How To Get 100% Market Coverage In ANY Town In Manor Lords

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Publicado 2024-04-27

Todos los comentarios (21)
  • I see the market got you sufficiently annoyed to finally figure it out. Nice.
  • @thp8777
    How to get 100% market coverage: Build a medieval Amazon store. 😂
  • this is the only channel so far that ACTUALLY tests stuff and tells precise things, so far i was only finding people guessing or just repeating what others were talking about. Keep up the nice work! thanks
  • @veevoir
    A good point you made in another video applies here too - ensure that the market supply storage only keeps the stuff that is sold on the market. To avoid your warehouse workers going everywhere and hauling all other stuff - which in turn hurts the market supply. Components, construction stuff etc should have its own storehouse! Similar with granaries - making sure that market granary only has final products, instead of workers running aaaaall the way to the farms to pick up wheat for god knows what reason.
  • Thanks for your content. Love how you actually test things and not just guess. Would love to see two things tested: 1. What is the maximum size of veggie garden and orchard. At some point it must get too big for the family to be able to harvest it. What is the optimum here? 2. Fertilization... How well does it work, how many sheep do you need, how can you get the sheep to spread to all the fields?... Also, I encountered a bug when building the fences, where workers deliver a plank, but when a worker +ox delivers a plank, it takes the planks away. Sometimes this prevents the fence to be built at all and keeps going forever.
  • @Hoentje-wp8ph
    Wish we could control which buildings/families are allowed to own stalls, I don't want my hunter to own a stall. The meat needs to go to my granary and then the market. Goes for a lot of production cycles
  • @Broadside388
    I’ve been spreading my stalls out and rebuilding them, as I thought they had an area of influence! Good to finally realise I was doing it all wrong. I hope that the game gets better with explaining such information as I feel I need to start again (again) as I kept loosing lots of resources on the floor after you demolish a stall. 😢 Thanks.
  • Very useful information to have. It's refreshing to actually get information from someone who's taken the time to understand the system. It gets frustrating watching people who seem to make no effort to learn the systems of the game and then fail to understand why they're having problems, assuming that the game is bugged or flawed because they can't master the game blindfolded. Or worse, complain that the game isn't optimizing itself to their desires, like the game should, for some reason, do all the work for the player. I think the biggest takeaway here for me is to work on having your storage workers run the stalls instead of the goods producers. Most videos I've seen treat the storehouse and granary like an afterthought, something you avoid putting families into because it doesn't produce anything. Staffing them makes your market far more efficient, which makes providing goods more efficient and your laborers more efficient because it allows your entire industry to largely focus on their specialty, minimizing overall transportation downtime.
  • One other thing to note, if you are importing food, make sure your trading post is also right next to marketplace and granary. You’ll have hundreds of food but they won’t be able to stock it because it’s stuck far away in the trading post.
  • @Legion_Q_
    I was only able to get on the game for about 5 hours since I had a busy family weekend so far, as soon as I got to 30 pop I was having issues with the marketplace and was itching to ask/do some research tonight. As soon as I load up YouTube I see your vid as recommended. Gotta love the algorithm. As many have said before, I really appreciate you taking your time and putting mad work in to your vids and researching everything. I'm definitely going to show some love on your patreon memberships and sub to your other channels to show some appreciation for your commitment to all of your guides.
  • @TRONRINZLER
    Seems like such a silly system, explains why no matter what even when the market has plenty of different food I still get homes saying there is none. I also noticed that some roads are bugged, they will still have buildings saying "connected to road network" but stuff won't get delivered, people won't find a path to market even when there is one. Going over the same roads twice a few times with new roads seem to fix it for me.
  • @hezo8958
    Favorite YT'er, does everything spot on and never fakes interest in any game to get a couple of views or likes
  • @J-Kebab
    Amazing guide! I was stuck on this exact problem since games released, trying many different setups and ultimately leading to frustration. This was a quick and clear explanation. You just earned yourself another sub!
  • @daniel19617
    Thanks for figuring it out and sharing. It's way clearer to me now. I initially had multiple market locations around town and now I understand why it wasn't working well.
  • Thank you! lol this makes so much sense for the issue i'm having. It's insane how freaking simple this is but i couldn't figure it out.
  • Thank you so much. I just started the game and was wondering what was going on. Enjoying this very much.
  • @jasper4331
    Great video. Im learning so much from your channel. Greatly appreciated
  • @DavidKnight33
    Thanks for the easy to understand explanation of how the market ties in to the granary and storehouse.
  • Finally some good and working advice, all I managed to find was to build markets around town but still had issues, building them like this is supplying everyone very well
  • @manickronic
    Best Manor Lord content out there. Keep it up