I Tried a Disney Secret Project!

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Publicado 2024-04-26

Todos los comentarios (21)
  • the graphic explaining how the mat works was really good and informative
  • @Posiman
    People tend to forget that Disney Imagineering is actually one of the most advanced robotics companies in the world. Since their tech is often meant to be interacting with children instead of tech demos or military, they have this amazing experience overcoming the uncanny valley.
  • @FigmentForever
    As a former Disney Imagineer & current archivist with the Walt Disney Archives in Anaheim, I am so happy that my former cast members gave YOU the opportunity to test these all out! I worked with Lanny for a 3 month period in mid 2018 doing some research on articulating movement for this in a strict alpha build & cannot believe the evolution of where it is now! Congrats Marques - I couldn’t think of a more deserving person to come to our lab 💜
  • Marques just not even mentioning the fact that he got hands-on with one of the "real" extending lightsabers while simultaneously showing it is really, really funny.
  • @94XJ
    Imagine being queued up for a ride and when someone tries to cut, the floor just puts them back where they started.
  • @-sturmfalke-
    These little robots have the same expressions as animated characters! Mad props to the engineers that built and programmed these. My mind is blown that this is even possible already.
  • @Jarringcar
    I love those droids in the beginning. It feels so futuristic.
  • We need to get another episode where you interview Lanny! I'm sure Disney was pretty strict on who gets to talk and say what, but I want to hear from Lanny.
  • @BrownieX001
    It's so cool to see Valve Steam Deck being used for development work that isn't games.
  • @angel_cheon-sa
    I am happy he talked about the eyes and inner ear. I've tried to explain it to people who talk about VR sickness and don't understand it. It's the same reason why you can get seasick (along with the rolling). You can earn your VR/Sea legs, by just sticking with it and your brain will build new pathways to make it okay.
  • @austist
    Tilted rotating discs is absolutely genius for an omnidirectional treadmil. Having this for VR would be killer
  • @Caverate
    5:24 getting stick drift on that would be something else
  • @cypobos
    no matter what kind of 360 treadmill you manage to put together, no matter how convenient or efficient it become, you'll always be left with that issue of motion sickness/ because you are in fact not moving and your vestibular system is not registering any variation of acceleration. what could produce decent results regarding motion sickness would be treadmills were you are linked at the hips and most of your weight is actually held. now it doesn't provide a life like feeling at all, it's like you're on a rope and pushing something with your feet under you. that's why your brain can expect you not to be moving, and that's why you'll get less motion sickness. of course the best option is still to move around a large empty room.
  • @ZTenski
    3:07 the is very clever. I've thought quite a bit about this, but this solution is far more eloquent than anything I'd considered
  • that man, Lanny Smoot, is a living legend. He has done so much and is the only other Disney employee (other than Walt) to be inducted into the national inventors hall of fame. You need to do a big sit down interview with him. Plus all his time at Bell Labs. He must have so many stories to share. I'd love to hear you interview him.
  • Very interesting. It’s louder than I expected. Great idea. It occurs to me that the radial velocity on the edge of the disc makes it such that there is a slipping friction thing happening. You would have to have an infinitely small tangential point touching in order to eliminate that which is not possible. Very fun to think about.
  • @CosmicVRS
    I came up with a very similar idea a couple years ago in uni but with balls rather than disks. Like two hemispheres attatched to rods, i unprivated the cg concept on my channel if you wanna see what i mean. But i was told that the idea had too many moving parts to be a realistic product. My idea was to have the balls align with the hips mechanically but the balls could be animated up and down individually to create the impression of terrain. I wonder if this tile version could have the tiles move up and down to do something similar. The disks are better though ill admit. I was adding too many balls but i feel that you could use less disks in a commercial version, here they've used a lot, cant wait for vr treadmils though :)
  • @dax1538
    Ready player one is becoming reality