Can I Make a GOOD 2.2 Platformer?

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Published 2024-01-01

All Comments (21)
  • @notbaconzzzzzzz
    If you want something to move in an actual circle, wouldn't it be better to either use a few simple sin-in-out easing move triggers (with the x and y movements offset), or a rotate trigger?
  • @meteorchrome122
    for the keyframes, you don't need to set a group id in the keyframes themselves and the close loop option makes the last frame return to the first
  • @EpikZen
    Heres some 2.2 tips for the editor! • In keyframes u can click close loop to make it go back to the start • Touch triggered triggers in platformer mode can rly help when u want to time things! • If u want to make a keyframe loop automatically u have to time a spawn loop for it • U can make 2 things in the lvl hv the spawn id but it only chooses 1 • The random trigger can be used for bossfights in platformer • In keyframes u can click dist to make the target move the same speed the entire keyframe (smoothly) • U can make simple pushable blocks in platformer by making a simple setup [a touch triggered spawn trigger which when hit moves the block in the direction the player pushed it in, if above a gap make a delay on another spawn trigger spawn triggered by the touch trigger spawn trigger to make it fall] sry if i made it sound complex, but its not! Thats all lol
  • @Shido-kun.
    Man Wulzy I'm so proud of you for learning all this in such a short amount of time. Been trying to understand every trigger (and heck even teaching myself) but man this is really nerdy and complex, I appreciate your clarification nonetheless!
  • @loganbaker007
    In the key frame trigger there is a close loop option so that you don’t have to put another key frame on top of a key frame
  • @Fluffy_Dreemurr
    I feel like the part with all the moving blocks and the little 1 block elevator should be static camera that can also see the spikes at the top. and then when the block bringing you back to the start. When that activates the camera heads over to the main platform and the icon hops down from there.
  • @ImRex_Cn
    12:02 Speedrun Strat: You can use the force block after the diamond to cheese your way to the orange block, weird that no one pointed it out. Btw love your vids <3
  • @RMDEOFFICIAL
    Wulzy, I know you probably won’t read this, but I have a few cool ideas for your platformer that I would recommend using (coming from someone with decent building experience and tens of sends from mods). First of all, using the shadow effect where gradient triggers are connected to axis’ with area move triggers, creating the moving shadow effect on every block. Secondly, I don’t know if you’ll end up needing it, but sequence triggers are INCREDIBLE for creating quick loops without the use of multiple spawn triggers and objects, and I would highly recommend using them when necessary.
  • @absentzz347
    Hi Wulzy! Just wanted to let you know that in the keyframe arrow trigger thing that you were using, there is actually an option (on the bottom left) that lets you create a closed loop of keyframes in which the last frame placed will simply return to the position of the first frame. You can then use the "create loop" function in the pause menu to add a delay between each loop if you wanted. The closed loop feature can be used regardless of how many frames there are in the animation. I've seen a lotta levels use it to move objects up and down or side to side without having to use multiple move triggers. Hope this helps!
  • @anyiel1
    4:28 When you're so used to creating normal GD levels
  • @LuminGMD-ZCT
    4:58 the créate loop feature is soooo useful especially in NC levels
  • @zyphurGD
    If you want to close a loop with keyframes, just check the "close loop" button on a set of keyframes. It will connect the first and last keyframes
  • @Didulous-D
    Cool vid wulzy im glad your out of your particle video phase but i cant really complain because basically all of your videos are bangers
  • @someperson4712
    Might not see this, but heres an idea I really want to see for a secret coin. In one of the sections, have a small hole that you can only fit in as mini. Maybe hide it in a way to you cant imidiently tell its a hole your supposed to go into when mini, by decorating the whole section where all the blocks are spaced apart a little. Then in a completely different section, you would have a mini platforming section that at the end, you would become normal size and return to the beginning, but if you find a way to get back without going normal size, you can back track to that previously mentioned section, find the slightly bigger gap you can fit in, and have a secret coin in there. Heck, go even further and have it so you can see the coin in another completely different section, locked in a cage. (I personally love games that have a collectable somewhere you cant get, but you reach it by entering from a different part from where you see the collectable teased to you. Anyways, have the secret gap you fit as mini lead to that locked off coin.
  • @amorrious
    This would be such a sick glow aesthetic level!
  • @AnImmortalBean
    You can use the "close loop" option on the first keyframe to loop it.