[SNES] - Jump Up, Super Star!

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Published 2020-04-21
Composed by Mahito Yokota, Transcribed by JBand, and Arranged by me.

This one took quite a while. I took the midi from Musescore and modified it. Different instruments got different SNES soundfonts, the main ones I used being the Yoshi's Island soundfont, and a universal SNES soundonft. The drums are actually a bitcrushed version of the Capcom Play System 2's drums. The SNES drums I had to work with sucked, so I decided to ue a different soundfont. The vocals were taken from the vocal track, and then bitcrushed. Both the drums and the vocal were bitcrushed at a rate of 16 bits, and with a downsampling of x4. I used a lower quality piano saple, preset 0 on Yoshi's Island soundfont, instead of the much nicer sounding preset 15, so that it sounded more authentic. Preset 15 sounded a little too good...

All Comments (6)
  • @TheMezoMd
    i like how pauline's voice is more chippy cause snes could handle only that much for sound quality
  • @lookas.j
    This is probably one of the best SNES remixes I’ve ever heard. It actually sounds like it came from the SNES and not some lazy 8 bit modifier app or something. Anyways, great work!
  • @1JAMINben
    This is really good can I use it in an SMBX game and credit you?