30 MORE Things that Don't make Sense in Smash Bros. Ultimate

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Published 2022-08-27
Check Out Part 1 First:    • 30 Things that Don't make Sense in Sm...  

Welcome back to another episode of things that don't make sense in Super Smash bros Ultimate. Here I am once again applying some real life logic into the smash bros series. Only thing weirder than that would be doing this to the Mario series.

It appears that there are even more strange things I noticed during my time playing The Legend of Zelda breath of the wild. So strange in fact that I made yet ANOTHER video about it going over EVEN MORE things that don't make sense to me, 30 more things in fact. Yes I am going to be applying real world logic to The Legend of Zelda breath of the wild yet again.
In the video above, we cover 16 facts, tips and tricks that aren’t quite as well known, ranging from secrets to glitches, so me that are pretty simple and others that are fairly complex. The Legend of Zelda: Breath of the Wild has been out for four years at this point, and players have found some amazing things, intended or not, that keep the game and its sense of discovery feeling fresh.

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Outro Music: Sappheiros - Aurora

#smashultimate #smashbros

All Comments (21)
  • @footytime8108
    The gas that releases from toad actually references a real life fungus. When you step on a certain fungus, spores are released due to impact. So they used Princess Toadstools counter as a real life toadstool
  • "Villager is just a God in the gardening buisiness" VILLAGER IS JUST A GOD IN THE EVERYTHING BUISINESS.
  • I believe the crowds cheer on Smash Bros are watching fights on some sort of TV, because when you defeat someone in Smash, there's many animations as to how they do it. One of them is that if you blast someone out of sight. They hit the screen you're looking at and slide down, but it could also be a 4th wall break.
  • @osmiumforge
    "in a desert with no other life" 1) there's a few small bits of grass in the background 2) oot literally lets you plant a bean in a volcano crater
  • C4 is actually very stable, and can not explode from lots of things, so it’s not that out of the ordinary that it can’t be blown up by anything other than Snake’s detonator (and what this guy said)
  • I feel like too many of these are taken out of their context. Magicant is the city inside of Ness's mind, so if Ness wants the clouds to be solid, they're solid. The real question is, why doesn't Ness automatically win whenever you choose magicant?
  • @Wienerdog5
    Im pretty sure the green stuff from peaches counter is spores. Thats the general consensus at least.
  • 1:41 Also bear in mind if Jigglypuff is put to sleep by another Jigglypuff, it doesn’t do any damage
  • @Bokokirby
    About Kirby’s stone move, while it may not make sense, it is canonically accurate to the games- in the Kirby series, when using stone you are completely invincible, but any type of grab or other thing that pulls you in (like a black hole) does go through stone.
  • Steve’s fishing rod does have consistency, it would bring opponents toward you and not change your position. So it’s consistent to the game.
  • @Cakeses
    The transformation smashes were changed intentionally to make them all fast and punchy
  • @jayb8934
    The loop in big blue could actually work that way with sufficient centrifugal force. Look up “artificial gravity using rotation”. It’s often employed in science fiction, but it’s based on simple physics and inertia.
  • @Sloth_htolS
    About fact 27, Game and Watch actually throws the Stock icon of the fighter he grabbed. He doesn’t just crumble your character, he grabs their SOUL ITSELF
  • Metal Jigglypuff is going to have me thinking. I don’t even play Pokémon or Splatoon, but looking forward to those vids too since you consistently deliver great content. - Kyle
  • Are reveal trailers canon? In Sephiroth's reveal trailer he literally slices Galeem in half, yet you can play as Sephiroth in World of Light, and Galeem is still alive. Also, how did the DLC characters survive WOL? You don't even need to rescue them, they're just automatically unlocked if you have 10 or more fighters. Most confusing is Min Min and Pyra/Mythra, as they are also spirits and therefore were captured by Galeem, yet you can play as these characters and even equip their spirits?
  • To be fair, Wario has had crawling in his move set for most of his 2D outings, and can actually crawl unlike Mario in-universe
  • The reason how they can jump normally on the big blue stage when they’re upside down is the same reason why you can swing water really fast and it stays in the bucket even when it’s upside down
  • @lasercraft32
    The transformation final smashes were removed in an attempt to make Final Smashes actually viable in competitive play... like, in previous games the second someone transforms its just a game of cat and mouse. Just bide your time and try desperately not to die until your opponent transforms back. It's more balanced this way.
  • #1 - It's called momentum. If you are over something that is moving and jump, you don't go just upward but also in the same direction you were moving over it. It's implied characters are jumping trying to keep up with the platforms movement #9 - They are meant to be skilled enough to know how to properly hit to deflect that kind of thing. Like DBZ guys deflecting Ki attacks with the hands #10 Don't question pockets in games, tLoZ already haas plenty of jokes on it #25 Because the variation on the transform F-Smashes was too heavy. Wario was one that had players zoom to death more than they could count, while Luigi's is an assured 2-kill in a 1v1 #28 It's the difference between "going out" and been "taken out" #29 Dr. Mario has the copied moveset of "Melee" Mario, which got replaced for Brawl. 1 different B move, neutral B doesn't have fire properties (like igniting flamable boxes), different inclination for certain hits (I think Aerial Front A is por of a punch than a spike), and I am not sure it Dr. Mario can wall jump Many things here and in previous video can be explained in the implied lore of the game saga. Smash64 shows on the very start of the game how ALL the game is an imaginary world created by Master Hand, what started with 12 plushes became bigger when he went for the figurines that became the Melee characters, that's why Sizes are irrelevant and why characters who are friends clash with each other. The chaotich face-off from Melee led to a plan for a storyline seen in Brawl and it being followed up in Ultimate. Masster hand & Crazy Hand are the rulers & creators of the combined world that exists in the smash games. Even if a final boss in the first two games, the Taboo incident of Brawl has MH learn how far his creation has gone. Also a reason why MH y CH help advance in the map of the story mode of Ultimate