Top 3 Ship Builds for Everything | Master Modes 3.23 / 3.23.1a | Star Citizen Guide

Published 2024-07-11
Now that we've covered the differences in components, where do they belong? Which ships are best-suited to the things we want to do in the 'verse? Come find out!

vvv ◆ SHIP BUILDS ARE PINNED IN THE COMMENTS ◆ vvv

00:00 Intro
00:54 Categories we'll cover
01:43 Ships for Fast Delivery/Small Cargo
05:01 Ships for Trade/Large Cargo
06:47 Ships for Ground Mercenary/Rescue Missions
11:24 Ships for Space Mercenary/Bounty Missions
14:04 A note about Damage Output
15:26 Ships for Criminal Activity
19:27 Ships for Mining and Salvage
22:05 Ships for General PvP
26:25 Ships for Multicrew PvP
30:03 Ships for Bounty Hunting PvP
32:16 Ships for Dropship PvP

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◆ Credits
Thanks to SIIIN, Experia, HorribleTomato, and JGunns for footage and/or providing ships to get it from!

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♫ Music
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All Comments (21)
  • AS PROMISED, THESE ARE THE BUILDS! ◆ FAST DELIVERY/SMALL CARGO ◆ Aegis Avenger Titan - www.erkul.games/loadout/0KZGAvjM Origin 315p - www.erkul.games/loadout/PgxKTD2r Crusader Mercury Star Runner - www.erkul.games/loadout/KcubStBi ◆ TRADE/LARGE CARGO ◆ Crusader C2 Hercules - www.erkul.games/loadout/rCnWJNjb MISC Hull A - www.erkul.games/loadout/tsYL3h5x MISC Freelancer MAX - www.erkul.games/loadout/IBuovodu ◆ GROUND MERCENARY/RESCUE MISSIONS ◆ Aegis Avenger Titan - www.erkul.games/loadout/mpktV0Rx Drake Corsair - www.erkul.games/loadout/M9GWdgU0 Crusader A2 Hercules - www.erkul.games/loadout/jiapw523 ◆ SPACE MERCENARY/BOUNTY MISSIONS ◆ Drake Corsair - www.erkul.games/loadout/M9GWdgU0 RSI Constellation Andromeda - www.erkul.games/loadout/VKrE0sDQ Crusader A2 Hercules - www.erkul.games/loadout/jiapw523 ◆ CRIMINAL ACTIVITY ◆ RSI Mantis - www.erkul.games/loadout/c42Iz3Ff Anvil Terrapin - www.erkul.games/loadout/DgoNuqX3 Aegis Sabre Firebird - www.erkul.games/loadout/TSko3k0G ◆ MINING AND SALVAGE ◆ MISC Prospector - www.erkul.games/loadout/gxNnDJmk Argo MOLE - www.erkul.games/loadout/2KMHNV5f Drake Vulture - www.erkul.games/loadout/OWp8Lxpl Aegis Reclaimer - www.erkul.games/loadout/1wfp7337 ◆ GENERAL PVP ◆ Anvil F7A Hornet Mk II - www.erkul.games/loadout/9AjaLG8K Aegis Sabre Firebird - www.erkul.games/loadout/iLzaYom0 Drake Corsair - www.erkul.games/loadout/M9GWdgU0 ◆ MULTICREW PVP ◆ Aegis Hammerhead - www.erkul.games/loadout/q2zLP20V Crusader A2 Hercules - www.erkul.games/loadout/jiapw523 RSI Scorpius - www.erkul.games/loadout/KPnvRSgT ◆ BOUNTY HUNTING PVP ◆ RSI Mantis - www.erkul.games/loadout/c42Iz3Ff Drake Cutlass Blue - www.erkul.games/loadout/B6qDBRQi Drake Corsair - www.erkul.games/loadout/M9GWdgU0 ◆ DROPSHIP PVP ◆ Drake Cutlass Steel Stealth: www.erkul.games/loadout/1CPkaQDv Drake Cutlass Steel Combat: www.erkul.games/loadout/1Yie4KXB RSI Constellation Andromeda - www.erkul.games/loadout/LvvfVTRN Anvil Terrapin - www.erkul.games/loadout/DgoNuqX3
  • @kungfuhiker8793
    MSR in a bad place right now, better to use the C1 Spirit. MSR has 37K HP when the Starter C1 Spirit has 67K. You lose cargo space but will live to make it to the drop-off. MSR has too low of shields and HP to take any hits and she is too slow now to escape combat. My MSR "Rango" is my baby but these days she hangs out in the hanger mostly unless it's complete combat free run which can be hard these days as NPCs seem to be everywhere and more aggressive than 3.22. She got spanked in XT even with a gunner. Not sure how she will do in the new Blockade Mission if she doesn't get an HP boost before then. She truly needs a S3 Shield like the 400i and other ships in here wt class. So till she is brought back up, the MSR isn't a good choice right now in 3.23
  • This is easily one of the best star citizen channels for actually useful information
  • @Rift_Hawkman
    I think the MSR deserves level 3 shields. It’s the same area total as a Connie if not slightly larger or smaller(it’s close enough). At the same time I personally think the ship (like most crusader ships) will shine in pyro due to how deep those quantum fuel tanks are. We know pyro is big and qt fuel will be valuable and I think having a massive tank or several will be a enough of a selling point alone on the crusader ships. I’m a drake Stan but those fuel tanks are severely slept on as a selling point for them in pyro and it’s something that never came up in most comparisons. For example the Cat with a grade A civ QD can go 221 total to where a C2 can go 2k+. Now we don’t know the ironclad but it’s probably nowhere near that. Me personally I don’t want to see others be more efficient like crusader. I like the idea of the name crusader staying true in the sense on going into uncharted territory and they’re very capable of doing so when I don’t think other manufacturers should or would be focusing on that selling point.
  • ships every player needs Connie andromeda/Drake Corsair-all around small crew ship to play with friends or run cargo--only buy one or the other. The connie is slightly more multi-roled. Prospector- to make money (Mole if you have the crew) Vulture- to make money (Reclaimer if you have the crew) Medium to Heavy fighter - ability to fly solo with a squadron of other fighters led by a connie/corsiar -preferably the F7A mk ii or F8C lightning, but piloting skill and numbers make a huge difference. In good hands with the right numbers, even the aurora can participate. C2 or any variant for shipping that valuable refined ore in bulk to maximize mining time and minimize number of shipments at the end of the day, get good in your aurora and any ship will work for your needs. Everything else is for niche gameplay and should be bought accordingly. larger vessels, corvette and capital class, will be geared towards Organization goals. Combat squadron [fill roles in order]: 2 fighters, full crewed connie/corsair, 2 fighters/bombers (repeat 3-4 times) +corvette class-(3rd or 4th squadron should exchange to a corvette class upon filling.) this makes a decent battallion. Fill three battallions and the third should switch to a capital vessel, if they ever release. If you feel piratey then throw in a couple interdictors in place of an equal class ship. Mining crew [fill in order] 1-4 Prospectors 1 mole and 1-4 prospectors 2 mole and 1-4 prospectors etc prospectors should pickup the quantanium to keep Moles active. Eventually it will be worth having a C2 variant on standby carrying extra bags when the refinery can see the C2 cargo. Salvage crew is simple aUEC/hour is better than mining 2 man vultures 4-5 man reclaimers C2 on standby to haul cargo reducing downtime. depending on HiSec/LowSec you may need some security eventually, both for mining and salvage. Trading crew eventually, crews will be recommended for trading when cargo overhaul is completed to expedite load and unload as well as providing security via escort and turret gunners. Medic Crew-I haven't played this role yet Exploration is TBD, but I believe it will be geared towards Org play with science geared ships such as the connie aquila, Carrack expedition, medivac ships, and some fighters for unknown threats. Also I expect a loaded armory would be needed as well as ground vehicles. What most people don't realize is the shear number of crew you will need to run a full fleet. AI will be awesome to fill engineering roles, but ultimately you need to play with ships that fit your resources. The game isn't designed for solo players to fly the biggest ships and compete in the Org arena. I find it hilarious that solo players pledge for such massive ships with no intent on playing with more than 4 friends. If you want to pledge money then pay for a subscription. The ships available to small groups are easily purchasable/rentable in game. The only reason you should purchase a ship with real money is for consistency between ship wipes. The only reason to purchase a corvette class and larger is if you plan on starting an organization or the organization you belong to will need one, but if you play with a productive organization the large vessels will be attainable. Stick to your lane and you will find the game just as enjoyable, or join/make an Organization built on players who want what is best for the group with at least 50 players that play regularly come full release. Orgs with 300+ 4hour daily players will be out of reach for solo players. So don't plan on competing with them. I would argue squadron 42 will be the solo fix for space hermits.
  • @iantsears
    Experienced in this grind. The ship-upgrade-progression grind must take into account the extra needed cash (aUEC) to handle purchasing of the Cargo, itself. And as things happen... ..for.. ....reasons... it is crucial to have that cargo-purchase budget separated from the saving for the next bigger/better ship. First rule of trading... never trade with more than HALF what you have as aUEC. So it is not as simple as getting a starter ship and grinding enough for the next bigger ship. Or else it takes forever to save up enough to make that next bigger ship pay for itself, much less profitable.
  • @bw2191
    I use a Freelancer It's not the best, but other players leave me alone.
  • @noahmalboeuf
    I hope you get big like Eve University! In game university for the players by the players!!
  • @MrMACHINRRIN
    I love the Harvard University idea to get to a decision-making involving everyone
  • @STAR-M6F6-S7B2
    Video directly in my favorites. I just went around the stations to equip my ships properly, a thousand thanks
  • @axm2689
    Great vid…again! I agree with most of your choices 👍🏼
  • @Jakan
    Great video, I really appreciate your breakdowns!
  • @rickdeckard2622
    With this video, you have covered every question, what could pop up in our minds. I love it!
  • @Kurashinno
    I've been maining the Corsair for ages. This patch I've found the deadbolts are by far the best. Couldn't even get through the shields of an 890 ERT with the M7As
  • I really like the work of this guide, the only "questionable" thing (i say that carefully) are the m-x series guns on most setups. Yes, on paper, highest dmg and lowest muzzle velocity on paper, but for some reason they break very fast even thru shields (not talking about getting dmg by balistic ammo)
  • For the small delivery category I quite like the 100 series right now especially the 135. Quick respawn timer, easy to get in and out of, very fast, can spawn on small pads. Avenger probably better overall choice still, but the new speed of the 100s make them much better than before.
  • @cree8ion401
    freakin' awesome video. So helpful, with useful data, consise explanations. Love it ❤