Ranking EVERY Backrooms Game on Steam

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Published 2023-04-10
Thumbnail art - twitter.com/blacksheepiess
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The backrooms. One of the most prevalent internet urban legends to come out of the modern day. This little 2019 creepypasta has spawned some of the most stories and experiences out of any shared concept, only being rivaled by SCP, and with the backrooms being as new as it is, it’s impressive how much it’s caught up! But, one of the things that the backrooms also lends itself to is a large margin of games made for it, majority of them being uploaded to the online games storefront Steam. With an absurd 40 games being uploaded to the store at the making of this video, I do the unthinkable and seek to review every. single. one. Please help me.
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Video timestamps (here we go)

0:00 intro
4:20 The backrooms game
6:14 The backrooms
8:25 Enter the backrooms
11:08 The Abyss has Walls
12:42 The Backrooms Survival
15:15 The Backroom Project
18:29 The Backrooms 1998
23:24 Secret Backrooms
24:22 Inside the Backrooms
26:44 The Backrooms Mass Extinction
27:46 The Backrooms Found Footage
28:58 The Backroom Lost and Found
33:19 Escape the Backrooms
36:45 The Complex Found Footage
38:09 The Backrooms Footage
39:07 Dream Logic
40:33 Noclipped
41:16 Welcome to The Backrooms
42:04 The Backrooms (second game)
43:01 The Levels of Backrooms
43:35 Reality Noclip: The Backrooms
44:33 Survival in the Backrooms
45:43 Return the Backrooms
46:07 Transliminal
48:08 In The Backrooms
48:22 Backrooms Mainframe
48:52 The Backrooms Lost Tape
51:01 Backrooms New
51:45 Lost in The Backrooms
52:28 Within The Backrooms
54:01 Backrooms The Game
54:18 Light the Backrooms
55:31 Backroom Warfare 2
56:21 Backrooms Surreality
56:42 Backrooms Apprehension
57:56 Underbackrooms
58:28 Liminal Reality
59:01 The Backrooms Experiment
59:31 Backrooms Exploration
1:00:00 Into The Backrooms
1:01:15 Conclusion/Ranking






Copyright Disclaimer:
Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
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MUSIC USED:

JORDANN - Main Hall (Anemoiapolis: Chapter 1 Soundtrack)
Hang Castle - Sonic Heroes [OST]
FNaF World OST - Underneath 1
Collection Room (Door Into Summer) - Sonic Generations [OST]
Pizza Tower OST - Pizza Deluxe! (Title screen)
Resident Evil Director's Cut DualShock OST - Mansion Basement
Yume Nikki OST: Barracks Settlement
OMORI OST - 004 Spaces In-between
Undertale OST - Amalgam Extended
Silent Hill 2 OST - A World of Madness
"Bonnie's Lullaby" - FNAF 3 Minigame Music
Pizza Tower OST - It's Pizza Time!
Castle Theme - Super Mario World
OMORI OST - 075 Forest Frenzy
Liminal Mall & Vaporwave in-game images/OST from Anemoiapolis
JORDANN - Main Hall (Anemoiapolis: Chapter 1 Soundtrack)
OMORI OST - Humphrey's Battle themes Extended
The woods - Carmen Beckett: open.spotify.com/track/32NFqYYyCxtH4rLFMDJGc9?si=a…
Sanctuary Guardian Earthbound Music
C418 - Far (Minecraft Volume Beta)
Resident Evil 2 - The Front Hall
OMORI OST - 009 Push & Shove
A Hat in Time OST - Subcon Forest
Silent Hill 2 OST - A World of Madness
Resident Evil Remake Soundtrack "Save Heaven"
Yume Nikki OST: The End
Yume Nikki OST: Snow World
Castle Theme - Super Mario World
Resident Evil 4 Remake - Save Room
Resident Evil 7 Biohazard Save Room Theme
OMORI OST - 017 Forest Chillin'
C418 - Stal (Minecraft Volume Beta)
Within The Backrooms Song
C418 - Chirp (Minecraft Volume Beta)
Yume 2kki OST - Arrow Maze
Sanctuary Guardian Earthbound Music
Silent Hill 2 Ordinary Vanity
Undertale OST - Amalgam Extended
Yume 2kki OST: Botanical Garden
C418 - Far (Minecraft Volume Beta)
Liminal Mall & Vaporwave in-game images/OST from Anemoiapolis
Yume Nikki OST: Snow World
Silent Hill 2 OST - Promise
Backroom Lost Tape Title Screen Music
Gallery - Sonic Generations O

All Comments (21)
  • @CosmicCrowMC
    Hey there! Creator of "Enter The Backrooms" here. Just wanted to say I really appreciated you putting so much effort into this video and for your criticisms of my game. I'm really grateful you tried it at all, especially with its high price point. It warmed my heart when you noted how you could see the high effort I put into the game, as that was the reason for the high price. What made things even worse is that, in my lack of experience as a game developer, I decided to make Enter The Backrooms without an engine, which means despite my efforts, the game has technical flaws and limitations that most games nowadays don't. You're definitely right that Enter The Backrooms can get slow and repetitive, and depending on what you're looking for in a Backrooms experience, it's completely valid to say this makes it an unenjoyable game, especially if the procedural generation doesn't treat you kindly. It doesn't help that, as you stated, the gameplay remains the same: find exits, collect items, avoid entities. I tried my best to enhance that gameplay loop with things like level events, sub-levels, hallucinations, entities, and generated structures, but for some players, those features only serve to mask an underwhelming experience. Most of the players I've heard from admit the game takes a while to get into and it'd be unfair for me to expect all players to put themselves through intentionally-designed-to-be-repetitive gameplay. One thing to note is that using Sandbox Mode to jump around levels gives you a pretty surface-level experience of the game, but I can't blame you for trying to get a quick feel for my game when you had so much more content to cover. I was a little sad to hear you thought the levels felt very similar, as designing levels and implementing their generation was the most time-consuming part of development, but to each their own! After all, there are only so many ways you can arrange walls and have players walk around them, even if levels have distinct textures, ambiance, etc. All that to say thanks for playing my game and for the honest feedback! Working on Enter The Backrooms was a wild ride that helped me connect with new people, gain valuable experience, and learn where I need to grow as a developer (step one: use a game engine!). Even if the game is less than stellar, I'm proud of what I did given my limitations and I'm excited to see how my experiences with the game will set up opportunities in the future. I'm using the money from ETB to pay for my Computer Science / Math degrees, so your support is very much appreciated! All the best in your YouTube journey! :)
  • @Pastraspec
    The sight of a yellow room has now lost meaning to me in the same way a word does when it's said too many times. Thank you Daggz, wonderful video
  • @SleepLIVEYT
    I can't believe you uploaded 5 straight hours of you walking through a home depot
  • Hello! Creator of "Welcome To The Backrooms" (41:16) here. First off I really appreciate all of the effort you put into this video. This project started as a one man recreation project back in the end of 2022 for me. It was my indie studio's first game, and I had huge visions for it, but in reality realized how difficult making video games really was. I have made every asset in my game in blender and never used any stock assets (as i think stock assets are cheating when developing games) as well as the textures, so there will be a lot of bugs. We have started working on bug fixes as well as adding more content to this game, I am now working with 3 other people, and we have it released under an experimental version on steam, unfortunately the version that was played in this video had loads of bugs, and we are continuously working on the experimental version in the background. I do agree with your points, and we plan to reduce the price until we have a solid game to makeup for that. Thank you so much for including this game in your video! My team and I do plan on expanding the game a lot. We love this game and didn't want to make it to only be a cashgrab, and unfortunately that is what most people view it as in the swarm of backrooms games out right now. The experimental version has levels 0 - 2, and level fun. as well as more items and a mini boss in level 0! We also plan to add multiplayer soon.
  • @LonelyWolfTXR
    Something you missed about The Complex (game at 36:47) is that it does actually have very subtle "scares" in the form of having a shadow creeping around a corner as you turn away. If you look back it will be gone, and there are no actual entities, but just very seldomly you can see a faint shadow around a far-off corner peek in just as you turned to look away. It happens rarely enough to only occur maybe twice in an entire playthrough, and it's easy to miss, but I think it's a good touch
  • @Oldmangamess
    Hey I am one of the Graphic Designers for Escape the Backrooms! I did the logo and did some play testing thanks for playing the game!
  • @cxlciummmiv
    36:50, the other Backrooms games are quickly becoming a bunch of run of the mill “there’s a scary monster chasing you” games. This was the first one that I’ve seen that really nailed the whole “liminal space” feel. Super unsettling, no jump scares, 100% atmosphere. This was awesome!
  • @citrinekillz
    Thank you for the one hour background noise to play and draw to and I'll probably watch this multiple times because I get distracted easily so I can't wait to eat to this at least 5 times in the following days I love your videos sm❤
  • @EebyDeeby413
    22:20 The fried chicken bit is unfortunately a reference to the actual favorite food of the murdered child this game is referencing (Timothy King), who also was found to have had fried chicken as his last meal on his autopsy report. It's incredibly tasteless. The YIIK of backrooms games.
  • @staticsphere_
    Part of me wonders what it was like repeatedly asking your friends to join you through so many backrooms clones. “Hey, wanna join me in another crappy unity backrooms game?” “Dude, this is the 17th time you’ve got me to join you in the same yellow halls this week. What’s in it for me?” “Hmmm… you get to do a stupid dance with a stock model in front of 30,000 people?” “…fine, deal.”
  • This guy is extremely underrated. I’ve been here since the original Backrooms video, which was an awesome analyzation of the concept of infinite, mysterious levels—seemingly located outside of time and space—as well as a fantastic look at liminal spaces overall! Glad to see you’re still cracking out awesome content, especially covering the Backrooms. Wishing nothing but the best for your future Daggz!
  • @a_dude6911
    Fancy did say he'd change the player model in the next update and I hope he reverts the partygoers model too but this game is one of the best imo because Fancy wants to add more levels constantly.
  • @moxxym
    honestly a pretty damn good video but I'd really like it if on the transition screens had a kind of tierlist for clarity sake, halfway the video I completely lost what the ranking looked like. For the rest I'd say continue with this kind of content, really enjoyed it
  • Fancy has actually discussed fixing the player model, and has shown off some really cool looking alternative options in videos!
  • @SissypheanCatboy
    I do wanna add for those wondering: "The Backrooms 1998" is based on a real life murder, and the random lines about fried chicken are a reference to the favorite food of the real life victim, who was a young child as well. I believe the game has (or had, they may have removed it) a line saying something like "In Loving Memory of Fried Chicken". Combine that with the tasteless description of the murder inserted into the game for shock value and Its completely disgusting that the devs would find that shit acceptable, and embarrassing for all of the youtubers who gave the game clout.
  • @RandomGamer-
    Every Backrooms Game Ranking with the Timestamps 40. (Disqualified 💀💀) 39. The Backrooms - 6:14 38. In The Backrooms - 48:08 37. Backrooms The Game - 54:01 36. Secret Backrooms - 23:24 35. Return the Backrooms - 45:43 34. Into the Backrooms - 1:00:00 33. Backrooms New - 51:01 32. The Backrooms Project - 15:15 31. Backrooms: Mainframe - 48:22 30. Liminal Reality (The Backrooms) - 58:28 29. The Backrooms Mass Extinction - 26:44 28. Under Backrooms - 57:56 27. The Backrooms (2nd) - 42:04 26. Survival in the Backrooms - 44:33 25. The Levels of Backrooms - 43:01 24. Backrooms Surreality - 56:21 23. Backroom Warfare 2 - 55:31 22. Welcome to the Backrooms - 41:16 21. The Backrooms: Found Footage - 27:46 20. The Backrooms Footage - 38:09 19. Enter the Backrooms - 8:25 18. The Backrooms Game - 4:20 17. The Backrooms Experiment - 59:01 16. Reality Noclip: The Backrooms - 43:35 15. Noclipped - 40:33 14. Light the Backrooms - 54:18 13. The Backrooms Survival - 12:42 12. Backrooms Apprehension - 56:42 11. Transliminal - 46:07 10. The Abyss Has Walls - 11:08 9. Backrooms Exploration - 59:31 8. Dream Logic - 39:07 7. Within the Backrooms - 52:28 6. The Backrooms 1998 - 18:29 5. The Backrooms Lost Tape - 48:52 4. Inside the Backrooms - 24:22 3. Escape the Backrooms - 33:19 2. The Complex: Found Footage - 36:45 1. The Backroom: Lost and Found 28:58
  • @moezfoez
    Complex found footage is one of the few games I've actually played and it really has to be my favorite It's what I love and miss about the backrooms The liminal spaces of it and not being chased by a weird looking out of place monster lol
  • @kalkrause2554
    I love having long-form videos to put on in the background while I work and stuff like this is great! I hope you make more long-form videos in the future because I love most of your stuff but this one is the video I finally subscribed to your channel!!
  • @Pooky1991
    To me the best thing to come out of The Backrooms is the increased popularity of Liminal Spaces. Games like Superliminal and Anemoiapolis can be considered gems in a sea of shit. I also feel like the concept was the best when everything was a mystery, including the entities and people didn't try so hard to give an explanation for its existance. I love the SPC Foundation, so a game combining the 2 lores sounds kind of cool to me, especially given the SPC Foundation has the neverending Ikea.