The BEST TRADES With Every Minecraft Villager Guide

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Published 2022-06-19
Here Is Minecraft Villager Trading Guide to see what are the best Villagers to own and the best trades you can do in Minecraft! Diamond Armor for just 1 Emerald or Any Enchanted Book for just 1 Emerald!
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0:00 Intro
0:10 Locking Trades
0:28 Trade Limit
0:41 Best Time
0:52 Villager Levels
1:07 Prices Go Up
1:26 Prices Go Down
2:05 Important Info
2:37 Armorer
2:59 Butcher
3:12 Cartographer
3:29 Cleric
3:51 Farmer
4:21 Fisherman
4:35 Fletcher
4:52 Leatherworker
5:06 Librarian
5:32 Mason
5:50 Shepherd
6:03 Toolsmith
6:22 Weaponsmith
6:37 Wandering Trader
7:02 5 MUST HAVE VILLAGERS

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All Comments (21)
  • @ernestregia
    In my superflat world, I usually trade 3 emerald for an iron axe before making an iron farm. If you use that axe for chopping wood, you get 250 logs, which can be converted to 2000 sticks (1 log=4 planks=8 sticks). Then sell them to a fletcher villager, you get roughly 62,5 emerald. Total net is 59,5 emerald
  • @mics1234
    3:56 Correction, for the composter you need to place 7 slabs in a U shape. Also at 5:20 you should mention that Soul Speed and Swift Sneak cant be acquired before someone spends 3 hours trying to get them from a villager.
  • @bvenable78
    5:06 Another great trade with Librarians are the emeralds-to-bookshelves and books-to-emeralds trades. When you can get those down to 1-for-1 trades, you can get infinite emeralds for your other trades. Pay 1 emerald for a bookshelf, place it and break it for 3 books, and then sell the 3 books for 3 emeralds.
  • You forgot to mention the glass trade from librarians as it's a renewable, fast and easy source of glass. It's much beter than sand dupers as they are incredibly cheaty to do. And the golden carrot trade is much better the crafting them.
  • @jimmiller5655
    Something to remember when trading to level up a villager: Different trades give the villager different levels of XP, and they can change as the villager levels up. Watch the XP bar while selecting trades to see which gives the most. Can save you lots of time waiting for trades to unlock again.
  • @Ivory207
    for converting villagers to zombies you should mention the difficulty level and how it affects the chances
  • On BEDROCK, these work a bit differently. First, and most important, when zombie villagers spawn in from a zombie spawner all surrounding villagers within 16 blocks get a discount that will stack up to the max discount. So, if you build your trading hall around a zombie spawner (which you can use as an XP farm or just built to auto kill and for their sweet flesh to trade) you will always and continually be discounting your villagers over time. You can build a trading hall with over 50 villager stalls around just one spawner with the added benefit of spawning iron golems continually on the roof for an iron farm. Also, not every trade can be worked down to 1 emerald. Villagers can offer the same item at different starting prices and that can limit what the minimum price can be. An Efficiency V trade from a librarian could bottom out at 1 emerald, 2, or even 24. So, when you are rolling that first Mending guy it can be worth it to pass him by on Mending if the opening price is in the 30's and wait for one whose opening price is lower (12 is pretty common). Armorers only unlock TWO types of diamond armor each and you don't get to know what it is until you have leveled them up. So, you can't just count on one or even two guys to get you a full set. If you have the coal to get them to level 2 and the iron to run them to level four (so that you can see the level five options), you will know which two your armorer has. If you are VERY lucky, two will do. Most of the time it will take 3, 4, or even 5 (and if you are unlucky, even more). You may find it best to trade a few up and then winnow out the unneeded ones with lava buckets to keep from filling your trading hall with unneeded armorers. Butchers are identical on Bedrock, but you might get unlucky and not get a beef/mutton split on level 3. If you have rabbits and have 3 butchers then you are almost certain to have both beef and mutton sales. Have some of the starter meats (chicken and pork) on hand to swiftly trade them up one level to make sure). Cartographers are emerald and XP factories. They mesh perfectly with your librarians who sell glass that you can then turn into glass panes and sell back at incredible profits (since at max discount you get 4 glass per emerald, 6 glass = 16 panes, and you can sell 1 pane for an emerald 16 times over, so with two cartographers you can buy 12 glass for 3 emeralds, create 32 panes, and gain a net of 29 emeralds). Likewise, many librarians sell compasses for 1 emerald and while you don't get any emeralds for turning them around and selling them to cartographers, it is a free XP generator which you will need for putting all those enchanted books on your gear. Cleric trades are identical, though you won't know if you get a good (bottle) or bad (scute) trade at level 4 at the beginning so there is no way to reroll (you would have to terminate and start over with a fresh guy). Bottles are the good trade because, once again, they let you turn librarian glass into treasure. Not as efficiently, but 3 emeralds for 12 glass gets you 12 bottles and thus 12 emeralds at max discount. Also, since zombie spawners are the easiest trading halls in Bedrock, having someone there to unload the sweet flesh on is convenient. Farmers are great and have the same trades. I usually get one for each base crop as they will not always discount all the way down to 1 for 1 and beets are the most likely one for getting that great rate on. Also, with 4 you are certain to get both golden carrots and golden melons as well as apples (an important trade to have if you are going the zombie + cure route). They also always have both pumpkins and melons so they are both easy to level up and great generators of emeralds since pumpkins and melons are both very easy to automate. The best trade for fishermen (other than having an automatic fish farm and getting lots of emeralds that way) is the campfires - as they are easily taken down to one emerald each and thus become the best way to purchase fuel. Buy them out, lay them down, get out your fortune rather than silk touch ax, and harvest a ton of charcoal - which is as good as coal for making torches or fueling furnaces. Sadly, you can't trade it back to villagers who are buying coal - they only take the real stuff. Also, if they sell a bucket of fish, not only can you buy it, terminate the fish, and sell the carcass back - you get to keep the bucket - meaning that it is possible to generate free or at least very cheap buckets (good if you have a lava farm you are using to power your furnaces and don't yet have an massive stockpile of iron). Fletchers exist to turn wood into emeralds, sure, but they also sell bows which can be very handy for building loads of dispensers if you don't have a general mob farm or skeleton spawner in your world. If you are VERY lucky, you might hit the jackpot at the top level of enchanted arrows. They are not that necessary for normal play, but if you have any PvP (good natured or otherwise) you can have a lot of fun with poison arrows, arrows of harm, and arrows of the turtle master. Of course, in Bedrock, enchanted arrows are easier to produce, so it has less benefit. Leather workers are worthless. You can just fish out a saddle for a fraction of the hassle. Librarians are the best. Always start with one or two bookcase librarians, since they will generate the books you need to buy enchanted books with as well as the books to sell to the librarians (which is profitable at 1 to 3 emeralds), but more so to level them up to see what their higher level enchantment trades are. After that, roll away for what you want, but take the time to level them up as you get them as this can remove a lot of unneeded duplication. Also, if you have a priority list when you are rolling them you can save yourself a lot of frustration. Obviously, everyone wants that mending guy first, but if you have the guys there bred and grown and the lecterns for them, having a list so that you don't feel you need to skip that fortune III or sharpness V guy on your way to mending is nice (and, you might always get your mending, unbreaking III, protection IV, efficiency V, silk touch, and other necessary trades off the higher levels of the guys you keep earlier). Masons are a huge gamble, but are solid emerald producers. Trading 1 clay for 1 emerald is a VERY good deal if you have a lush cavern in the area. Trading stone and fancy stones is okay (and a great way to get rid of diorite if you are in the cult that hates it). If you are lucky you will get a normal terracotta (as you can always glaze it yourself, but you cannot unglaze it) in a color you want and quartz block (since you can turn block into anything you want, but if you get pillar you are stuck with pillar). Shepherds are worthless. If you bothered to set up a wool farm, you likely want the wool. They only buy the four most common natural colors, so they won't even unload the extra if you set up a full rainbow wool farm. They don't sell anything good and the only real chance at making one a worthwhile emerald producer is if he buys white dye and you have a good bonemeal farm set up. Toolsmiths are another frustrating gamble. If you are lucky, you get a guy with a hoe at 3 and shovel at 4 - meaning you only need the one. On the other hand, you can not get the hoe or can roll several with axes instead of shovels and you won't know until you invest in them enough to level them up. These are another one to place, level up, and then either keep or lave bucket. Weaponsmiths always give you an ax and a sword, which is why you don't want the ax on the toolsmith list. You never need more than one of these. Wandering trader - once you have other villagers going and a pile of emeralds, these annoying guys actually become useful. They sell saplings of every tree type, so if you are lucky or given enough time slaughtering the competition and you will eventually get the wood types you need without running all over the world. Likewise, they sell moss blocks and pointed dripstone. If you don't have access to lush caverns or dripstone caves you can replace them from those purchases. Once you have one moss block you have an unlimited supply of moss, moss carpets, azalea (and thus oak wood, leaves, and flowering leaves), as well as dirt and with 5 pointed dripstone you can generate infinite dripstone with water and time (though I would suggest using a mason to get the dripstone blocks and keeping the pointed stuff pointy). Sadly, you cannot reclaim your emeralds from their corpses.
  • I feel like you really glossed over some interesting and important stuff my guy. Like the Fisherman. The Fisherman can give you more emeralds in a single day than any other villager. If you find a warm ocean next to a river, and then locate a mineshaft for a cave spider spawner, you can afk for Tropical Fish, String, Pufferfish and Salmon all at once, and then sell them all to him at once for Four different trades worth of Emeralds. You also didn't touch on the fact that every librarian has the ability to sell you 48 glass per restock, meaning that with a trade hall of 18 librarians they can provide you a full shulker box of glass per minecraft day. You also didn't touch on the fact that Fletcher Villagers can sell you Arrows of Weakness that will completely remove the need for brewing while doing zombification with your villagers. Also StoneMason legit best villager. You only need one set of tools and armor, you'll need basically infinite terracotta and quartz. Stonemasons are better.
  • @holmd90
    I love having fletchers due to having a 2 spawner cave spider farm. The string makes for piles of profit, and there's a bonus chance of getting good tipped arrows
  • @GameBoy1826
    If you have an labrarian and a cartographer, let them die and cure them, you can buy 4 glass for 1 emerald with the librarian and you can sell 1 glass pain for 1 emerald.
  • @furykool
    This video really interesting , I use villagers often and knew most of it but there were things I didn't think there would be anything new. Really good video!
  • @Alex-nx3me
    This is exactly what I've been looking for. Thank you sir!
  • Important Update: Since 1.20.2 discounts from curing zombie villagers don´t add up anymore. That means villagers will only lower their prices once, even if you cure them multiple times.
  • @pengu_fr
    Another great trade is selling your clay, if you get the price down to 1 emerald you get 4 emeralds per clay block you break!
  • The timing on this vid couldn't be more perfect. I was just googling the best trades for my upcoming villager farm with your channel's design. But no one has any master list of best trades. Much love guys, keep up the technical, and easy to understand work, as well as the cool ideas like your million block walk stream, love to see it!
  • @BrckoOo
    Cartograph is probably the most powerful income of emeralds and xp at the same time. For glass panes you are getting so much you wont have to worry about emeralds ever. Must have for me. Thank you for your tips tho, amazing video as always <3