Edited 3D Gaussian Splatting PLY imported into Unreal Engine (of a Yui from K-On figurine, why not)

Published 2023-11-08
Workflow:
Source footage created by filming with a Samsung Galaxy Fold 4.
Original PLY created with github.com/graphdeco-inria/gaussian-splatting with full 4K feed on partial CPU assist (even with an RTX 4090 you WILL run out of VRAM if you're doing 4K sources, and it goes only a tad slower with CPU assisted anyways).
PLY converted for editing in CloudCompare with github.com/francescofugazzi/3dgsconverter
Then edited with CloudCompare www.danielgm.net/cc/
Then saved to PLY in binary and then reconverted back to 3DGS compatible format with the converter again.
Then opened in Unreal Engine with whatever plugin that supports 3DGS.

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