Game Rom Sizes

Published 2024-03-23
I give my reasoning on why publishers put game sizes on the packaging. I also recap ROM sizes for cartridge based games.

All Comments (5)
  • @hstubbs3
    Yeah, this was totally during that time when everyone was boasitng about how many bits was their system and a larger ROM would mean prettier graphics, more sounds ,etc.. but by N64 / PS1 it really just all evened out.. The "Blast Processing" of the Sega Genesis was sheer marketing BS ... although the memory throughput using DMA on the Sega Genesis is pretty beefy, and one could do many different effects by altering the VDPs registers during active display.... Which was about as "blast processing" as anything really got at the time, I think Sega really missed the marketing boat by not gloating about their CPU clock speed... 7.67MHz vs the SNES's effective 3.58MHz (or less... ) ... And the Sega Genesis's 68000 CPU had 32bit registers ... 16 of them... vs SNES's 65c816 ... which only had like 3 16 bit registers...