Game Rom Sizes
416
Published 2024-03-23
All Comments (5)
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Love your editing style!
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I too made it through the Bit Wars. Sounds super futuristic eh
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Ofcourse it was important if it was larger size you could expect a larger game and usually better gfx
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Yeah, this was totally during that time when everyone was boasitng about how many bits was their system and a larger ROM would mean prettier graphics, more sounds ,etc.. but by N64 / PS1 it really just all evened out.. The "Blast Processing" of the Sega Genesis was sheer marketing BS ... although the memory throughput using DMA on the Sega Genesis is pretty beefy, and one could do many different effects by altering the VDPs registers during active display.... Which was about as "blast processing" as anything really got at the time, I think Sega really missed the marketing boat by not gloating about their CPU clock speed... 7.67MHz vs the SNES's effective 3.58MHz (or less... ) ... And the Sega Genesis's 68000 CPU had 32bit registers ... 16 of them... vs SNES's 65c816 ... which only had like 3 16 bit registers...