I've Covered Star Citizen For 4 Years | This Is What They Don't Tell You

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Published 2023-08-05
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After covering Star Citizen most days over the last several years, I wanted to share some of the biggest trends I've noticed. Some are obvious, some not so much, all can use a little context. I hope this can help players set their expectations.

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Relevant Links:
The Road To 4.0 (Oh boy):    • Why Did Star Citizen 4.0 Become Such ...  
Why is Star Citizen So Buggy?    • Why Star Citizen Is Still Such a Bugg...  
Star Citizen's Next Update:    • Star Citizen 3.20 New Features & Ship...  
Starfield is Coming at The Perfect Time:    • Starfield Could Not Be Coming at a Be...  

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ToC:
00:00 Star Citizen in 2023
01:45 Hype, Communication, & Expectations
08:54 The Most Ambitious Game
15:58 What You NEED To Know
17:29 Giveaways & More

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All Comments (21)
  • @scrazzle
    This might be the most important Star Citizen video to watch. For people thinking about getting into it, as well as for current players. It gives what almost no other videos or articles can... a fair and mostly objective perspective on the game and its progress.
  • @thesneak86
    You know, you pointing out that you have been covering it every day for 4 YEARS really makes me empathize with the few times you really show frustration with it all. How you maintain the positivity is commendable
  • @eyesonthey
    Money was supposed to be used to develop Star Citizen, but it's been used to develop an entire company. Fancy headquarters studio buildings, elaborate constructions at the studios including custom sliding doors and corporate art, rather than pinching pennies they've been spending like it's a never ending stream of cash coming in. Then they're going to sell the final product and and we will have financed the creation of an entire company. All the assets gained using our cash will be theirs to keep and use for further products. Pretty genius actually.
  • @Hobo_Jelly
    "The game isn't going anywhere" that's the perfect way to describe this game.
  • @tyronedejager2202
    "Test it, don't play it" - that's what I always tell people who want to try it.
  • @setaindustries
    "For now most people should not be playing it" I couldn't agree more. When people ask me how SC is doing I tell them to not get involved unless they're the most hardcore space simmers (and at that point they most likely already have a pledge). I can't wait to do all the cool activities this game will have with my friends but we're not there yet.
  • @coltztv-6624
    I remember buying a ship for this thing in 2013 or so. I also remember that my nephew was just a newborn then. He is now 10, almost 11. I have only touched this 2 or 3 times since then, cause it became obvious what this was turning into. Again, take the time to understand and think about the timespan of a person being born and to being close to becoming a teenager lol, and this hasn't been released yet lol... I feel bad for people that have been invested in this and can't see how absurd it is anymore. Their denial has created this alternate reality that they force themselves into apparently.
  • @davepowell4216
    I loved Wing Commander, so when this was pitched, I was an early crowdfunder. It's 11 years later, and yeah, I'm REALLY tired of waiting. I'm also tired of the excuses that come out about their really crappy customer service. So I'm not playing, but I'm also really angry that I gave them money a decade ago and am still waiting. They can make all the excuses they want, but a decade is still a decade and they've taken in hundreds of millions without really delivering.
  • @mikemcmahon67
    “The game’s not going anywhere”. Aunt that the truth! The promises about delivery dates for content (“SQ42 in 2 years!”) have slipped so many times that CiG has lost all respectability. Scope creep masquerading as stretch goals. If I didn’t know it’d only serve to line a lawyer’s pockets, I’d suggest a class action suit
  • @r0cketm00se3
    "We don't have scope creep, it's just that old mechanics increase in scope as they're tied in with other features." Hey, I hate to be the guy to tell you this but that's the definition of scope creep lol
  • @infn
    I'm a 2014 backer and have long given up on any hope. It's been 9 years for me. Is 10 years a reasonable time to develop a game? 15 years? While the stuttering progress and dev issues may just be representative of how other large scale AAA budget games are developed, they're operating on the assumption that they can switch tack at any time (which they seem to be doing quite often) and that they will continue to receive funding from the public in a never-ending dev cycle. What happens when the interest and the money dies out?
  • @damnsurfer522
    Game is like at 20% complete (official charts) in its 12 years of development. At that pace it will be done in 48 years... I mean come on.
  • @dreadpirateforex
    A decade of development & 600 million in funding = no excuses for the non stop failed deadlines and very poor player experience.
  • @MrMightyZ
    I remember building lego with my best friend and building a toy train line with him and building in his sandpit. We would get in to a groove and these projects were all we wanted to do and we’d even hide from our Mums when they’d call us for dinner or when it was time to go home. These guys are living the dream. Endlessly building systems together day after day, months after month for years. Why would they want to stop that? But they WOULD have to stop that. To do the extremely stressful and incredibly difficult task of actually boxing and finishing a game they need to fix goals and stop endlessly building. What and incredibly hard job that’s going to be but how joyous it is to just keep playing together forever. But it’s time and they need an adult to tell them to come inside, get cleaned up and finish their homework. The management must clearly be gifted artists but they aren’t business adults. Chris needs to step down and they need to put someone in place who turns the ship around and heads it towards the completion of at least the campaign. Otherwise it will not “end up being” anything except what it is now. An endless proving ground for the most cutting edge systems in the world and a playpen for the man-children who make it.
  • @Ace-Brigade
    I have literally given up on this game. After spending four grand I never play it, watch any media about it or visit their website. This is honestly the first video I've watched about it in a very long time. I'll come back in 20 years when they're 9 billion dollars in is still haven't finished.
  • @TheCountess313
    Star Citizen is One mans Vision. No concern is given to keeping players happy.
  • @DoctorGrove
    This gets said often, but I really, truly, wholeheartedly believe this game will never actually release. In 20 years, this will somehow still be "in development."
  • @PwnySlaystation01
    As a mostly-outside observer who's hugely interested in this game becoming a reality.... Or at least I was like 10-12 years ago, even the more realistic folks in this community really sound like battered wives. It's pretty amazing how many people still hold out hope for this... tech demo? Art project? I don't even know what to call it at this point. I think the best thing that could happen is they run out of money and have to sell all their work to a real studio.
  • @Eagle6Airsoft
    “Optimistic advertising from devs” what an unbelievably polite way of describing lying about a products progress to sell images of ships for real money and copy’s of the game.
  • @zawiszaczarny7876
    It's a perfect cash extortion machine, give somewhat microscophic progress, work on 1000$ dollars ships and cash in on the circle.