Combat In Cyberpunk Red: Basic and Advanced Tactics

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2020-11-13に共有
In this video I break down the combat system in Cyberpunk Red. There are a lot of nuances to combat and I hope to offer my own insight.

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TIMESTAMPS
00:00 Intro
02:25 The Basics
02:48 Basic Combat Turn
03:13 Cover System
04:15 Line of Sight
04:36 Called Shots
05:16 Single Shot & Autofire
06:08 Suppressive Fire
06:45 Critical Injuries
08:19 Advanced Tactics
08:25 Splitting Actions
08:50 End Turn Behind Cover
09:07 Advanced Cover System
11:29 Hold Action (Overwatch)
12:45 Line of Sight
13:07 Destroy Cover
13:48 Explosions
14:58 Advanced Cover Summary
16:30 Melee Combat
17:31 Grappling & Human Shields
18:28 Environmental Hazards

19:04 Advanced Tactics Summary
20:56 Outro

コメント (21)
  • @Don-vh9ck
    One thing to keep in mind with the headshots. It doubles the damage that passes through the head armor. So normal goons with no head armor? Easy. But if you have combat troops the double damage is significantly less.
  • I just picked up the core book for Cyberpunk RED, and dear lord it is a really, really well designed sci-fi game.
  • ah yes... I too remember when that guy had his legs blown off.
  • I understand that some people might prefer CP 2020, but I think that Cyberpunk Red is a well-made addition to the series. The Skill System feels open-ended, but a little less Byzantine, and the Critical Injury/ROF system makes for some interesting tactical choices.
  • This video saved the game for me! I could NOT understand the cover rules...but the way you explained them, it made me enjoy the system (a system I already loved) so much more. Thank you for this!
  • Clear, concise and everything I would expect. Well done sir! Keep 'em coming!
  • Thank you for the content you've been a huge help getting me started on being a GM! You've been the main guy I go to for anything Cyberpunk!
  • You are so clear when it comes to explaining systems, i went through 3 other youtubers and they took forever to explain the system.
  • Thanks for the overview! This was the one aspect of the game I was worried about. I am glad I found out that I should not be worried at all.
  • Watching this video and listening to your explanations really helped me understanding RED's combat system. Thank you for making this! :D
  • awesome video for a GM new to the game! Thank you so much! this helped clear up a ton of questions I had combat
  • Something else you can do with cover is split your move on either side of your action. If the enemy cover is small enough that you can move to get line of sight, then shoot, then move back into cover you should be able to bypass it. If you hold your action to shoot, you would have to be out of cover to get line of sight (which makes sense), and then of course you can always blow it up. Friday Night Firefight is fast and deadly, so cover and armor is very important.
  • @pelijer
    I feel like this is the combat video I've been trying to find for any rpg
  • I knew most of this just reading the core book, but this is absolutely fantastic and concise as less detailed explanation of combat and variety.
  • @wolf1066
    Fascinating to hear how the system works and compare it with CP2020 and CP2013 versions of Friday Night Firefight. Even though our games are mainly CP2020, I use a modified version of FNFF2013 since I don't like the wound boxes in FNFF2020 - much prefer the "look up your BOD and how much damage you took on this table to see what sort of wound you got" followed by "look up this table to see what your new wound state is" in CP2013 rather than "every single point of damage you take slowly but inexorably drags you to "Mortal 0" of CP2020. Cyberpunk Red's combat seems like a different beast altogether.
  • Amazing breakdown. I’ll be sharing with my players to help them understand.
  • @MrFlaos
    That helped me a lot to understand the combat system, thanks !