2. Or add different varieties (like was suggested) that can be chosen like the jesters bombs (dps specific sentries, heavy hitting, or splash / crowd control.) Necromancer: (Extreme ver.) make the units it spawns unique to difficulties so that it balances accordingly (undead army for easy, molten soldiers for molten, fallen warriors for fallen. Special difficulties can probably just use the fallen version seeing that a majority are just fallen reskins. Necromancer: (semi-reasonable ver.) Add more ranged units as well as more unique units per level like catapults or giant skeletons with giant swords. The Necromancer should be a unique tower that is a powerhouse through its units unlike anything else already in game especially seeing it was hardcore exclusive.
  • @umapessoa2496
    I remember when commando released and it was just stupidly op it had stealth detection on lvl 3 and its rockets would fire way more quickly and had a higher aoe and damage
  • @D35PR355O
    I think having Engineer build a shield (blocks stun) like Mechanic from Tower Blitz which does the builder concept SO RIGHT, would be very cool or something like paragon would be awesome
  • @luseanseah5286
    I feel like turret is pretty good just because of its range and it having a bit more then mini gunners dps. it’s a bit overpriced and they need to change the placement limit
  • @HandyGuy420
    i actually own commando and he was my only event tower for sooo long im so glad u mentioned that he needs a buff
  • @navybluesyndrome
    I don’t have all the golden skins so I grind the hell out of solo molten or pizza party when I feel like it. Other than that, engi isn’t really good for much. It’s only useful just incase your teammate sucks at micro medic. Edit: epic buff I missed having 4 sentries (FOUR!!!!1!)
  • @BizarreCrow
    Necromancer Is such a cool tower but It definitely needs changes... 1) Breakers are the bane of all spawner towers, when they break they have a small amount of iframes which annihilates anything that comes into contact with it, mystery enemies don't have this when they break, just breakers, that needs to get removed or some kind of "exception" needs to be made for spawned units. 2) We have a lot of peirce towers, but not a lot of chain towers, and I think Necromancers earlier upgrades should be changed from peirce to chain, to make it have more consistent damage no matter where you place it, as you are already heavily limited on where it can be placed due to it's gravestone mechanic. 3) They need to reduce the initial placement cost of Necromancer so it can be used in the early game, since It's first few upgrades feel like they were designed for the early game. As it is now, usually by the time you actually get enough to place Necromancer down, the upgrades are so trash for the threats you are facing... 4) A lot of people dislike RNG in TDS, so having Necromancers RNG on the skeleton spawns be consistent would be nice, however, I don't particularly dislike the idea of an RNG troop, however what I do think needs changing is where the gravestones actually show up, I think the gravestones should show up at the end of the track and keep the summoned summon on demand mechanic, since the second enemies make it past the graves, necromancers whole gimmick becomes useless... I also don't think that the skeletons should die when you replace them, being able to build up an army of your own enemies to counteract the hordes of zombies sounds awesome, but to balance this, Necromancers grave charge should go from 30 to 60 so It isn't as spammable. 5) If Necromancers gravestones don't show up at the end of the track like I suggested in 4, then an alternate suggestion is that Necromancers range gets increased so much so that It's similar to sniper, and then you can place Necromancer further back while It's still able to create graves, It would also make it's max level dps feel more reasonable as It's consistent dps across the entire map, I wouldn't mind if his dps was lowered due to this. But anyways lemme know what you think of this, or If you had any ideas on how It could be reworked/buffed :)
  • @bruhchannel1216
    You had me at "paintballer would have been better" when talking at Commando An event tower. Is worse Than baller of paint
  • @TM999
    thank you elite for showcasing towers that need a buff
  • I have always argued, I think engineer should get piercing. It makes sense to me. I think it would be a ok buff.
  • I’m glad someone finally mentioned that the turret buff was pretty mid and it needs a huge buff to make it feel like A TURRET.
  • Turret is a solid tower having good DPS, so they really need to increase its placement limit and decreases its price.
  • @Grizzly562
    4th place for needing a buff: engineer. Doesn't do what a lot of people want to 3rd place for needing a buff: turret. Really big placement size and a bad placement limit 2nd place for needing a buff: necromancer. A very complicated tower to use, expensive and doesn't attack for a while when using its ability 1st place for needing a buff: commando. The most nerfed tower in the game of how terrible it its it just needs a buff