The Night We TERRORIZED The OPFOR Players

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Published 2024-05-13
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All Comments (21)
  • @Hellvellyn
    "....2 Million Subscribers. I have no idea how this occured" IT'S BECAUSE EVERY VIDEO IS A CINEMATIC NARRATIVE OF STRAIGHT FIRE DREWSKI!
  • @JAMeep-xx1vv
    Now the question is whether he'll die by a stray round or by Klang's ire.
  • @OperatorDire
    I think the spectator chat for this kinda stuff is just amazing. Just sitting there talking about what they hell happened to the guy who got hit my a car that could not see him or how you had no idea your spray killed like 3-4 guys and scared the shit out of the enemy, 1 Life is just really fun with buds.
  • "Note this closed door" AKA the type of moment when Arma becomes a horror game I'd like to see an operation set in the aftermath of one of these missions where the BLUFOR side has to deal with whatever the one-life specops team couldn't take care of the night prior, or they get bonus intel depending on how much was collected
  • @UncleBucket
    I love how almost any time Drew ran into an enemy he had to frantically swap through the like eight sight options on his gun
  • You know how this occured, you're amazing at making the military jargon digestible. You've got just the right amount of chill vs energy. You drop random fun facts with an enthusiasm that makes them sound like the most dope thing ever (Like the fletchette missiles you mentioned in one of your S.O.G videos). You're nice to your squad and can joke around while also not taking shit from others. And you make it clear how these missions make things tense and exciting. It's a killer package
  • @ZeAshTonz
    I love the addition of the NVG sniper to this game mode. They’re what the Wolves from GR: Breakpoint should’ve been. Terrifying enemy spec ops that completely reverse the balance of power and ruin your plans. You’re forced to adapt and improvise to overcome them.
  • @alekanzify
    Well, we started our first game with one life only, no respawn and perma-death back in 2007-2008 in Arma 1. At first we played 5 vs 5. Later moved to Arma 2, these games became popular, we played 10 vs 10, then 20 vs 20, later 50 vs 50 and even 100 vs 100. That was an experience! Today in Arma 3, such servers are still active.
  • @internetcatfish
    I'd like to see a version of this where both teams have no respawns, but the defending team starts out with a lot more players. Something like 100 or 200 vs 4. But, every time the spec ops team sneakily kills someone, they permanently even the numbers a little bit and that person can't tell the others what happened until the match is over.
  • @_Addi_
    I would love to see more of this. The extra pressure adds a cool dynamic, and its more fun to watch imo.
  • @jomomma900
    These one-life raids are insanely intense. The firefight in the compound with the 2 ghillies, hearing Anton's down gave me chills. Would love more of thse
  • @avadacannon
    almost tought the video was 3 seconds long, it was just when it was released.
  • @Dapple30
    Your near 2mil happened bc people only dream of this kind of product (the gameplay, the graphics, the team comms, the immersion) and also for you being a humble, chill creator. Love the Arma and Stalker content. Cheers
  • @mickpick4678
    It would be awesome if you could have a stats menu on the side, where we can see things like how many friendlies are alive, position on map, etc, because I had some trouble understanding how many good guys were with you, where your allies located, etc.
  • @SS_Mori
    "i have no idea how this occurred" its because you put a lot of passion and work into every video each sub is very deserved
  • @NorroTaku
    it really refreshing when the content creator is not the igl or rather if all are on a level field and the creator is not bossing people around i love these!
  • @the11b
    You have a great knack for taking games seriously enough to be entertaining but not so serious that you forget that you are supposed to be having fun. Great job!